Makes digested stack items use one sheet/piece/whatever when digested and resets the stack item "health" for the digestion process to rinse and repeat until the stack is depleted rather than deleting it as a single sheet size food item regardless of the stack amount.
Moves the part of the code handling the holder handling on scooped up snacking to where the actual snacking happens, and also clears and deletes the holder afterward.
Also contains checks to make sure any undeclared stowaways in holder contents also get eaten (or dumped on the ground if that somehow fails) instead of getting deleted with the holder. Probably fixes a garbage collection jank bug that sometimes makes the holder dump the prey back on ground after they've already been eaten, and also fixes the thing with the holder item still lingering in hand for the entire life tick duration after the prey has already been eaten.
Makes the vorepanel save button also do the double check it gives for simplemobs when the user is playing a character whose real_name doesn't match their client prefs, such as during body swap shenanigans etc.
Adds a secondary transfer location, for more interesting interaction set ups.
Also recolors certain belly modes for easier identification at a glance what mode a belly is in.
Fixes oxyloss compensation having been turned into a multiplier of the total nutrition gain as opposed to its original purpose as an addition. Also makes the digestion finisher bonus scale according to the mob's max health so dead mice don't end up being as filling as dead crew members.
The vorepanel/bellies/bellymodes/etc already handle the updates whenever needed, and with how bloated the vorepanel is with content, it's no wonder it's laggy when kept open while the autoupdate refreshes it on every tick regardless of whether anything's changed or not.
Fixes active item digestion mode combined with egg mode letting the belly process carry out the rest of its plans to digest the items after they've already been touched and egged by the egg mode, causing the egg contents to un-exist and leave behind empty shells.
Fixes being able to put handheld peoples into shoes, and properly handles moving them to the stomach if the shoe is digested, and drops the mob on the tile if the shoe is outright deleted. (Technically it's setup to handle more than just the shoes so we can stick micros in other clothing with most of the functionality in place!)