Commit Graph

2635 Commits

Author SHA1 Message Date
Zuhayr
f0006ec6bf Removes redundant surgery for brain and eye repair, now covered by organ repair in general.
Attempted to limit regular surgery to non-robotic limbs and added surgical steps for robotic limbs.
Readded checks for smoking reagent transfer.
Fixes, oversights, tweaks with IPC.
Added some reagent bypassing for NO_BLOOD and some checks to various affect_touch() calls for NO_SCAN/IPC.
Added prosthetic-scanning functionality to cyborg analyzer.
Added prosthetic analysis to the robot analyzer.
Allowed people with internal cells to charge in robot chargers (IPCs).
2015-05-25 14:49:57 +09:30
Zuhayr
958494ae75 Removed IS_SYNTHETIC and REGENERATES_LIMBS flags.
Moved some organ code around, added icons and limbs for IPC, added IPC limb manufacturer.
Reimplementing checks in place of IS_SYNTHETIC.
Rebalancing EMP a bit for IPC.
2015-05-25 14:49:07 +09:30
Zuhayr
3cae318716 Merge pull request #9370 from comma/frankenstein
Frankenstein
2015-05-25 13:56:40 +09:30
Zuhayr
d4e45fbee8 Merge pull request #9327 from Techhead0/chemRenames
Replaces gaseous reagents with organic chemistry ones, adjusts flammable chemicals.
2015-05-23 20:52:58 +09:30
PsiOmega
43e0d9ca07 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-05-22 08:39:07 +02:00
PsiOmega
e74c0e65bf Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/power_cells.dm
2015-05-22 08:26:13 +02:00
Zuhayr
3377f8bbf1 Merge pull request #9407 from GinjaNinja32/floorpainter
Fixes floor painter 'side/3 corners'->'black' and another state
2015-05-21 18:43:00 +09:30
GinjaNinja32
0aff37a72c Fixes floor painter 'side/3 corners'->'black' and another state 2015-05-21 06:03:15 +01:00
Chinsky
91de5b2d9d Merge pull request #9381 from GinjaNinja32/patch-1
Fixes #9380
2015-05-21 03:27:28 +03:00
GinjaNinja32
aeb8f2a6c2 Fixes #9380 2015-05-20 16:44:47 +01:00
Zuhayr
71da36ec01 Updated force vars on bats. 2015-05-21 00:52:17 +09:30
Chinsky
a7d6cf3545 tyops fiexs 2015-05-20 09:49:10 +03:00
Chinsky
f42f4582c4 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into frankenstein 2015-05-20 08:52:46 +03:00
mwerezak
a1185476f8 Makes update_action_buttons() work on-demand
Fixes #9368
2015-05-20 01:28:16 -04:00
Zuhayr
a6f59edc22 Bit of documentation. 2015-05-20 14:00:14 +09:30
Zuhayr
93b014c699 Merge with dev. 2015-05-20 13:39:31 +09:30
Techhead0
aa22f7307a Replaces gaseous reagents with organic chemistry ones.
Hydrogen, Oxygen, Nitrogen, Chlorine, and Fluorine have been replaced with Hydrazine, Acetone, Ammonia, and Hydrochloric Acid.
The new chemicals have been given appropriate effects and integrated into hydroponics.
Flammable liquids have higher touch_met so they don't take forever to build fire stacks.
Liquid phoron now contaminates clothing and burns eyes when splashed on mobs.
2015-05-19 09:32:24 -04:00
Chinsky
05975d78b1 Adds a portable organs/lunch freezer 2015-05-19 09:33:26 +03:00
Chinsky
77519d160f Generalized head reattachment to work with all limbs.
Now you can attach your useless chunks of meat back!
Needs second step to make meat limb usable, use hemostat/cable/mousetrap.

