* Begin the sprite consolidation
* med stand
* Library
* kitchen cart
* hydroponics
* Delete hydroponics_machines_vr.dmi
* furniture
* unused computer
* food
* fitness
* fixes the eggs
* Decals
* Drinks, Devices, and Drakie
* Cryogenic2
* combines
* chemical
* card new
* cards
* bereaucracy
* Xenoarch
* compile
* virology
* vehicles
* toys
* Surgery
* stationobjs
* clean these up
* gets rid of some dupes
* bye
* how did that get there
* Unused
* Gets rid of unused ninja dupe file
* Move all these old doors
* this too
* get rid of dupes
* Update airlock_angled_bay.dm
* fixes the map with a prop
* map fixes
* Initial port
* pause air
* decoupled input from processing
* explosion condition tweak
* closer to original recursive code
* accurate explosions
* better defer calls
* glob fix
* fix
* DON'T DO THAT
* initial deferral code
* small explosions ignored
* lower thresholds
* better thresholds again
* forbid powernet defer during init, explosions too
* don't block your own network regen
* use procs
* better thresholds, always defer at least
* admin notice
* subsytem updated
* Allow removal from networks
* defer till rebuild
* dir
* Update breaker_box.dm
* no init means no init
* then flag it...
---------
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Vore death privacy pref
Added a vore death privacy pref, which prevents "X has died at Y [jump]" from popping up to ghosts when you die in a belly.
* Change formatting
* Fixes mistakes
* Update code/modules/mob/living/carbon/human/death.dm
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
---------
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
* Unit Test rework & Master/Ticker update
* Fixes and working unit testing
* Fixes
* Test fixes and FA update
* Fixed runtimes
* Radio subsystem
* move that glob wherever later
* ident
* CIBUILDING compile option
* Fixed runtimes
* Some changes to the workflow
* CI Split
* More split
* Pathing
* Linters and Annotators
* ci dir fix
* Missing undef fixed
* Enable grep checks
* More test conversions
* More split
* Correct file
* Removes unneeded inputs
* oop
* More dependency changes
* More conversions
* Conversion fixes
* Fixes
* Some assert fixes
* Corrects start gate
* Converted some README.dms to README.mds
* Removes duplicate proc
* Removes unused defines
* Example configs
* fix dll access viol by double calling
* Post-rebase fixes
* Cleans up names global list
* Undef restart counter
* More code/game/ cleanup
* Statpanel update
* Skybox
* add
* Fix ticker
* Roundend fix
* Persistence dependency update
* Reordering
* Reordering
* Reordering
* Initstage fix
* .
* .
* Reorder
* Reorder
* Circle
* Mobs
* Air
* Test fix
* CI Script Fix
* Configs
* More ticker stuff
* This is now in 'reboot world'
* Restart world announcements
* no glob in PreInit
* to define
* Update
* Removed old include
* Make this file normal again
* moved
* test
* shared unit testing objects
* Updates batched_spritesheets and universal_icon
* .
* job data debug
* rm that
* init order
* show us
* .
* i wonder
* .
* .
* urg
* do we not have a job ID?
* .
* rm sleep for now
* updated rust-g linux binaries
* binaries update 2
* binaries update 3
* testing something
* change that
* test something
* .
* .
* .
* locavar
* test
* move that
* .
* debug
* don't run this test
* strack trace it
* cleaner
* .
* .
* cras again
* also comment this out
* return to official rust g
* Update robot_icons.dm
* monitor the generation
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Transfer Liquids with Prey and Ethanol Bellies
Added the ability to use "Transfer Liquids (Vore)" with prey inside of your bellies.
Added ethanol as an option for liquid belly reagents.
* Constant
* simple ghost spawn rewrite
* neutral
* .
* don't close
* migrate vore spawn
* use a searchable list
* move some more verbs
* allow special role spawns
* add key
* .
* fix that part
* announce for logging
* filter those
* typ o
* .
* .
* Update SelectionList.tsx
* .
* that
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* selection target
* ugh
* fix deadmin
* larger
* fix paper icons
* those are inverted
* don't miss that
* fix all
* point transfer
* add nostrip flag to items
* un.... teppi
* .
* end life proc after qdel
* this could be null in very rare cases
* this has a lot of sleeps, someday should be refactored and check for qdeleted
* needs to be an object
* qdel check this
* use the rsc properly
* wtf?
* .
* fix narrate
* .
* push
* inform user, null it
* .
* can be null
* fix maint lurkers
* .
* spans
* .
* fix that too
* urg
* fix distillery
* don't wrap them
* needs usr
* Update cash_register.dm
* quick hook cleanup
* lots of fixes
* .
