Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
- UNSC is now USDF.
- .32 is now .380 instead.
- Added giskard to random gun spawns.
- Changed oliva to be a subtype of giskard.
- Rebalanced random gun spawner and added things.
- Detective no longer spawns with a pistol. It's in your locker instead.
- `SMG_sol` is now just `sol`.
- Fixed some ammo pathing to be consistent.
- Moves Asset Protection spawn point inside the big armory at CentCom.
- Adds a door in CentCom to let the ERT area actually be reached from
CentCom's bridge.
* A preface to my madness
Travis failed one of my PR's because I copied old code
that used /red /blue /green.
Because of this, I am going to find and replace every
instance of it that I find.
Also this is a test commit to make sure I'm comitting
to the correct branch.
* /blue /green /red replacements
Dear god.
A slow and painful death from acid is more fun than this.
I wouldn't wish this torture on my worst enemy.
And this is only the beginning
* Replace part 2.
Time to fix the human error.
* Fixes mismatches
* Sets macro count to 220
One above the current number of macros in the code.
* Fixes last of the mismatches.
* Removes spaces, replaces \black
Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen
* Updating macro count again
* More fixes!
* Issues fixed! For real this time!
I swear!
* Fixing all the merge conflict files.
AOOC can be granted on a per-antag type basis. If the type has can_use_aooc equal to true, they can both use and see AOOC. It is true by default to allow for the upcoming Infiltrator type to automatically be able to use it.
The types disallowed from AOOC are ERT, Traders, and Renegades. This means admins can now use AOOC to talk to the real antags and not the ERT.
- Brainmob can understand galcom so they can understand radio announcements if they're allowed to hear things.
- Adds admin verb in Fun tab for "Quick NIF" to quickly implant someone with a NIF, if for example they lost theirs via bug, or for antags in events.
- Some tweaks in Persist VR to not 'hard crash' just in case runtiming prevents other things.
- Added titles to top of *nsay and *nme boxes so you can remember what you're doing.