Commit Graph

23 Commits

Author SHA1 Message Date
ItsSelis 10d2178516 More 515 Compatibility 2023-06-05 19:29:40 +02:00
ItsSelis 0680645556 Weakref refactor 2023-06-01 20:31:54 +02:00
GhostActual 3d57004141 Base Commit 2022-04-01 13:45:16 -04:00
klaasjared 13cef263a1 VG mouse port 2021-11-22 01:13:16 -05:00
Aronai Sieyes 34982728cb Add 'as anything' to various for loops 2021-07-20 12:39:59 -04:00
Neerti 767e655310 Linter Introduction + Cleanup 2021-05-25 23:19:34 -04:00
Atermonera 7d2fede2a3 Merge pull request #8001 from Atermonera/viro_prison_break
Fixes runtime in prison_break.dm, line 214
2021-03-31 03:48:05 -04:00
Cerebulon 00ea4d6eb5 Makes vending virus spelling consistent. (#7814)
* Filth + Graffiti Fixes

* Excised Bad Lore

* Makes Vending Spelling Consistent

* why the fuck are these commits stil here
2021-01-09 22:12:24 -05:00
Atermonera 9c74c998c7 Fixes runtime in prison_break.dm (#7677)
Bad arg name: open_blast_doors
2020-09-22 23:40:26 -04:00
ShadowLarkens 637576848e TGUI PDAs Finale (minus newscaster) 2020-09-16 21:31:50 -07:00
Atermonera 57bc515c04 Replace "Sleeping Agent" with Nitrous Oxide, Add New Sprites for Gases 2020-08-27 22:28:46 -04:00
Neerti 205aef2e07 Disables Swarmer Drones (#7530)
I actually forgot to do this before the event system went permanently live so that's on me.
Anyways this turns off swarmer drones from being able to be picked by the GM system, since right now they're, to put it charitably, poorly balanced and implemented (being super-maint drones is very clunky to me but thats not the main thing).
When the GM system spawns one in, it tends to result in a ghost becoming the drone, then that player essentially never being able to lose due to infinite re-tries and the crew has to fight off drones for the rest of the round or until they or the drone gets bored.
There's been quite a few number of rounds that have devolved due to them so for now it's probably best to turn them off for the time being.
2020-08-22 04:24:20 -04:00
ShadowLarkens c2618c0e66 Merge remote-tracking branch 'upstream/master' into tgui_wires
# Conflicts:
#	code/__defines/misc.dm
2020-07-24 17:06:18 -07:00
Neerti 2aaca96081 Reduces spam from new event system. (#7355) 2020-07-22 06:04:38 -04:00
ShadowLarkens 3ea0e50432 Port TGUI Wire datums (ParadiseSS13/Paradise#13769) 2020-07-22 00:23:58 -07:00
Atermonera ad540c6e05 Merge pull request #7298 from TheFurryFeline/TFF-Solar_Storm_Typo_Fixy
Hoorah. More Typo Fixy
2020-06-22 15:16:48 -04:00
Aronai Sieyes 96da7be01b Put APCs and SMESes into GLOB lists to ease iteration 2020-05-11 22:05:41 -04:00
Atermonera c3537b01e9 Merge pull request #7046 from Neerti/system_3_fixes
Tweaks and fixes for the new new event system.
2020-04-29 17:27:57 -04:00
Aronai Sieyes 1d22a745e4 Add Gravity Generator, place on tether, update events 2020-04-19 23:37:10 -04:00
Leshana 262faa38e4 Replace global all_areas list with world.
It ends up having similar performance, so might as well not bother with all_areas.
2020-04-12 18:04:54 -04:00
Leshana d66f508541 Fixes for vorestation merge of "Rewrites the Rewritten Event System"
- Remove duplicate pick_random_edge_turf resulting from our simultaneous addition of it (in overmaps PR)
- Disable SSgame_master and SSevent_ticker subystems, we are still using the original events subsystem.
- Disable the game_master implementations as we are not using them.
- Comment out references to SSgame_master since we are not using it (yet?)
2020-04-06 17:31:26 -04:00
Leshana 08c2d2db6e Remove non-global references to SSgameMaster and SSevent_ticker
- Best practice to avoid holding onto references to the subsystem instances aside from the global variables. (In case of restart/recover etc).
- The reference to GM was entirely unused by any event or meta-event.  /datum/game_master would work fine using the global refs.
2020-04-06 17:28:11 -04:00
Atermonera 5c03273ce8 Merge pull request #6884 from Neerti/event_system_fix
Rewrites the Rewritten Event System
2020-04-06 16:23:39 -04:00