Commit Graph

5308 Commits

Author SHA1 Message Date
HarpyEagle 7c758dfbb1 Updates changelog, fixes comment 2015-12-08 18:16:04 +01:00
HarpyEagle a9d3f02cd5 Updates preset TTV bombs, adds debug verb 2015-12-08 18:15:55 +01:00
HarpyEagle b60146728c TTV Refactor
Ensures TTV icon update occurs properly and removes the need for sleep() by
updating tank Destroy() to account for TTVs. Collects duplicated code into
a transfer_valve/remove_tank() proc.

Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
2015-12-08 17:54:15 +01:00
Woodratt 74d5e804d7 Merge pull request #473 from Woodratt/1.2.5_WR_Bed_DLC2
Woodrat 1.2.5 Bed DLC
2015-12-07 19:31:09 -08:00
woodratt 21b6a4a102 Woodrat 1.2.5 Bed DLC
- Fixed scrubber line on the Engineering outpost
- Dropped max storage space on the dufflebag from 56 to 38
- Changed bed and bedsheet sprites.
- Removed bedsheet from the psych couch.
2015-12-07 19:18:04 -08:00
PsiOmegaDelta 443a376848 Ghosts can now view any object with a NanoUI interface.
However, ghosts can now also only view objects in range to ensure that the NanoUI window count is kept low.
Admins do not suffer this restriction and may also interact with these windows.
2015-12-07 02:35:33 -05:00
Neerti c808371780 Merge pull request #444 from Neerti/12/4/2015_communicators
Adds cellphones!
2015-12-05 17:37:35 -05:00
Neerti 3e946447a3 Adds cellphones! Details in the changelog entry. 2015-12-05 17:26:13 -05:00
GinjaNinja32 85373f7c16 fixes #199 2015-12-05 06:03:43 +00:00
EmperorJon f6cb53835c Merge pull request #429 from EmperorJon/05_Dec._Update_main_z_level_space_areas
Updates all get_base_turf usages to get_base_turf_by_area.
2015-12-05 04:37:35 +00:00
Jon 85c704676f Updates all get_base_turf usages to get_base_turf_by_area.
This means that instead of the base turf being defined by the z-level, it's now defined by area and defaulted by z-level.

Updates all "shuttle" and "solar" areas to have a base_turf of space.
Updates docking arms 1, 2, and 3 on the main asteroid level to have a base_turf of space.

Other z-levels may still need updating.

