* Begin the sprite consolidation
* med stand
* Library
* kitchen cart
* hydroponics
* Delete hydroponics_machines_vr.dmi
* furniture
* unused computer
* food
* fitness
* fixes the eggs
* Decals
* Drinks, Devices, and Drakie
* Cryogenic2
* combines
* chemical
* card new
* cards
* bereaucracy
* Xenoarch
* compile
* virology
* vehicles
* toys
* Surgery
* stationobjs
* clean these up
* gets rid of some dupes
* bye
* how did that get there
* Unused
* Gets rid of unused ninja dupe file
* Move all these old doors
* this too
* get rid of dupes
* Update airlock_angled_bay.dm
* fixes the map with a prop
* map fixes
* Fixes cshift clown runtime
* Fixes girder runtime
Makes the do_after exclusive. Spam-clicking would result in runtimes
* Fixes MMI defibbing
* fixes wrong type runtime
* Disposal qdel check
Also upports the /hitby act.
* Fixes energy source runtime & upports helpers
* interaction info runtime
* this is better
* Unit Test rework & Master/Ticker update
* Fixes and working unit testing
* Fixes
* Test fixes and FA update
* Fixed runtimes
* Radio subsystem
* move that glob wherever later
* ident
* CIBUILDING compile option
* Fixed runtimes
* Some changes to the workflow
* CI Split
* More split
* Pathing
* Linters and Annotators
* ci dir fix
* Missing undef fixed
* Enable grep checks
* More test conversions
* More split
* Correct file
* Removes unneeded inputs
* oop
* More dependency changes
* More conversions
* Conversion fixes
* Fixes
* Some assert fixes
* Corrects start gate
* Converted some README.dms to README.mds
* Removes duplicate proc
* Removes unused defines
* Example configs
* fix dll access viol by double calling
* Post-rebase fixes
* Cleans up names global list
* Undef restart counter
* More code/game/ cleanup
* Statpanel update
* Skybox
* add
* Fix ticker
* Roundend fix
* Persistence dependency update
* Reordering
* Reordering
* Reordering
* Initstage fix
* .
* .
* Reorder
* Reorder
* Circle
* Mobs
* Air
* Test fix
* CI Script Fix
* Configs
* More ticker stuff
* This is now in 'reboot world'
* Restart world announcements
* no glob in PreInit
* to define
* Update
* Removed old include
* Make this file normal again
* moved
* test
* shared unit testing objects
* Updates batched_spritesheets and universal_icon
* .
* job data debug
* rm that
* init order
* show us
* .
* i wonder
* .
* .
* urg
* do we not have a job ID?
* .
* rm sleep for now
* updated rust-g linux binaries
* binaries update 2
* binaries update 3
* testing something
* change that
* test something
* .
* .
* .
* locavar
* test
* move that
* .
* debug
* don't run this test
* strack trace it
* cleaner
* .
* .
* cras again
* also comment this out
* return to official rust g
* Update robot_icons.dm
* monitor the generation
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Gold Star Printer
Added a new Gold Star Printer to HoP offices. This printer prints gold stars with a short title of "Gold Star for X" and a custom description for more info. These gold stars can be used as accessories on underclothing. They can also be stuck to ANY object that doesn't have a custom attack interaction (so, it won't stick to tables, or most machines that you can put things in), and when stuck to an object it simply adds a little suffix to it's description stating it has a gold star attached. Yes, you can attach it to absurd objects but that's funny.
Any printed stickers are admin logged so we can track abusive stickers.
* Removes sanitize
* WIP medical issue GM tool
* Progress
* Basics are now working
* Surgery!
Needs more testing for each step, but the few I tried worked fine.
* body scanner complete
* Completed and tested!
* Fixes my terrible TGUI stuff
* up ports a bunch of TGS commands
* .
* needing this
* ...
* Update datacore.dm
* fix that
* at least stack that
* rework all user name handling
* urg
* urg
* .
* .
* .
* up port this
* make this clearer
* .
* .
* .
* fix that
* .
* add returns
* player ticket chat
* this
* .
* .
* umm
* adjust messages
* clean smitecode up
* .
* ummm
* .
* command filter
* Makes shadekin a component
* Update shadekin.dm
* Update human.dm
* a
* i love typos
* Update life.dm
* guh
* Upports the shadekin stuff
Also fixes an 8 year bug where the ability master would delete itself
* boh
* flashlight flickering
* flickery
* Update flashlight.dm
* i hate lightcode
* no clue
* reenable
* more changes
* evil
* Update living.dm
* simplekin fix
* yeah
* maw fixes
* selection target
* ugh
* fix deadmin
* larger
* fix paper icons
* those are inverted
* don't miss that
* fix all
* point transfer
* add nostrip flag to items
* un.... teppi
* .
* end life proc after qdel
* this could be null in very rare cases
* this has a lot of sleeps, someday should be refactored and check for qdeleted
* needs to be an object
* qdel check this
* use the rsc properly
* wtf?
* .
* fix narrate
* .
* push
* inform user, null it
* .
* can be null
* fix maint lurkers
* .
* spans
* .
* fix that too
* urg
* fix distillery
* don't wrap them
* needs usr
* Update cash_register.dm
* quick hook cleanup
* lots of fixes
* .
* clean that up for reasons
* Begin antag component
* Initial changeling move
* Slow...And...Steady...
