Commit Graph

2619 Commits

Author SHA1 Message Date
Anewbe
dfa6de7a43 Merge pull request #4613 from Neerti/1/21/2018_there_is_no_ceiling
Adds Missing Ceiling Overlay + Fixes Space on Roof
2018-01-23 18:19:47 -06:00
Neerti
d71a610a97 Adds Missing Ceiling Overlay + Fixes Space on Roof
On Multi-Z compatible maps, if a tile is missing a ceiling (IE there is an open space above it), it will display an overlay to show this. This makes it easier to know where the hole in the ceiling is without having to go to the ceiling. Overlay sprite by Mechoid.
Also fixes space tiles appearing when meteors/explosions/other fun things occur on the Southern Cross map instead of open space.
2018-01-22 14:27:19 -05:00
Leshana
01925e9de2 Add circuit and research design to allow constructing breaker boxes in game. 2018-01-21 20:36:44 -05:00
Anewbe
215bbb89e7 Merge pull request #4595 from Mechoid/Gas_Tank_Extension
Chainsaw tweaks. Take two.
2018-01-21 00:40:26 -06:00
Mechoid
ebc03cceac Tweaks chainsaws. Again. 2018-01-19 21:11:48 -08:00
Leshana
488c88b348 Added operating manual book for Tesla 2018-01-19 17:26:45 -05:00
Anewbe
674cc18554 Merge pull request #4582 from Mechoid/Tacknives_Angry_Again
Fixes Tacknife oversight. Fixes comments regarding knives.
2018-01-18 22:23:58 -06:00
Mechoid
4a6a1dbf5c Fixes Tacknife oversight. Fixes comments regarding knives. 2018-01-18 14:20:55 -08:00
Mechoid
55845cb248 Drops the spear damage modifier from 0.75 to 0.5. 2018-01-17 13:41:05 -08:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Anewbe
2dd4597480 Merge pull request #4537 from Cerebulon/tesharitankfix
Fixed teshari sprites for back-slot air tank items.
2018-01-15 01:31:15 -06:00
Mechoid
d8d769ac33 Chainsaw fix and cleanup (#4538)
* Fixes/Cleans up chainsaws.

* Further Chainsaw Updoots
2018-01-15 01:31:04 -06:00
Cerebulon
d7f4193618 fixed teshari sprites for back-slot air tank items.
Sprites existed but code was missing.
2018-01-15 02:24:46 +00:00
Anewbe
cb22407e7c Merge pull request #4535 from Cameron653/patch-2
Fixes a typo causing deconstructor to cry
2018-01-14 15:32:04 -06:00
Neerti
96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
Spades
b441ccd6e3 9mm pistol updates (#4480)
* These aren't supposed to be here!!

* Adds new Security pistol and large capacity magazines

* Removes new pistol from Security spawns

* Removed references of Beretta because it's not one
2018-01-14 14:45:15 -06:00
Cameron653
f8ef84d896 Fixes a typo causing deconstructor to cry 2018-01-14 14:49:58 -05:00
Mechoid
ff02218ccb Hatchets - > Machete subtype. 2018-01-12 21:21:18 -08:00
Mechoid
5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
Leshana
224fe42e77 Prepare Atmospherics Machinery for SSatoms (#4501)
* to_chat() replacement.

* Revert calling target.init_dir() before connecting.

* This change was added in https://github.com/PolarisSS13/Polaris/pull/3775 to counteract `dir` not being set prior to New() for dynamically loaded maps.  The root cause was /atom/New() not calling _preloader.load().  Undoing the change now that /atom/New() is fixed.
* The addition of the init_dir() proc itself however, is useful, because there ARE other times some atmos machinery will want to re-initialize its dir, specifically whenever it is rotated.
* init_dir() must be called in the constructor of all atmospherics machines capable of connecting to another.   Since it has to happen for ALL machines, lets move that call to /obj/machinery/atmospherics/New()

* Rename /obj/machinery/atmospherics initialize() to atmos_init()

* These days `initialize()` is used to handle general object initialization that is moved outside of New().  The node connection discovery of atmos machinery needs to happen after all that, and so needs to be in a separate proc.
* Make sure to actually call atmos_init during system startup.
2018-01-06 10:52:56 -06:00
Anewbe
2b2a5dc565 Merge pull request #4503 from Neerti/1/1/2018_bonfires
Adds Bonfires
2018-01-05 13:36:19 -05:00
Neerti
42a421e8e1 Adds Bonfires 2018-01-05 02:35:19 -05:00
Neerti
58a8e6a066 Merge pull request #4499 from Neerti/1/3/2018_why
Fixes Exploit with Power Tools
2018-01-03 15:50:02 -05:00
Neerti
5a0a04d2dd Fixes Exploit with Power Tools 2018-01-03 15:40:43 -05:00
Anewbe
d1422641bf Merge pull request #4475 from Neerti/12/31/2017
Adds Visual Cleavage
2018-01-02 20:04:50 -05:00
Anewbe
2f84a7dc95 Merge pull request #4489 from VOREStation/qdel-hints-gen5
Additional Destroy proc fixes
2018-01-02 20:04:02 -05:00
Anewbe
7ec8c9614f Merge pull request #4479 from Neerti/1/1/2018_handtele_fix
Removes Hardcoded Z-check on Handteles
2018-01-02 20:01:09 -05:00
Leshana
cc3397c4fa Fixes "was unable to be GC'd" when deleting tanks. 2018-01-02 13:13:49 -05:00
Neerti
27ff2bd736 Removes Hardcoded Z-check on Handteles
Instead they use the using_map datum to see if the person using a hand-tele is on an admin level.
2018-01-01 06:41:17 -05:00
Neerti
bde9ae6f7e Adds Visual Cleavage
Axes executing a cleaving attack now has a visual effect to show the tiles that can potentially get hit.
Gives hatchets and the energy axe the ability to cleave.
2017-12-31 05:53:39 -05:00
Leshana
064f2fe9ca Additional types which need Destroy to return qdel hints (and other Destroy fixes) 2017-12-30 16:02:27 -05:00
Verkister
7e99f11fe6 Fixes unfoldable boxes.
-Apparently storage proc for this thing was changed to return 1 regardless if the item had the quick empty verb or not, which in turn triggered the very first nope of the box specific code.
-Boxes can be quick emptied but lack the actual verb apparently?
2017-12-29 13:28:44 +02:00
Woodratt
ed9395e58f SC Stupid Sized Map Update
Or how Woodrat spent too long on something that was supposed to be simple.