* clean that up for reasons
* Begin antag component
* Initial changeling move
* Slow...And...Steady...
* Initial
* remove toworld testing
* More adjustments
* Update absorb.dm
Changelings get a genetic point per person absorbed
* Fixes losing your markings
* wa
* Update modularchangling.dm
* BETTER LING
WITH TGUI
* Gives all stings a global 1 second cd
Need to come up with a better way for this.
* snake_case
* Update epinephrine_overdose.dm
* Update changeling.dm
* Absorption/digestion absorbs people
Also disabled death sting because gtfo with that, it's unfun for everyone involved.
* prey ling
also DELETES death sting...It didn't even KILL properly
* fixes EMP shriek
* Update vorestation.dme
* Ling
* Unfat sting lowers nutrition more
* Update visible_camouflage.dm
* Update visible_camouflage.dm
* Changeling blades NOT embed
* Armblade fix
* Changeling spacesuit free
* Updates the armor
* Updates
* awa
* More
* Update blind_sting.dm
* Update blind_sting.dm
* Update boost_range.dm
* More adjustments
* Update _reagents.dm
* Update bioelectrogenesis.dm
* more
* all done
* awa
* shhh
* Update visible_camouflage.dm
* Update visible_camouflage.dm
* Update visible_camouflage.dm
* decon
* gets rid of AB+ blood
* Blood rejection and better checks
* changeling holder
* proper del
* Changeling lock
* Stops bodytheft
* yeah
* its reviving time
* Lets them shapeshift
* ah
* check
* Update negative.dm
* Update examine.dm
* bunch of issues
* .
* fix those properly
* safety else none at all
* .
* workaround for a byond bug
* .
* invis robot weapons
* light needs to be reset
* .
* use proper datums
* fix sorting here
* only store non vital
* .
* Update organ_external.dm
* Combines all the engineering borg tools into one multitool
Sprites from /tg/
Combines:
Wirecutters, Crowbar, Welder, Wrench, Crowbar, Screwdriver
* this is a WAY better way to do it
* a
* dont worry about overlays anymore
* Better grippers and better lists
In which I go insane having to continually patch exploit after exploit in gripper code, resulting in it looking like a mad man's scribbles.
* No deleting shoes when putting them on someone
* empty pocket is now empty
* RENAMING stuff instead of copypaste
* MORE borg stuff
* more bugproofing
* Admin proc
* this
* this
* Framework for TGUI
* Update robot_simple_items.dm
* Fix
* Framework v2
* Update ModifyRobotMultiBelt.tsx
* goooo
* Update modify_robot.dm
* modify
* sub category
* .
* string to define
* some globs
* more
* .
* .
* .
* add sanely
* push that real quick
* .
* sanity
* .
* .
* .
* .
* .
* .
* .
* Cut
* .
* gives to those that need
* push
* clean up
* auto fix
* .
* .
* .
* getmodule
* Update robot_simple_items.dm
* .
* untyped
* Update stack.dm
* .
* .
* .
* .
* -
* .
* Update _map_selection.dm
* Update _map_selection.dm
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* inflation handling
* lets not allow that
* some fixes
* additional sanity and sanitization
* borg connector, refactors
* type correction
* reagents to bellies become belly reagents
* handle prefs
* pref handling expanded
* pain tweaks
* need to handle it this way
* multiple fixes
* proper belly interaction
* belly update belly update for vore
* Improved AI Vore
- AI bellies are moved into their holograms when formed
- Moved to their core when hologram dissipates for any reason
- AIs can holonom anyone next to their hologram into their selected vore
belly
* Add a log when belly objects move with ckey'd prey
* Make AI unable to holonom when in a belly
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* changeling fix
* Move body spawning into BR
* small fix, organization
* replace xeno regen
* Body descriptor system removed
* Revert "Body descriptor system removed"
This reverts commit 04a0aa3ac8.