This change means that all actions which destroy or dismantle a tile - for example bombs, a singularity, a shuttle leaving, or deconstruction - now leave these new areas as space not asteroid. Future mapping efforts may need to take this into account.
2015-12-05 04:24:17 +00:00
woodratt 1104407ffc Woodrat, Intercoms and rollerbed tweaks
- Departmental intercoms should have
2015-12-04 17:12:57 -08:00
EmperorJon 3c0ae200c8 Merge pull request #423 from EmperorJon/04_Dec._Merge_synth_access_fix
Object access check fix.
2015-12-04 19:08:43 +00:00
PsiOmegaDelta 11904bd805 Object access check fix.
Objects now only check synth access as intended, instead of the more restrictive allowance.
Fixes https://github.com/PolarisSS13/Polaris/issues/409.
2015-12-04 18:42:52 +00:00
Hubblenaut 470d2bb54a Fixes stack creation logic and return value 2015-12-04 15:49:31 +01:00
Earthcrusher 61c8140c01 My first contribution to Polaris! Adds a few new brands of cigarettes to vending machines. 2015-12-03 21:20:11 -06:00
Mark9013100 6e0b906e23 Adds Security/Medical cargopacks. 2015-12-03 20:22:12 -05:00
SinTwo 700ee6177b Clothes Addition, Captain alt title, custom loadout tweakes. 2015-12-03 18:25:45 -05:00
Zuhayr 4d2db18c70 Added a click delay to interactions with the fire axe cabinet. 2015-12-02 20:38:28 +10:30
Zuhayr 7801c2dc3b Minor runtime fixes. 2015-12-02 20:11:31 +10:30
Jon 8986c49b82 Fixes emagging for secure closets. 2015-12-01 23:53:50 +00:00
Neerti 765ac00c6c Merge pull request #367 from Neerti/12/1/2015_armor_refactor
Refactors how armor works.
2015-12-01 04:32:30 -05:00
Neerti 062a092cfe Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
Also fixes a bug with the auto shotgun causing runtimes.
2015-12-01 03:45:47 -05:00
Mark9013100 880ba681e6 Combination of my previous PRs, mostly fixes 2015-11-29 11:13:17 -05:00
Neerti 78e5701b5c Replaces most instances of Nyx to Vir. 2015-11-26 01:01:06 -05:00
Neerti 3ebd27eece Forgot to commit this. 2015-11-22 22:03:50 -05:00
PsiOmegaDelta d709363ff7 Radio NanoUI.
Ports the radio NanoUI interface from Paradise with some Bay-adjustments.
Based on the latest revision https://github.com/ParadiseSS13/Paradise/pull/2369.
2015-11-22 21:42:54 -05:00
PsiOmegaDelta 3eae0d5101 Destroy tweaks.
Ports Destroy() proc tweaks from Paradise and /tg/, sourced from https://github.com/ParadiseSS13/Paradise/pull/2091.
Adds returns in Destroy()s, to prepare for future return values.
2015-11-22 21:42:27 -05:00
PsiOmegaDelta 2200bfe436 Map tweaks.
Adds a couple of decals to the Thunderdome.
Rotates sleepers/scanners on z-level 1 and 2. Had already done so for z-level 5. Fixes #11058.
Full tile windows no longer appear to exist? Replaces the glass on the toxin test site with reinforced glass spawners.
2015-11-22 21:41:41 -05:00
PsiOmega 5047ea8267 Observers can now view radio settings, admins can alter them.
Conflicts:
	code/game/objects/items/devices/radio/headset.dm
2015-11-22 21:40:59 -05:00
PsiOmega 5bf7158c9d Non-headset/borg radios now all allow access to department channels. Headset and borg radios still rely on their encryption keys.
Conflicts:
	html/changelogs/PsiOmegaDelta-Radio.yml
2015-11-22 21:37:21 -05:00
PsiOmega 1bd40cf8aa Makes the cyborg radio menu more consistent. 2015-11-22 21:36:18 -05:00
PsiOmega 42342bedcb Rotates and otherwise cleans up map intercom usage.
Conflicts:
	code/controllers/communications.dm
2015-11-22 21:35:36 -05:00
PsiOmega 92afc566bb Makes it possible to select department channels on intercoms.
Conflicts:
	code/game/objects/items/devices/radio/intercom.dm
	code/game/objects/items/devices/radio/radio.dm
2015-11-22 21:34:13 -05:00
Neerti dd3ab4dac0 Finishes new ling, need better sprites but that's for another time. 2015-11-18 16:20:28 -05:00
Neerti 4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
Neerti 45f15930a0 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
Conflicts:
	.travis.yml
	code/_helpers/lists.dm
	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
	code/global.dm
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	code/modules/reagents/dispenser/dispenser2.dm
	polaris.dme
2015-11-06 17:41:18 -05:00
PsiOmegaDelta 19051ec27e Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-11-02 09:25:04 +01:00
PsiOmegaDelta 694a35c10b Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-11-02 09:08:06 +01:00
Chinsky ba3c1f03d7 Merge pull request #11195 from Hubblenaut/dev
CtrlClick deflates inflatables
2015-11-02 00:11:14 +03:00
Chinsky 1417f4f40b Merge pull request #11344 from Hubblenaut/tape
Tape - Sprites and Algorithm Changes
2015-11-02 00:10:03 +03:00
Chinsky 4ae1a45017 Merge pull request #11389 from PsiOmegaDelta/152710-MagicCrescentWindows
Crescent windows are now near indestructible.
2015-11-02 00:08:52 +03:00
PsiOmegaDelta a9f7b3a325 Merge pull request #11247 from Hubblenaut/laundry
Adds laundry basket
2015-10-31 11:16:14 +01:00
Neerti 865f4b1d38 Revert "Comments out clothing coverage." 2015-10-31 04:15:36 -04:00
Mark9013100 61f9608324 Comments out clothing coverage.
Comments out the slot_is_accessible flag.
2015-10-30 13:45:43 -04:00
PsiOmegaDelta ab2ddfcba7 Atmospheric computer circuit additions.
Adds several missing variables used in the construction and deconstruction set of gas management computers. Fixes #11392.
Computers also no longer attemps to qdel a type on Destroy()
2015-10-29 16:55:58 +01:00
PsiOmegaDelta 7c7ed0f3fc Crescent windows are now indestructible. 2015-10-28 09:25:12 +01:00
PsiOmegaDelta 9d6c99aaf3 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	.travis.yml
	code/modules/mob/living/carbon/breathe.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
	html/changelogs/.all_changelog.yml
2015-10-27 13:08:33 +01:00
PsiOmegaDelta 3db2c4fb49 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
2015-10-27 12:38:28 +01:00
Mark9013100 9b9bcff9de Brings back the Ausop helmets added in one of my earlier PRs.
Brings back the telescopic shield sprite for the back.
And, as an act of ultimate buuuullshit, a corporate detective uniform, with a detective wardrobe(neither of them are mapped in right now).
2015-10-26 21:02:16 -04:00