Commit Graph
4782 Commits
Author SHA1 Message Date
Chinsky 7310e4bd06 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Conflicts:
	baystation12.dme
	code/modules/reagents/Chemistry-Reagents.dm
	html/changelog.html
2013-01-22 20:07:10 +04:00
Chinsky 9792a1c983 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/game/machinery/hydroponics.dm
	code/modules/reagents/Chemistry-Reagents.dm
	html/changelog.html
2013-01-22 20:05:45 +04:00
Jim "Apples" 090495f386 Merge pull request #2205 from caelaislinn/bleeding-edge-freeze
Miscellaneous (see desc)
2013-01-22 06:55:44 -08:00
Cael_Aislinn 7932f1f795 removed extraneous line in detectivework/evidence.dm, removed constructing closets from plasteel
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-22 17:56:57 +10:00
Cael_Aislinn bb4be2c86a moved cryo cells to the same layer as tables - this will look weird for stuff on the top tile ('behind' the cry cell) but beakers wont be hidden underneath it when they're ejected any more, fixed typo in escape shuttle, fixed syntax error in new player setup screen
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-21 19:25:19 +10:00
Cael_Aislinn 351e6d490c empty guns play a "click" sound
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-21 18:47:36 +10:00
Cael_Aislinn 632cad1044 observers can become mice, strange ore can be picked up in ore boxes/satchels, crates and closets can be built out of plasteel, changelog update
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-21 18:47:03 +10:00
Cael_Aislinn 0752ca2fff changed erroneous name in sec hardsuit, reverted some derpy chemistry merging
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-21 05:38:04 +10:00
Cael_Aislinn 20aa136a08 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/game/machinery/hydroponics.dm
	code/modules/reagents/Chemistry-Reagents.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-21 05:05:17 +10:00
Cael_Aislinn 3e6283403f cleanup of alt titles handling, made sechuds able to see icons for the real job if players have an alt title, made custom job titles via id computer into alt titles
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-21 04:55:02 +10:00
Cael Aislinn 901741aa70 Merge pull request #2203 from comma/master
Map update and pose system
2013-01-20 08:53:00 -08:00
Chinsky f04185024a Moved pose text lower per suggestions on forums. 2013-01-19 22:53:44 +04:00
Chinsky 03321fa04d Used BYOND macro instead. 2013-01-19 12:42:06 +04:00
Chinsky fa7f2327ce Added Set Pose verb.
Sort of passive emote, which is seen when mob is examined.
2013-01-19 11:26:54 +04:00
Cael Aislinn a5c1cf781a Merge pull request #2185 from CIB/feature
Autopsy scanner fixes
2013-01-16 17:57:35 -08:00
Cael Aislinn f472e07cc1 Merge pull request #2194 from comma/master
Surgeray
2013-01-16 17:57:05 -08:00
Cael Aislinn c32f1ac100 Merge pull request #2192 from CIB/BEF-premerge
Metabolism fix
2013-01-16 00:25:18 -08:00
cib e181b90ca2 Bugfix: Fix metabolism rates for foods, drinks and sleep toxins. 2013-01-16 02:55:23 +01:00
MrYeti 7ba4df4462 Added Purple Gloves 2013-01-15 17:44:23 -05:00
Mloc cad798adad Merge pull request #2187 from CIB/BEF-premerge
Merge pre-tg-merge BEF
2013-01-15 13:29:59 -08:00
cib cdda38b6be More fixes for issue #2153
High/low body temperature damage now leaves an autopsy message.
2013-01-15 21:23:03 +01:00
cib 4773361f64 Proper fix for the projectile runtime.
Adds projectile autopsy messages back. Partial fix to issue #2153
2013-01-15 19:46:30 +01:00
Cael_Aislinn e423798b8d removed a bunch of unused files, moved amorphs and meme to workinprogress/cib
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-15 23:29:49 +10:00
Cael_Aislinn 70764ac039 tweaked some supply packs a bit, added formalwear and pizza supply packs, made supply packs organised and selectable by type in the order menu
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-15 23:20:00 +10:00
Chinsky 0f561b141c Merge branch 'surgery' 2013-01-15 14:30:01 +04:00
Chinsky 6d830af37c Merge branch 'master' into surgery
Conflicts:
	code/WorkInProgress/surgery.dm
	code/modules/mob/living/carbon/carbon_defines.dm
2013-01-15 13:42:13 +04:00
Cael_Aislinn e4db320f97 removed unused files, moved simple_animal/head
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-15 00:00:15 +10:00
Cael_Aislinn d532ec9712 add+fix missing files for jungle away mission, re-add missing atmos and security rigs, refactor and cleanup rigs
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 23:29:53 +10:00
Cael_Aislinn 8581932c57 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/game/objects/items/toys.dm
	icons/mob/back.dmi
	icons/mob/suit.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/uniforms.dmi
	icons/obj/weapons.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 22:14:46 +10:00
Cael_Aislinn 09a9c7458f runtime fixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 21:46:12 +10:00
Cael_Aislinn cf6aadef09 remove some unused files, tick barsigns.dm and removed duplicate definition
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 21:23:47 +10:00
Cael_Aislinn 1c9b04ec74 copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 21:07:16 +10:00
Chinsky 7f84b415a8 Moved germ transferring and blood splatters in parent 'begin_step' of surgery steps. 2013-01-13 11:56:33 +04:00
Chinsky 3447c61e49 Moved surgery from WIP to modules, since it's not really that WIP anymore.
Split one huge file into several smaller ones for readability.
2013-01-13 02:11:06 +04:00
Chinsky f22749df04 Merge branch 'adminstuff'
Conflicts:
	code/modules/admin/admin_verbs.dm
2013-01-12 23:48:03 +04:00
Chinsky 18a5554da5 Merge branch 'secfashion' 2013-01-12 22:50:22 +04:00
Chinsky dc2f77ddd0 Merge branch 'cult' 2013-01-12 22:30:56 +04:00
Cael_Aislinn bdeb96b7e5 Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/__HELPERS/game.dm
	code/controllers/shuttle_controller.dm
	code/datums/datumvars.dm
	code/datums/supplypacks.dm
	code/defines/obj/storage.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/command_alert.dm
	code/game/area/Space Station 13 areas.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/dust.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/jobs/access.dm
	code/game/jobs/job/assistant.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/recharger.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/medical.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/secstorage/secstorage.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/storage/firstaid.dm
	code/game/objects/items/weapons/storage/kit.dm
	code/game/objects/items/weapons/storage/storage.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
	code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
	code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/game/objects/structures/electricchair.dm
	code/game/objects/structures/extinguisher.dm
	code/game/objects/structures/watercloset.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/game/vehicles/airtight/airtight.dm
	code/game/vehicles/vehicle.dm
	code/global.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/critters/critter_defenses.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/power/cable.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/revolver.dm
	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	code/modules/recycling/sortingmachinery.dm
	code/modules/research/designs.dm
	config/config.txt
	html/changelog.html
	icons/mob/head.dmi
	icons/mob/hud.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	icons/obj/grenade.dmi
	icons/obj/projectiles.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-11 22:12:31 +10:00
d_h2005@yahoo.com 2855cd6237 Fixes issue 1211 - Invisible toasts were due to a naming mismatch. (step it up kor)
-New sprites for the border firelocks!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5514 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-11 05:58:21 +00:00
Chinsky e55e8fc3a3 Added verb for admins to create additional job slot. 2013-01-11 04:22:05 +04:00
petethegoat@gmail.com 1aaee90154 Updating the conjure spell to just use paths instead of strings.
Removed the needless Del() from event.dm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5512 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-11 00:08:17 +00:00
petethegoat@gmail.com f27399bcd5 Added a new events system!
The old one still exists, mainly so the associated admin buttons still work.
At some point I'll add a nice little panel for event stuff and remove the old procs.