* massive bodyrecord copy refactor
* this too
* dna copying is now sane
* make a merge easier
* better file for this
* may we ensure peace everlasting
* linter
* oops, missed the test
* fixed up
* furthering the test
* different way to check
* looking promising
* required exclusions
* more test
* another tweak
* setup better
* globin
* test name change
* really mess up that monkey
* gradient style to UI entry
* scramble ignore
* illegal species
* scramble fix
* grad fix, more test fixes
* doing that right
* need these too
* missed defferal
* missed pathing
* documentation wall
* blood color needs a safety
* promethean prep
* this early set isn't needed
* some protections
* fixed waddler nulltest
* failure test
* intensify scan
* second fail test
* noticing
* dna test case
* other dna test case
* Test is bunk
* huge dna cleanup, better signal
* don't edit these
* documentation
* Do not use loc = src.loc
* oops
* Use weakrefs in pods
* remaining weakrefs
* reduce changes in pr
* cloning computer does not rotate itself when used
* moved body design to new BR code, and fixed screen size
* badlinting
* updated
* No instakilling teshari
* jiggles you
* TGUI
* move along
* m ove it
* Update AppearanceChangerMisc.tsx
* this too
* gender is race whoops
* Allow old clonepods too
* xc
* further encapsulation and some fixes
* oops
* misc not race
* separated that
* custom footsteps exchanged
* Custom speech bubble and xenochi stuff
* Update xenochimera.dm
* remove digileg snowflake
* try this
* Update xenochimera.dm
* proper close
* Always update our DNA
* awa
* extremely laggy check removed, actually useless
* explaining
* lower delay time
* slower jigglin
* Revert "slower jigglin"
This reverts commit c801f7d7f5.
* disable appearance editor due to various issues
* Promie love
* xenochi vanity test
* lmao
* earwings
* wording and slot revival
* mobvar?
* Phasing out specific shapeshifter appearances
If you have access to changing your icon, you can change whatever you want.
* saveslot loading
* more
* synth
* Shoot out limbs
* almost ready
* nullcheck
* xenochi revive handles size and weight correctly
* weaver cocoon updated xenochi internal record after tf
* cannot remove from lost limbs
* limbs properly respawn on slot revive
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* forensics datum initial work
* typo fix
* glove recursion fix
* missing bloodtype on organ data
* removed frustrating and unneeded b_type var from humans
* no leaky
* listcheck
* documenting
* documentation
* vorepanel rework part 1
* finish first tab
* those should be fine
* .
* floating for the addons
* .
* tooltip prep and style
* while on it
* prep data compile for tab 2 rework
* message tab
* undef
* .
* some more components
* unify the mesage procs
* option tab preps
* tooltip prep
* small fixes
* sorting
* some more preps
* .
* move that
* move that
* finish options tab
* sound preps
* sound preps
* finish sound tab
* visual tab prep
* .
* visual tab prep2
* visual
* move that
* interaction tab prep
* interactions
* interaction tab
* more basic contents only for now
* defaulted
* .
* .
* clean up
* liquid tab
* wordng
* make it the same
* soulcatcher tab
* prefs
* crash save
* typing
* docs
* .
* sanitize corrupted save data
* use the right type
* Character Setup Rework
Little tweaks
Species selection done~
Merk randomize body button
Body color and eye color
Merk more replaced code
Convert robolimbs to tgui
Add a warning if flavor text/ooc notes are too short
Custom preview icons for species selector!
A sidequest that only took 8
hours. Also add digitigrade and blood type.
Remove unused body_descriptor system completely
Finish the general tab~
Reorganization to prepare for loadout page creation
* Start of work on the loadout screen
* Only send the data that's actually selected
* Get rid of these ugly ../../../..
* Retype this to avoid conflicts
* Holy shit why did this work this way
* Finish loadout screen
* Add copy loadout function
* Finish occupation page
* Move Special Roles into general tab
* Fix path conflict
* Move size prefs to general tab
* Convert jukebox and volume settings to datum/preference
* Fix a little mergery fuckery in loadout
* Migrate jukebox to new range
* Fix TabbedMenu tabs
* Fix wordwrap for loadout screen
* Kill the vore tab, just traits left to convert
* Convert custom messages
* Convert custom species name
* Convert blood color and reagents
* Move icobase to tgui
* Finished
* This can fuck off too
* Fix a few bugs
* Update index.tsx
* initial for emote sound mode switch
* Make show_roles actually work, hide fluff items
* Fix not being able to select species
* Add emote_sound_mode to body tab
* Fix runtime when no active gear list is present
* Add a save notification to character setup
* Switch to floating
* Add more search bars
* Whoops forgot to add this
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Addictions
* improvements to addiction code
* some small revamps
* some polishing to reagent code
* some more fixes
* wiki updated for addiction
* proper addiction sync on respawn
* final cleanup, config
* coffee handle addiction proc
* fixed global var
* Addictions and
Gives alcohol special effects
Disables the harder addictions
Gives nicotine an a special effect
* remove >0
* safety
* Update medicine.dm
* Update medicine.dm
* Update food_drinks.dm
* update lazydefines
* disable alcohol addiction on virgo
* use lazylen, proper addiction end messages
* cure message bugfix
* use right args
* proper macro
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* some small things
* .
* clean this up
* potentially fix nulls in player list
* .
* Fixes
* Update machine_stacking.dm
---------
Co-authored-by: C.L. <killer65311@gmail.com>