- Addition of a Explorer Radio Channel and headsets.
- Explorers and Search and Rescue job slots added
- Adjustments to the pilot job including getting rid of the flatcap
- Map fixes, adjustments, (including signs pointing to cryo) planetside side map additions splitting up of the wilderness into two area sections
- Disabled lighting on the arrivals shuttle area once it is docked with the station, should help with the whole issue of lighting bugging out and having dark space
- Fixed EMS jacket missing icons
- Fixed Research signs being missing for some reason, addition of directional signs for cryo
- Addition of a Search and Rescue Winter coat
- Probably a dozen other small bug fixes I forgot, and bug additions

Tested, seems fine. At least in short tests.
2017-12-24 07:04:34 -08:00
mistyLuminescence
c986d57c34 Med Pill Blue Pill (#4404)
* Fixes 4412
* Rebalanced medical gear spawns
* Pill bottle code touched up
2017-12-23 14:45:24 -08:00
Anewbe
ebdf9b191b Merge pull request #4425 from MisterLayne/energy_spear_fixed
Energy Spear
2017-12-11 00:47:05 -06:00
MisterLayne
0e5a097534 Second time is the charm. 2017-12-09 09:38:03 -05:00
Neerti
791754b2de Merge pull request #4382 from Anewbe/parachute
Adds parachutes
2017-12-08 20:17:51 -05:00
Belsima
8d3ceab287 grammar never ends (#4421)
* Update Sleeper.dm

* Update robot_fabricator.dm

* Update requests_console.dm

* Update vr_console.dm

* Update teleporter.dm

* Update records_scanner.dm

* Update mercrenegade.dm

* Update clown_items.dm

* Update firstaid.dm

* Update teleporter.dm

* capitalization fixes

* Update clown_items.dm
2017-12-08 15:30:34 -06:00
Belsima
ad0ad62cde The game actually clicks when it claims to. (#4403)
* Update paiwire.dm

* Update life.dm

* Update traps.dm

* Update safe.dm

* Update alarm.dm

* Update safe.dm

* Update implant.dm

* Update life.dm

* Update traps.dm

* Update life.dm

* Update safe.dm

* Audible message test
2017-12-07 18:18:01 -06:00
Anewbe
573d3a1bbd Merge branch 'master' of https://github.com/PolarisSS13/Polaris into parachute
# Conflicts:
#	icons/obj/storage.dmi
2017-12-07 17:59:13 -06:00
Layne
4d842c6590 Adds snowballs. (#4414) 2017-12-07 17:51:36 -06:00
mistyLuminescence
4b102b7870 Adds food bags! (#4389) 2017-12-07 17:49:59 -06:00
mistyLuminescence
0d458b204e Adds the advanced health analyzer (#4326)
* WIP - advanced health analyzer

* Adds the advanced health analyzer.

* Updates radiation levels

* Fixes travis and removes snark

* Fixes a bug that wasn't my fault (for real)

* Adds tiers.

* Phasic sounds cooler

* Fixes sprites
2017-12-03 17:36:51 -06:00
Anewbe
5fffb9d51f Merge pull request #4378 from Neerti/12/1/2017_reaching_weapons
Adds Reach Variable to Weapons
2017-12-02 12:00:26 -06:00
Anewbe
132168bc81 Further parachute functionality 2017-12-01 22:11:38 -06:00
Anewbe
c2a8afb7c0 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into parachute
# Conflicts:
#	icons/mob/back.dmi
#	icons/obj/storage.dmi
2017-12-01 18:47:06 -06:00
Anewbe
085c33e39a Adds parachutes 2017-12-01 18:37:30 -06:00
Layne
3f21df1ae2 Fixy fixy. (#4314) 2017-12-01 16:18:20 -06:00
mistyLuminescence
4d44d47a59 Mobile Camera Pods (#4330)
* Adds tactical cameras!

* Adds MCP crate

* Destroy the tac-cams!

* Updates description

* Removes MCP box from Armory

* we can't actually get MCPs any more
2017-12-01 16:00:49 -06:00
Neerti
5796b14220 Adds Reach Variable to Weapons
Melee weapons can now potentially attack from farther away.
Obstacles are taken into account, so you cannot hit people through windows, but you can attack over specific things such as tables, or other people.
Currently only the spear can do this, with a range of two tiles, however the attack speed for the spear was reduced, so it may remain a situational weapon.
The intention for this is to make specific weapons feel different to each other besides 'does more damage', and I got ideas on other kinds of weapon adjustments later to make them feel a bit more unique.
2017-12-01 12:42:40 -05:00