Commit Graph

6010 Commits

Author SHA1 Message Date
Anewbe
ac4b355f5e Surgical tools will no longer cause damage on help intent 2017-01-21 18:34:05 -06:00
Anewbe
f1d37c241d Light boxes should be able to hold 24 bulbs/tubes now 2017-01-19 16:05:31 -06:00
Anewbe
fda82d4b17 Hood tweaks 2017-01-18 17:02:01 -06:00
Anewbe
81c8570ba8 Merge pull request #2904 from Anewbe/theUnboxingBegins
Returns the Vox, who now breath Phoron
2017-01-17 23:49:14 -05:00
Anewbe
d53cfc4773 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into theUnboxingBegins
# Conflicts:
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
#	icons/mob/human_face.dmi
#	icons/mob/suit.dmi
2017-01-17 22:05:38 -06:00
Anewbe
e63176c2e6 Tweaks some emotes 2017-01-16 18:48:00 -06:00
Anewbe
5cfc8cabc7 Fixed the attack messages from items being placed into bags 2017-01-16 17:11:42 -06:00
Anewbe
0286be65ff Ports Bay's custodial bag tweaks 2017-01-14 23:44:16 -06:00
MagmaRam
e6ac388471 Merge pull request #2891 from Anewbe/cyber_scan
Robolimbs no longer show up on medical's handheld scanners
2017-01-14 14:39:18 -06:00
MagmaRam
5ffebc5e5a Merge pull request #2910 from Anewbe/flash_refix
Hugs/grabs should only miss if you're flashed
2017-01-12 17:37:25 -06:00
Anewbe
415182d3b7 Hugs/grabs should only miss if you're flashed 2017-01-10 20:59:07 -06:00
Neerti
f393dafa5d Ports Bay's Journalist TV Drone
Also ports prerequisite entertainment radio frequency code.
2017-01-09 05:03:40 -05:00
Anewbe
60df31fc41 Merge pull request #2902 from Neerti/1/2/2017_circuit_permanent_revolution
Permanent Revolution Circuit DLC
2017-01-08 14:42:25 -05:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
Anewbe
8ae0c62d60 Merge pull request #2903 from Neerti/1/4/2017_flash_tweak
Make Flashes Great Again
2017-01-05 18:34:29 -05:00
Neerti
42807003f5 Makes halloss amount scale based on flash_strength 2017-01-05 02:30:52 -05:00
Neerti
a31e65782c Make Flashes Great Again
Hand-held flashes now do 30 halloss per flash, if the person lacks flash protection.
Hand-held flashes now can be used 10 times per minute instead of five, due to needing ~4 flashes to down someone.
Flash rounds do 20 halloss if the mob hit lacks flash protection.
2017-01-04 21:45:12 -05:00
Neerti
97ebf0924d Permanent Revolution Update 2017-01-04 04:41:30 -05:00
Anewbe
47f6946794 Hands should now be affected by the flash accuracy penalties 2017-01-02 21:57:13 -06:00
Anewbe
c9e5cded63 Robolimbs no longer show up on medical's handheld scanners 2017-01-01 23:11:08 -06:00
Anewbe
4ef3cf7ff1 Improves QoL for universal recorders 2016-12-30 21:35:44 -06:00
MagmaRam
190a2bc70c Replaces [stack]/fifty atoms with atoms that spawn the normal stack
The stack/fifty objects were really buggy, this should fix all of that in one go.
2016-12-17 17:27:04 -06:00
MagmaRam
d382cec406 Left a thing in by accident. 2016-12-01 22:42:53 -06:00
MagmaRam
c5b77fcf9e Adds an implant that allows humans to speak EAL.
It's available in the loadout for 2 points.
2016-12-01 22:22:46 -06:00
Anewbe
050aa30eb1 Merge pull request #2817 from MagmaRam/defib_fix_please_make_this_the_last_one_please_god
Defibs should revive people now.
2016-11-24 13:26:03 -06:00
MagmaRam
eef853393e Defibs should revive people now.
This might be an unnecessary fix, I might just have the worst luck.
But I couldn't get a defib to res in 10 tries before this,
got it on the second after.
2016-11-24 00:30:05 -06:00
Anewbe
e8e0ab8762 Fixes two items not spawning properly, moves CE welder to locker 2016-11-23 16:13:55 -06:00
Anewbe
ea28bc8a44 Merge pull request #2804 from Nerezza/inflatablechanges
Inflatable QoL tweaks
2016-11-22 23:26:54 -06:00
Anewbe
f6d311093a Merge pull request #2807 from MagmaRam/door_tape
Tape can't be put on doors infinitely.
2016-11-22 21:57:11 -06:00
MagmaRam
14a68d6dcd Tape can't be put on doors infinitely. 2016-11-22 21:36:05 -06:00
Nerezza
d522f6d931 Inflatable QoL tweaks
Features:
- Ctrl-click can deflate inflatables now.
- Using inflatables on adjacent tiles deploys them to that tile. Currently this doesn't care about objects in the way, ie computers or welding tanks, but it does respect glass and imo it works fine this way.