Changes how organs 'die'. Instead of damage they now acquire germs, 2-6 points per tick, twice faster after hitting acute infection stage. Once they reach necrosis stage, they die. All in all it takes ~7 minutes for organ to go bad without a freezer.
As a bonus, you can now attach robogroins and roboheads (no brain included)
Fixes stumps being un-cuttable, which prevented all kinds of fun stuff with replacements.
Removed ORGAN_DESTROYED check from processing, take_damage should be taking care of that now.
2015-05-19 07:09:00 +03:00
mwerezak
defc4c1f94 Adds check_charge(), checked_use() 2015-05-18 20:09:09 -04:00
mwerezak
53855d2398 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into charge 2015-05-18 18:47:45 -04:00
PsiOmega
e2e0ffc6e5 Compilation fixes. 2015-05-18 18:04:29 +02:00
PsiOmega
c2200109d0 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/twohanded.dm
2015-05-18 17:50:48 +02:00
Zuhayr
3ed1917c3a Vine tweaks. Fireaxes one-shot vines, vines are mouse opaque. 2015-05-18 13:23:21 +09:30
Mustafa Kalash
a5aede3b70 Gives IA agents bridge access and the HoS' encryption key. Changes IA agents' supervisor to Nanotrasen officials and regulations. 2015-05-17 12:43:20 -04:00
Zuhayr
4ea779ae6c Merge pull request #9304 from PsiOmegaDelta/WelderIcon-150516
Cleans up welder code.
2015-05-17 20:21:31 +09:30
Zuhayr
8ce787ef68 Final tweaks to recipe availability and material inheritance. 2015-05-17 18:22:21 +09:30
PsiOmega
2c60619273 Restores the original messages. 2015-05-17 10:25:37 +02:00
Zuhayr
ed34aa2466 Rebalancing and adjusting divisors for all weapon damage values. 2015-05-17 16:51:55 +09:30
Zuhayr
4cd2a5a532 Updating stools/stool padding. 2015-05-17 12:53:23 +09:30
Zuhayr
ae3ad84634 Updated ashtrays and mineral doors. 2015-05-17 03:02:03 +09:30
Zuhayr
358867f3b5 Major sheet and material refactor. 2015-05-17 01:46:53 +09:30
Zuhayr
a101855343 Converted over hatchets and scythes. 2015-05-17 00:15:46 +09:30
Zuhayr
b8ca15f541 Tweaks/fixes and greyscale icons. 2015-05-17 00:07:29 +09:30
Zuhayr
83570a1a9e Merge branch 'materials' of https://github.com/Zuhayr/Baystation12 into dev 2015-05-16 23:35:05 +09:30
PsiOmega
aad28d63ce Cleans up welder code.
Icon and inhand states should now update properly.
2015-05-16 14:13:24 +02:00
Zuhayr
150b24023e Renamed kitchen utensils. 2015-05-16 21:24:36 +09:30
Zuhayr
f4923e2a20 Renamed twohanded weapons, collapsed bats. 2015-05-16 21:12:54 +09:30
Zuhayr
a32179a062 Renamed knives. 2015-05-16 20:54:34 +09:30
Zuhayr
8aa24b86bb Renamed shards, katanas, claymores. 2015-05-16 20:36:33 +09:30
Zuhayr
0fb27e83b0 Preliminary file for material weapon system. 2015-05-16 20:14:35 +09:30
Zuhayr
f27ddd548f Restructuring a bunch of files in prep for widespread path changes. 2015-05-16 20:09:28 +09:30
Zuhayr
966d797e07 Converts bat to use the material system. 2015-05-16 19:59:21 +09:30
Zuhayr
edb1d501d6 Fixes #9217 2015-05-16 17:56:28 +09:30
GinjaNinja32
76654321e4 Merge remote-tracking branch 'upstream/dev' into new_tables
Conflicts:
	code/setup.dm
2015-05-16 08:53:33 +01:00
Zuhayr
5b9eefdebf Merge with dev. 2015-05-15 23:22:48 +09:30
Zuhayr
1e1471a601 Removes equip_e effect. Rewrites stripping, refactors cuffing. Fixes #8173. 2015-05-15 23:19:57 +09:30
Zuhayr
624ffcff4c Fixes #9239 2015-05-15 18:40:32 +09:30
Kelenius
10915eae24 Merge branch 'dev' into ofChemistryAndStuff
Conflicts:
	code/game/objects/effects/chem/chemsmoke.dm
	code/modules/customitems/item_defines.dm
	code/modules/projectiles/guns/launcher/syringe_gun.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
	code/modules/reagents/reagent_containers/food/drinks.dm
	code/modules/reagents/reagent_containers/pill.dm
	maps/exodus-1.dmm
2015-05-15 11:28:05 +03:00
GinjaNinja32
354859b889 Generalises shards, makes tables possibly create shards when falling apart, make tablesmash potentially give someone a faceful of broken glass if the table breaks 2015-05-15 04:47:18 +01:00