Commit Graph

1306 Commits

Author SHA1 Message Date
Heroman3003
6e5c9c561d Merge pull request #15406 from Heroman3003/test-vore-setup
Attempts implementation of char setup vore panel
2023-09-24 15:54:33 +10:00
C.L
4094796adb Stops Gabriel 2023-09-21 18:45:57 -04:00
C.L
b4c3819468 All birds are dinos, but not all dinos are birds 2023-09-21 18:37:42 -04:00
Heroman
2c5c0b3d6a Attempts implementation of char setup vore panel 2023-09-21 06:10:18 +10:00
TankTheBirb
d64c245bfe one more marking
yes I am making a set of ears purely for compatibility with one hair so I can use it with one of my OCs. Is this vain? prolly. But I can't figure out a better way to do this and let other people still use it.
2023-09-10 12:22:36 -04:00
TankTheBirb
4644068315 Merge branch 'VOREStation:master' into bird-care-package 2023-09-10 10:29:01 -04:00
TankTheBirb
4a5097303a I CONQUERED HAIR
whoever made hair work this way, i want to talk to you and have a polite conversation with a spray bottle
2023-09-09 22:54:25 -04:00
TankTheBirb
2fc0c15930 initial bird commit
im adding BIRDS and ill add more later but I got the beaks, the wings, the tail, and the markings working but the HAIR DOESNT WORK AAAAAAAAAAAAAAA
2023-09-09 19:19:19 -04:00
Heroman3003
fe4d375be3 Merge pull request #15352 from Runa-Dacino/motdrespawn
Tweaks RESPAWN MESSAGE to appear AFTER the MOTD, makes Quit the Round more clear
2023-09-05 15:50:05 +10:00
Runa Dacino
740f23bf0e tweak(MOTD): Makes RESPAWN MESSAGE appear AFTER MOTD
Creates a new var on new player mob that tracks if we have quit the round/abandoned our ghost mob to return to lobby or if we have done our first login.

On leaving a previously occupied mob, regardless if we clear manifest or not (previous functionality), the respawn message is sent.

However, this is no longer done by the abandon_mob() procedure as that causes the MOTD to cover it up. Instead, by setting the has_respawned var to true, we request Login() for new_player mobs (aka lobby joiners) to see it.
2023-09-03 22:29:12 +02:00
Heroman
1396289a2e Fixes fat naga using regular naga suit sprites 2023-09-03 07:54:30 +10:00
Heroman3003
abea8b7727 Merge pull request #15296 from PastelPrinceDan/tails
ports two tails
2023-08-23 07:26:40 +10:00
PastelPrinceDan
ae657988be tails 2023-08-22 22:00:15 +01:00
TankTheBirb
92a02e9376 Adds fox and kitsune taur halves
Ported from chomp, artist permission given for the up-port.
2023-08-20 18:39:45 -04:00
SatinIsle
0f10805f0a Parriz fluff item and hair
Adds Parriz's fluff item, and also adds a longer version of the twin drill hair called Twin Drills Long, which anyone can use.
2023-07-19 15:58:25 +01:00
Heroman
7f0b898462 Allows ability for taller taurs to exist 2023-07-09 18:31:19 +10:00
TankTheBirb
2865b06e93 defines ears as ears and not as 2023-07-06 18:53:05 -04:00
TankTheBirb
8cd63efbe3 ear adjustment
heck it, let the ears be multicolorable. As a treat
2023-07-05 20:26:36 -04:00
TankTheBirb
7e06b3ed8c Lets get noodly
Adds markings styled off zorgoia! This includes ears, a tail, a taur body, and a fat taur body (no vwag toggle or loaf).

Up-Ported with permission from the creator, Shadowfire117.
2023-07-05 19:55:29 -04:00
PastelPrinceDan
2e785628b5 ports a whole lot of clothes from citrp + hairs & gradients from skyrat 2023-06-29 01:09:46 +01:00
CubeJackal
1ccc99ac72 Synthetic chassis taur body 2023-06-14 00:55:56 +01:00
CubeJackal
b7aa74b6f2 Cobra hoods, take 2 2023-06-11 21:07:45 +01:00
SatinIsle
ab12a2fa0b New mermaid tails
Adds new mermaid tails created by our very own Brad. Contains two variations:

- One without markings (one solid colour), Mermaid Alt. (Taur)
- One with koi like markings (three colours, two different marking colours), Mermaid Koi (Taur)

Neither of these have space suit sprites at this time, but I'm certain the base mermaid tail doesn't either.
2023-06-08 10:38:31 +01:00
Rick4242
1c7d789627 Variety Add-on Patch
Goes back and touches/fixes-up #14938.

Adds two missing options for the shark 'head' parts that were previously missing, as well as spruces-up their sprites.
 - "shark upper ears and fin alt style (Colorable)"
 - "shark lower ears and fin (Colorable)"
2023-06-06 11:25:11 -05:00
Rick4242
df2f3ea4a5 Variety Add-on
Adds a few extra parts and options to the character setup:

Heterochromia markings for the left eye

A turkey-styled tail ("Would have
been a really good thing for Thanksgiving probably but I'm not going to wait that long.")

