* Teshari stuff
-Adds a head to belly colouration for Teshari body marking
-Adds a smaller feathered alternative body marking
-Adds a Teshari mohawk hairstyle
-Adds a second option for Teshari tai (colorable)
-Adds a snowflake tail for Schae Shooki
-Adds an option to have ears on a teshari
* Changed names
* Moved sprite to correct .dmi
* Moved tashari_fluffymohawk to it's correct location
* Removed old tag
* Name edits, fluff item removed until approved correctly
I wasn't aware of SCA's for tails, I'll have it go trough the process normally.
* Minor name edit
* Modified body_parts to correctly reflect sprite
* Namefix
* Modified sprites and code that called upon them
* More spritefixes, reworked colouring
* More minor tailtweaking
* More fixes, underfluff is now working, but still needs the sprite adjusted to fit properly
* Small feathers are showing up, but more sprite issues to fix
* Modified Mohawk to show up on the character, sprites still aren't being loaded correctly. And I don't understand why it's happening
* Fixed markings, mohawk more ear styles based of the original
* Minor edit to heel fluff
-Fixed messed up akula feet and wrists.
-Added akula face marking.
-Added full body gloss markings.
-Added shorter otie nose marking.
-Added eyebrows marking.
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.
* Gives the language a colour distinct from Siik.
* Changelog
-Fixes flat white background capitalization error.
-Re-enables tunnel plating and reinforced floor.
-Adds darker plating, ribbed techmaint tiles, and flat middle grey.
-Tweaks their cycle order to cycle flats by shade, and then tiles by shade.
-Moves our update preview code underneath the polaris original.
-Polaris bg list update waiting for merge out there as well, but let me know anyway if I should do a temporary vorestation edit comment until next sync tho.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
* Polaris initial plane upstream merge
* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT
* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.
* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking
Setting stuff like colorblindness variety and things.
* Remove NIF reference, fix lighting layer define
* Handle effects above lighting plane
* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE
* Merge: 3000% human/update_icons() speed improvement
* Merge: Avoid ghosts pointing at things
-Fixes the side view arms on cow body markings.
-Adds the wider sorta sergal base eyes as markings (for custom species etc)
-Adds vulp snout stripe marking (like the vulpine facial without the rest of snout)
-Adjusts teshari hair highlights to better match our multiply body hair stuff.