* Initial
* remove toworld testing
* More adjustments
* Update absorb.dm
Changelings get a genetic point per person absorbed
* Fixes losing your markings
* wa
* Update modularchangling.dm
* BETTER LING
WITH TGUI
* Gives all stings a global 1 second cd
Need to come up with a better way for this.
* snake_case
* Update epinephrine_overdose.dm
* Update changeling.dm
* Absorption/digestion absorbs people
Also disabled death sting because gtfo with that, it's unfun for everyone involved.
* prey ling
also DELETES death sting...It didn't even KILL properly
* fixes EMP shriek
* Update vorestation.dme
* Ling
* Unfat sting lowers nutrition more
* Update visible_camouflage.dm
* Update visible_camouflage.dm
* Changeling blades NOT embed
* Armblade fix
* Changeling spacesuit free
* Updates the armor
* Updates
* awa
* More
* Update blind_sting.dm
* Update blind_sting.dm
* Update boost_range.dm
* More adjustments
* Update _reagents.dm
* Update bioelectrogenesis.dm
* more
* all done
* awa
* shhh
* Update visible_camouflage.dm
* Update visible_camouflage.dm
* Update visible_camouflage.dm
* decon
* gets rid of AB+ blood
* Blood rejection and better checks
* changeling holder
* proper del
* Changeling lock
* Stops bodytheft
* yeah
* its reviving time
* Lets them shapeshift
* ah
* check
* Update negative.dm
* Update examine.dm
* Combines all the engineering borg tools into one multitool
Sprites from /tg/
Combines:
Wirecutters, Crowbar, Welder, Wrench, Crowbar, Screwdriver
* this is a WAY better way to do it
* a
* dont worry about overlays anymore
* Better grippers and better lists
In which I go insane having to continually patch exploit after exploit in gripper code, resulting in it looking like a mad man's scribbles.
* No deleting shoes when putting them on someone
* empty pocket is now empty
* RENAMING stuff instead of copypaste
* MORE borg stuff
* more bugproofing
* Admin proc
* this
* this
* Framework for TGUI
* Update robot_simple_items.dm
* Fix
* Framework v2
* Update ModifyRobotMultiBelt.tsx
* goooo
* Update modify_robot.dm
* modify
* sub category
* .
* string to define
* some globs
* more
* .
* .
* .
* add sanely
* push that real quick
* .
* sanity
* .
* .
* .
* .
* .
* .
* .
* Cut
* .
* gives to those that need
* push
* clean up
* auto fix
* .
* .
* .
* getmodule
* Update robot_simple_items.dm
* .
* untyped
* Update stack.dm
* .
* .
* .
* .
* -
* .
* Update _map_selection.dm
* Update _map_selection.dm
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* forensics datum initial work
* typo fix
* glove recursion fix
* missing bloodtype on organ data
* removed frustrating and unneeded b_type var from humans
* no leaky
* listcheck
* documenting
* documentation
* Convert alerts to a lazylist
* Convert fullscreens to lazylist
* Convert ckeys_allowed_itemspawn to a lazylist
* Convert camera lists to lazylists
* Get rid of an old unused footstep_sounds list
* Make flooring_cache a lazy list
* Fix flooring_blacklist, convert a bunch more flooring lists to lazylists
* Improve ci byond caching
* bye
* hello
* hi
* hi
* bye
* hi
* bye
* hi
* Replace em
* bye
* hi
* bye
* Hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* hi
* hi
* hi
* hi
* gwah
* Addictions
* improvements to addiction code
* some small revamps
* some polishing to reagent code
* some more fixes
* wiki updated for addiction
* proper addiction sync on respawn
* final cleanup, config
* coffee handle addiction proc
* fixed global var
* Addictions and
Gives alcohol special effects
Disables the harder addictions
Gives nicotine an a special effect
* remove >0
* safety
* Update medicine.dm
* Update medicine.dm
* Update food_drinks.dm
* update lazydefines
* disable alcohol addiction on virgo
* use lazylen, proper addiction end messages
* cure message bugfix
* use right args
* proper macro
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* some small things
* .
* clean this up
* potentially fix nulls in player list
* .
* Fixes
* Update machine_stacking.dm
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* insanity
- Crawling
- Recursive Listeners
- Global Conversion to GLOB.
- Sound channels (and sound (but not looping sound yet))
- Species and gender specific sounds
- Admin proc to enable vore antag on a target
- Dying by being crushed inside of shoes now enables your vore_death flag
- *pain emote
- RNG Spaceslipping removed
- Selecting the groin with help intent will do a bellyrub on the target
- Xenochimera get lick wounds
- Wolves now get stomachs (and stomach overlays)
- Proper vantag handling
- Staff exiting will now notify staff
- Modular computers get a power on sound now
GET IN THERE
* whoops forgot to give it to mobs
* Bellyrubbing is now an emote
* Update vorestation.dme
* some small edits
actually gives voice freq a valid starting selection
makes the default voice less jarring
* Update atoms_movable.dm
* Update atoms_movable.dm
* Berserker PSG
* Makes PSGs more acquirable.
- Makes PSGs more acquirable
- Standardizes the PSG names (PSG Variant-XXX)
- Adds the PSG-BIO to the CMO's locker and CMO supply crate(Just reduces toxin/oxygen/clone attack damage taken)
- Adds the PSG-Melee to the Pathfinder locker
- Adds the PSG-BIO to the Pathfinder Medic locker
- Adds the PSG-S to HoS locker (and HoS supply pack)
- Makes it so the Exploration shield pack has a melee and upgraded mining (mob combat) PSG