Shark-styled ear options as well head-fins

And three new variations of the Akula tail
 - tail and fins
 - stripes
 - tips
2023-06-01 16:35:31 -05:00
SatinIsle
217fc69044 SatinIsle Fluff items plus long snout
This PR adds a set of custom ears, tail and wings for SatinIsle. It also adds a long snout that anyone can use.
2023-05-20 12:27:04 +01:00
Rick4242
2f53adbbf7 Extra body markings package
Adds multiple versions of the body toning and body gloss markings to apply to individual body parts to be more friendly with different sprite and/or species styles.
2023-05-07 04:58:01 -05:00
TankTheBirb
ee37571001 Adds more sprites for character creation
wip desc
2023-05-04 20:44:18 -04:00
Heroman
73ae4e432d Zaprat parts 2023-04-20 16:03:01 +10:00
Heroman3003
272043a540 Merge pull request #14781 from KillianKirilenko/kk-wolfloaf
Taurloafs Expansion
2023-04-14 15:32:41 +10:00
Heroman3003
657ee05f13 Merge pull request #14756 from Rykka-Stormheart/shep-dev-auto-lang-prefs
Preferred Language + Autohiss Default Options
2023-04-14 15:30:49 +10:00
Killian
eb357733a5 taurloafs expansion 2023-04-11 10:52:30 +01:00
Rykka Stormheart
ac0ee4202c Selective Markings Port
Ports the following markings upstream, plus an emote:
* Maned Wolf Markings
* Head Paint
* Sect Drone Body
* Sect Drone Eyes
* Sect Drone Tail
* Sect Drone Wings

Adds roarbark emote.
2023-04-06 23:01:13 -07:00
Rykka Stormheart
f1dbaabdad Preferred Language + Autohiss Default Options
Autohiss can now be set to Full/Basic/None from the character menu, and by default, it is assumed Full. It will respect save/load and client connect/disconnect, meaning you no longer have to constantly toggle autohiss.

Preferred Language can now be set. This allows a default spoken language other than Common to be set from spawn, allowing characters to simply join with the language they'd prefer speaking, rather than having to fiddle with "Set Default Language" every time they spawn.
Server rules do still apply, ofc. You must be able to speak Common or at least +understand+ it capably enough to do your job.

See Preferred Language Setting here;
![](https://i.imgur.com/NnGw3hx.png)
Menu for it here:
![](https://i.imgur.com/PSS3PPf.png)

See Autohiss Settings here:
![](https://i.imgur.com/L36Hw5N.png)

Yes, Autohiss is set underneath Egg Type. I wanted to use some of the space there. I can move it up under the Size/etc panels and speech verbs if requested.
2023-04-02 14:28:00 -07:00
Heroman
374cfa0bcd Adds more alt naga tail variations 2023-04-01 05:49:24 +10:00
Heroman
88869fd662 Updates wasp taur sprite a bit, adds ant and fat naga taurs 2023-03-30 17:02:26 +10:00
Heroman
0ff5390b53 Adds a whitescale-based version of Demon Wings 2023-03-26 17:09:47 +10:00
Heroman3003
d35edf08c9 Merge pull request #14661 from KillianKirilenko/kk-mini3
Changelog Reroute
2023-03-15 07:19:15 +10:00
peesh
8887d3ecd9 Revert "[MIRROR] Replaces Skrell sprites" 2023-03-12 20:08:18 +10:00
Killian
6bf7f6953a changelog reroute 2023-03-11 23:36:03 +00:00
Heroman3003
d0b7833c37 Merge pull request #14519 from VOREStation/upstream-merge-8944
[MIRROR] allows animations to be toggled in preferences
2023-03-09 15:21:47 +10:00
Heroman3003
8053d527b2 Update code/modules/mob/new_player/preferences_setup.dm
Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
2023-03-09 15:06:26 +10:00
Heroman
dedf8a06a9 Adds a Single Side Horn and Blade-Like Tail markings 2023-03-09 05:54:40 +10:00
VerySoft
db302531da Consider borg 2023-03-08 04:44:31 -05:00
VerySoft
42efc471c2 Start With Backup Implant setting
Allows one to spawn with a backup implant. Rather than requiring it to be obtained literally every single time you spawn, you can just spawn with one instead, if you don't want to go to medical!

ICly there's no real reason why you would get your implant removed every shift, and OOCly if for some reason we decide to make resleeving not possible one shift, we're going to remove the resleevers, not the implants, so this should only really affect people who don't like getting implants every shift, and should make things a little less stressful for medical.
2023-03-08 03:46:00 -05:00
Casey
62591a9224 Merge pull request #14614 from Heroman3003/blockhead
Adds new unathi horns and new unathi head shape (as a marking)
2023-03-05 16:36:29 -05:00
Heroman
cec4d87c56 Adds new unathi horns and new unathi head shape (as a marking) 2023-03-05 20:37:19 +10:00
Heroman
43f9d4c922 Adds new wing-slot marking, adjusts harpywing ones slightly 2023-03-05 16:11:00 +10:00
Mr. Gazer 'Toxic Player' Gazer
f46f1c49c3 MUSHROOM MUSHROOM 2023-02-22 19:47:45 -05:00
Atermonera
008ef334ec allows animations to be toggled in preferences 2023-02-19 00:40:42 -05:00