Added a few V5 atmosphere variant of snow and ice turfs.
Added some rock and skeleton props for V5.
Added a V5 sprite for the overmap.
Added a V5 skybox image.
Added various things for the upcoming facility event, including keycards that can be used for any event.
Fixed a crypt drake sprite that had a white background.
Added a shinto arch prop for use in events.
Added a bunch of areas for the upcoming facility redgate. They need to be in early so that they can be used for the event map which will be uploaded on the day.
Fixed Typing Indicators getting stuck on borgs. The original fix was not necessary for this codebase and the typing indicators don't seem to work the same way here, so no problems are being reintroduced.
* Fix for Digest Pain not loading preference
Fixed Digestion Pain preference not loading from saved preferences, causing it to reset every shift.
* Belly Mode Addon: Spare Prosthetics
Added a new Belly Mode Addon called Spare Prosthetics. With this active, when prey (that has leave remains turned on) is digested, they will drop any prosthetic arms and legs into the belly.
Changed Belly Item Mode: Digest (Food) to not digest robotic body parts such as prosthetic limbs. These can still be digested using the Item Mode: Digest.
Added a Generic Item and associated Eventkit verb Spawn Generic Item. Much like the Generic structure but is designed for hand held devices that can be picked up.
To both of the item and structure, added a bunch of options for effects: Sparks, Flash, Flicker Lights and Spawn Item.
Added the ability to upload custom sprites to both verbs, by selecting "Upload Own Sprite" from the list of sprites, along with some warnings that non 32x sprites will need to have their positions adjusted.
Added a Generic Structure and associated Eventkit verb Spawn Generic Structure. This allows staff to create a structure with customisable interactions, ranging from whether it can be turned on, wrenched down and so on to how how long it takes to turn on, what text appears when it happens and if it plays a sound.
Changed the timer on the autoresleever from 15 minutes to 5 minutes, a similar amount of time to being able to make a transcore announcement.
The idea behind this reduction is that the autoresleever is already considerably more popular than the resleever, and it does not make sense to inconvenience people for both engaging in their kinks and not wanting to get medical involved in their death. The normal resleever remains the best option for non-vore deaths, and for people who just want to offer that kind of interaction to medical.
Added new "Tall, Major" and "Short, Major" traits that add and reduce the sprite's height by 15% respectively. As opposed to tall and short, which are about 9%. The short, Major trait does not make someone who is 25% scale any smaller than the short trait, so no problems with balance there.
Added new "Heavy Frame, Major" and "Light Frame, Major" traits that increase and reduce your threshold for size interaction respectively.
* [WIP] Entrepreneur Expansion
Added a whole range of unique items and load outs to each entrepreneur alt-title.
Intending to give them some station location too.
* Completes outfit expansion
* Allows other species to autohiss
Opens the autohiss traits to all species except for Tajara, Unathi and Zaddat who come with them by default.
* Opens more positive and negative traits to non-custom species.
Added access to various negative and positive traits for non-custom species, where it makes sense that there might be variations due to natural differences and body modifications. I have excluded specific species from accessing most of these where they are already meet those levels or would be buffed too much and lose their balanced flavour.
Whilst I realise there is a system in place to stop negatives making things stronger, I have excluded these species anyway so people don't accidentally waste points on them.
Specifically:
Positive traits:
Haste (excluding Unathi, BESK, Diona and Alraune due to their design. Tesh and Taj due to already having this buff).
Hardy and Hardy+ (excluding Tesh, Prommie and Protean to avoid balance. Alraune, Unathi and diona already have this).
High Endurance (excluding Tesh and BESK to avoid buffs, and Unathi who already have this).
Darksight and Darksight+ (excluding all those who already get to see in the dark)
Brute resist minor only (exlcuding Tesh for the buffs and those that already have this level of resistance).
Grit
Negatives:
Slow and Slow+ (excluding those that already move so slow)
Weakling and weakling+ (excluding BESK and tesh who are already this weak)
Low endurance and + (excluding besk for the first and tesh for both as they're already that weak)
Brute weakness minor, normal and major (excluding those that are weak to specific levels)
Neural Hypersensitivity
* Removes Haste
Removes haste from the options as requested.
* some borg upgrade overhaul
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* adjust icon some
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* fixes the borg hud store icon breaking
* refactor borg skill power usage, add bluespace pounce
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* copy paste mistakes...
* first check distance then drain power on leap
* small oversight in the calculation
* comment
* second silicon hud store icon case