event.dm is pretty well commented, and it should be pretty easy to figure it out.

Casualties of the change are space dust (which should probably be implemented separately if we want it back), the black hole event (which was awful), space ninjas (which didn't turn up), ionstorms (the non-admin ones sucked anyway) and CLANG, which I will probably add at some point, if no one else does first.
Also, I removed pierott's throat from the disease outbreak list. f that s.

Thanks to Sukasa and BS12, as my system is loosely based off of theirs.
Thanks Giacom for help with structuring and especially commenting this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5511 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 23:45:57 +00:00
Chinsky 4f173c52a8 Good God, cult code is atrocious....
For now made all words into one list, instead of separate vars for each.
Brought back awesome Urist runes. Down with crayon doodles!

Need to look into making rune NOT check what rune it is EVERY TIME it is activated... making subclasses or some shit like that.
The more I stare in that code the louder screams in my head, maybe that's intended?
2013-01-11 02:01:23 +04:00
sieve32@gmail.com d64186ec9b -Now instead of just giving an angry message, any living mob with a client and the nuke disk that hits a transition on Z1 on them will have their momentum reversed, effectively sending them back where they came from. (Dead and clientless mobs still have the disk deleted from them)
Fixes Issue 1183

-Most game-specific messages now print to all non-new_player mobs instead of the world, round-end reports are unchanged but request consoles and other announcements will not be heard by people in the lobby any more
Fixes Issue 1158

-Tweaked the temperature resistance of mechs to be more inline with current fires. Most mechs protect almost as well as a full fire suit, and the firefighter mech is just over 2x more effective
Fixes Issue 1027

-False-walls can no longer be fixed when on top of a dense turfs
Fixes Issue 1196

-Tweaked how damage was read for CPR and self-examining so you can't perform CPR on yourself at 100 damage
Fixes Issue 1202

-Made stun-glove construction use the cable/Use() instead of just amount-2, so you can no longer get 0 amount coils
Fixes Issue 1206

-Glass reagent containers and droppers now log attacks like syringes do, with the list of reagents
Fixes Issue 1234

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5508 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 19:07:02 +00:00
aranclanos@hotmail.com e6ac192056 Runtime fix for trying to blow traitor borgs, I just changed a usr for a src whooooo
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5506 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 16:35:55 +00:00
Chinsky c15b5aee0f Changed way dripping blood works a little.
Now there could be 5 drips on a tile.
Drip #6 makes it into blood puddle.
Now if you bleed out you won't lie in 3 drops of blood, bubt in proper puddle
2013-01-10 14:23:01 +04:00
Chinsky 08b52b0f04 Added alternative uniform for Security officers and Security armor vest. 2013-01-10 14:21:22 +04:00
aranclanos@hotmail.com 334347b4bb Runtime fix for slimes trying to eat a mob that doesn't exist anymore
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5503 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-09 19:17:28 +00:00
aranclanos@hotmail.com 836f0e2584 Runtime fixes for admins using simple transformations on ghosts, and the mobs getting dna = null
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5502 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-09 18:21:39 +00:00
petethegoat@gmail.com 7500ac50f8 Committing two proposed commits by Malkevin: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11499 & http://forums.nanotrasen.com/viewtopic.php?f=16&t=11717
Owl mask is now a gasmask.

Adds the missing icons for the arrest statuses of Parolled and Released, as well as a little blinking icon for chemical implants to hud.dmi
And adds them to hud.dm so they show in game also.

Updated the changelog.

Path change:
/obj/item/clothing/mask/owl_mask > /obj/item/clothing/mask/gas/owl_mask

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5501 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-09 12:53:42 +00:00