- Instead of independently spawn'd while/sleep loops, it stores its state and lets the MC fire it.
- Convert relative path indentation procs to absolute path as per modern style standards.
- Break apart the inner loops into separate procs so you can see what is actually going on.
- It now shows up in MC tab, along with stats about what phase it is in.
-Fixes update_transform proc for mobs. Meaning that the proc now actually does something and that mobs with pre-set size multipliers now spawn in the correct size.
-Removes some textbook spaghetti code that was making mice spawn in double (triple?) feigned size multipliers in order to be scoopable. Instead makes miniscule (mob_size var) mobs (such as mice) scoopable by default.
-This also fixes morphs in mouse form becoming tiny.
It can now be effectively granted to non-humans, who can now eat ore if they click it while NOT on help intent.
Additionally, you can now feed ore to mobs that can eat it.
- Remove duplicate pick_random_edge_turf resulting from our simultaneous addition of it (in overmaps PR)
- Disable SSgame_master and SSevent_ticker subystems, we are still using the original events subsystem.
- Disable the game_master implementations as we are not using them.
- Comment out references to SSgame_master since we are not using it (yet?)
- Best practice to avoid holding onto references to the subsystem instances aside from the global variables. (In case of restart/recover etc).
- The reference to GM was entirely unused by any event or meta-event. /datum/game_master would work fine using the global refs.
* BUREAUCRACY TIME
* Missing white folder
* Sounds are already in. Oops.
* Removes clone of paper_taped
* branch update, hopefully
* pen-x states
* Restores paper bins
* Revert "Restores paper bins"
This reverts commit 2dd29478a4a069e8866f467a0a6359e468b50434.
* Reverts bins for real?
- Adds a Medal of Unity with two bronze stars for Ascian. Has its own sprite.
- Adds Ascian's Medal of Valor to loadout
- Refactors collars to be part of tie_vr in expected places.
Using the verb with nothing in your hand brings up a prompt to select an object due to the argument in the verb.
This resolves the issue, instead just showing the "nothing in your hand" message as intended.