Adds the following raptor borg modules:
Traumahound
Custodial Hound
Construction Hound
Service Hound (includes a V-4000 version that has a dumb tophat waistcoat and monocle on request.)
Supply Hound
Tested and seems to work fine!
Adds multiple versions of the body toning and body gloss markings to apply to individual body parts to be more friendly with different sprite and/or species styles.
Adds a neutral trait for an allergy to chocolate.
Adds ALLERGEN_CHOCOLATE tag to a number of food/drink reagents, such as coco, chocolate, chocolate milk.
Tested and it seems to work fine with the foods that I tested (chocolate bar, hot chocolate and a few others).
Ports the following markings upstream, plus an emote:
* Maned Wolf Markings
* Head Paint
* Sect Drone Body
* Sect Drone Eyes
* Sect Drone Tail
* Sect Drone Wings
Adds roarbark emote.
This adds a lightweight simulation of injury for simplemobs. As simplemobs grow more injured, the time between attacks and movement will increase, same as for players.
Formula here: `round(rand(2,6) * damage_fatigue_mult * clamp(((rand(2,5) * (h / getMaxHealth())) - rand(0,2)), 1, 20))`
Threshold for slowdown/etc starts at 60% by default for mobs.
For any coders reading this in the future™️, set damage_fatigue_mult to 0 to disable this mechanic for your mobs if you need to for whatever reason.
Autohiss can now be set to Full/Basic/None from the character menu, and by default, it is assumed Full. It will respect save/load and client connect/disconnect, meaning you no longer have to constantly toggle autohiss.
Preferred Language can now be set. This allows a default spoken language other than Common to be set from spawn, allowing characters to simply join with the language they'd prefer speaking, rather than having to fiddle with "Set Default Language" every time they spawn.
Server rules do still apply, ofc. You must be able to speak Common or at least +understand+ it capably enough to do your job.
See Preferred Language Setting here;

Menu for it here:

See Autohiss Settings here:

Yes, Autohiss is set underneath Egg Type. I wanted to use some of the space there. I can move it up under the Size/etc panels and speech verbs if requested.
made attack speed slower for all three, reduced attack damage for rays, gave rays a 66% chance to knock their enemies prone and made them lose interest in attackers
Replacing the ghetto snowflake xenomorph egg with a ghost pod, for ease of use and for streamlining purposes. Tweaks a few xenomorph things in the process.