Bugfix:
- Bumping an inflatable door no longer freezes it closed for a few moments.
2016-11-22 01:13:29 -06:00
Anewbe
07b5b6fc1c Defibs should actually work now 2016-11-21 19:18:05 -06:00
Anewbe
be7ca7f87d Merge pull request #2795 from Woodratt/1.6.2_Maptweaks_and_adds
1.6.2. Map Tweaks Random Loot lists yet another Armory Overhaul.
2016-11-21 17:58:20 -06:00
woodratt
a3fc7dad15 1.6.2. Map Tweaks Random Loot lists yet another Armory Overhaul.
- Taken from Bay and edited a bit, maintenance now has a chance to have some randomized items in crates and on racks. Nothing extremely exciting or game changing should spawn yet, sadly. Probably still needs some adjustments and really needs some additions but works at this stage for live testing to see how badly RNG wants to spawn sin pockets and botany gloves.
- Minor map adjustments to both z-levels 1 and 2. Including things such as a mirror placed on the technomancer ship. Light adjustments on the main z-level. Removing redundant lightswitches, adding lightswitches, removing redundant newscasters. Fixing other old mapping errors.
- Largest chunk of change, rework of the armory. Image Link Two sets of all of the armor except for the riot armor has been removed from the armory. A 'tactical equipment' storage room has been readded (warden access) with the combat armor, lethal ammo, and two of both the energy weapons and ballistic guns moved to it. Four energy weapon power cells have also been added to said equipment room as well as one magazine of lethal 45 ammo (it was 5 magazines before, this makes it a even and less OCD annoying 6, like the rubber magazines).
- Practice ammo moved from the armory to the firing range on a conveniently empty table.
- Defib units now available in medical, and one in both first aid checkpoints.
2016-11-21 14:41:13 -08:00
MagmaRam
a3fb16fa76 Merge pull request #2785 from Nerezza/doortweaks
Misc windoor fixes. Dron (and borgs) can now rename airlock/windoor assemblies.
2016-11-21 12:35:43 -06:00
Techhead
e679590204 Allows breaking tape with any object.
The previous system was arbitrary, considering you can use your bare hands.
Resolves #14642
2016-11-21 00:07:35 +00:00
Nerezza
867e1cee13 Updates for Yosh's work
Robot/dron tesnsions escalated!
2016-11-20 16:56:12 -06:00
Nerezza
95dc6af3ad Merged master into doortweaks 2016-11-20 16:51:56 -06:00
Nerezza
812d1b1df4 Filters the lesser borgs
You now have to be a greater borg (or the god-emperor of borgs) to rename airlock assemblies.
2016-11-20 16:47:52 -06:00
Anewbe
e2406123e9 Merge pull request #2788 from Yoshax/welder
Fixes up and implements the experimental welding tool
2016-11-20 15:22:11 -06:00
Yoshax
55c0fc86a3 Fixes up and implements the experimental welding tool 2016-11-20 18:59:06 +00:00
Yoshax
2c6d023fc7 Changes an attack_ai to attack_robot 2016-11-20 18:04:09 +00:00
Nerezza
df5906dc6b Misc windoor/airlock fixes
This started as me making robots able to rename windoors and turned into something a little more.
2016-11-19 21:43:46 -06:00
Yoshax
98c1bcb614 Allows borgs to use toggle lock on closets/crates 2016-11-20 01:39:50 +00:00
Nerezza
7b9be8c922 Gives cyborgs the ability to unbuckle things.
Checks if what they're attacking 'bare-handed' is adjacent to the cyborg, and has something buckled to it. If not, it passes the click on to AI click like usual.
2016-11-18 14:49:57 -06:00
MagmaRam
20b6d4be57 Merge pull request #2718 from Anewbe/teargas
Adds teargas grenades, currently aspawn only
2016-11-15 20:05:35 -06:00
MagmaRam
ac81408cf9 Merge pull request #2724 from Anewbe/signing
Ports sign language
2016-11-14 14:51:48 -06:00
Anewbe
8e5f9444f7 Fixes the autopsy scanner bugging on print 2016-11-14 14:14:25 -06:00
Arokha Sieyes
6022963815 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into defib
# Conflicts:
#	icons/obj/device.dmi
2016-11-12 14:55:16 -05:00
Anewbe
62c973f631 Merge pull request #2729 from Yoshax/uplinks
Resolves mercs not spawning with an uplink
2016-11-12 13:40:41 -06:00