yes I am making a set of ears purely for compatibility with one hair so I can use it with one of my OCs. Is this vain? prolly. But I can't figure out a better way to do this and let other people still use it.
Creates a new var on new player mob that tracks if we have quit the round/abandoned our ghost mob to return to lobby or if we have done our first login.
On leaving a previously occupied mob, regardless if we clear manifest or not (previous functionality), the respawn message is sent.
However, this is no longer done by the abandon_mob() procedure as that causes the MOTD to cover it up. Instead, by setting the has_respawned var to true, we request Login() for new_player mobs (aka lobby joiners) to see it.
Adds markings styled off zorgoia! This includes ears, a tail, a taur body, and a fat taur body (no vwag toggle or loaf).
Up-Ported with permission from the creator, Shadowfire117.
Adds new mermaid tails created by our very own Brad. Contains two variations:
- One without markings (one solid colour), Mermaid Alt. (Taur)
- One with koi like markings (three colours, two different marking colours), Mermaid Koi (Taur)
Neither of these have space suit sprites at this time, but I'm certain the base mermaid tail doesn't either.
Goes back and touches/fixes-up #14938.
Adds two missing options for the shark 'head' parts that were previously missing, as well as spruces-up their sprites.
- "shark upper ears and fin alt style (Colorable)"
- "shark lower ears and fin (Colorable)"
Adds a few extra parts and options to the character setup:
Heterochromia markings for the left eye
A turkey-styled tail ("Would have
been a really good thing for Thanksgiving probably but I'm not going to wait that long.")
Shark-styled ear options as well head-fins
And three new variations of the Akula tail
- tail and fins
- stripes
- tips
Adds multiple versions of the body toning and body gloss markings to apply to individual body parts to be more friendly with different sprite and/or species styles.
Ports the following markings upstream, plus an emote:
* Maned Wolf Markings
* Head Paint
* Sect Drone Body
* Sect Drone Eyes
* Sect Drone Tail
* Sect Drone Wings
Adds roarbark emote.
Autohiss can now be set to Full/Basic/None from the character menu, and by default, it is assumed Full. It will respect save/load and client connect/disconnect, meaning you no longer have to constantly toggle autohiss.
Preferred Language can now be set. This allows a default spoken language other than Common to be set from spawn, allowing characters to simply join with the language they'd prefer speaking, rather than having to fiddle with "Set Default Language" every time they spawn.
Server rules do still apply, ofc. You must be able to speak Common or at least +understand+ it capably enough to do your job.
See Preferred Language Setting here;

Menu for it here:

See Autohiss Settings here:

Yes, Autohiss is set underneath Egg Type. I wanted to use some of the space there. I can move it up under the Size/etc panels and speech verbs if requested.
Allows one to spawn with a backup implant. Rather than requiring it to be obtained literally every single time you spawn, you can just spawn with one instead, if you don't want to go to medical!
ICly there's no real reason why you would get your implant removed every shift, and OOCly if for some reason we decide to make resleeving not possible one shift, we're going to remove the resleevers, not the implants, so this should only really affect people who don't like getting implants every shift, and should make things a little less stressful for medical.