Commit Graph

1479 Commits

Author SHA1 Message Date
Will
cbd3f1ea2b Dna, Bodyrecord, Xenochi Revive Refactor (#17732)
* changeling fix

* Move body spawning into BR

* small fix, organization

* replace xeno regen

* Body descriptor system removed

* Revert "Body descriptor system removed"

This reverts commit 04a0aa3ac8.

* massive bodyrecord copy refactor

* this too

* dna copying is now sane

* make a merge easier

* better file for this

* may we ensure peace everlasting

* linter

* oops, missed the test

* fixed up

* furthering the test

* different way to check

* looking promising

* required exclusions

* more test

* another tweak

* setup better

* globin

* test name change

* really mess up that monkey

* gradient style to UI entry

* scramble ignore

* illegal species

* scramble fix

* grad fix, more test fixes

* doing that right

* need these too

* missed defferal

* missed pathing

* documentation wall

* blood color needs a safety

* promethean prep

* this early set isn't needed

* some protections

* fixed waddler nulltest

* failure test

* intensify scan

* second fail test

* noticing

* dna test case

* other dna test case

* Test is bunk

* huge dna cleanup, better signal

* don't edit these

* documentation

* Do not use loc = src.loc

* oops

* Use weakrefs in pods

* remaining weakrefs

* reduce changes in pr

* cloning computer does not rotate itself when used

* moved body design to new BR code, and fixed screen size

* badlinting

* updated

* No instakilling teshari

* jiggles you

* TGUI

* move along

* m ove it

* Update AppearanceChangerMisc.tsx

* this too

* gender is race whoops

* Allow old clonepods too

* xc

* further encapsulation and some fixes

* oops

* misc not race

* separated that

* custom footsteps exchanged

* Custom speech bubble and xenochi stuff

* Update xenochimera.dm

* remove digileg snowflake

* try this

* Update xenochimera.dm

* proper close

* Always update our DNA

* awa

* extremely laggy check removed, actually useless

* explaining

* lower delay time

* slower jigglin

* Revert "slower jigglin"

This reverts commit c801f7d7f5.

* disable appearance editor due to various issues

* Promie love

* xenochi vanity test

* lmao

* earwings

* wording and slot revival

* mobvar?

* Phasing out specific shapeshifter appearances

If you have access to changing your icon, you can change whatever you want.

* saveslot loading

* more

* synth

* Shoot out limbs

* almost ready

* nullcheck

* xenochi revive handles size and weight correctly

* weaver cocoon updated xenochi internal record after tf

* cannot remove from lost limbs

* limbs properly respawn on slot revive

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-06-09 08:20:42 -07:00
TankTheBirb
53b2b951d6 implements unused digi leggies (#17803) 2025-06-05 23:16:26 -07:00
SatinIsle
9775c6b45d Fixed taj belly markings (#17783)
Fixed taj belly markings missing their groins.
2025-06-02 05:52:02 -07:00
SatinIsle
530a921a51 Torso definition markings (#17757)
* Torso definition markings

Added a bunch of new torso definition markings: Bust/Bustier (solid, translucent and outline), nipples (normal position, closer together and one pixel lower) and abs.

This is because some species already have these features, but people using markings for chest fur or starting as a species without them (such as unathi) find it frustrating that they lose these features.
The solid version is better for those that want to hide the definition of the body beneath them for smoother chests, translucent is better for people layering it with other markings, and outline only for a weaker definition.

* Fix abs
2025-05-29 03:22:39 -07:00
Cameron Lennox
6d26e270a6 Null (#17754)
TBS
This bug sucked
2025-05-28 00:14:39 +02:00
ShadowLarkens
31e8e009db Character Setup Rework (#17576)
* Character Setup Rework

Little tweaks

Species selection done~

Merk randomize body button

Body color and eye color

Merk more replaced code

Convert robolimbs to tgui

Add a warning if flavor text/ooc notes are too short

Custom preview icons for species selector!

A sidequest that only took 8
hours. Also add digitigrade and blood type.

Remove unused body_descriptor system completely

Finish the general tab~

Reorganization to prepare for loadout page creation

* Start of work on the loadout screen

* Only send the data that's actually selected

* Get rid of these ugly ../../../..

* Retype this to avoid conflicts

* Holy shit why did this work this way

* Finish loadout screen

* Add copy loadout function

* Finish occupation page

* Move Special Roles into general tab

* Fix path conflict

* Move size prefs to general tab

* Convert jukebox and volume settings to datum/preference

* Fix a little mergery fuckery in loadout

* Migrate jukebox to new range

* Fix TabbedMenu tabs

* Fix wordwrap for loadout screen

* Kill the vore tab, just traits left to convert

* Convert custom messages

* Convert custom species name

* Convert blood color and reagents

* Move icobase to tgui

* Finished

* This can fuck off too

* Fix a few bugs

* Update index.tsx

* initial for emote sound mode switch

* Make show_roles actually work, hide fluff items

* Fix not being able to select species

* Add emote_sound_mode to body tab

* Fix runtime when no active gear list is present

* Add a save notification to character setup

* Switch to floating

* Add more search bars

* Whoops forgot to add this

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-25 03:20:51 +02:00
ShadowLarkens
3986e4c5a5 Theoretically fix new player runtime (#17739) 2025-05-24 15:55:46 +02:00
Kashargul
033c99579b tgui core 3.2.0 (#17715)
* tgui core 3.2.0

* .

* try tg method here

* .
2025-05-19 13:53:57 -07:00
tacoguy7765093
aafc448614 adds vore bellies to fox taur (#17727) 2025-05-19 13:52:58 -07:00
Will
c213dbcd21 Reagent Addictions (#17498)
* Addictions

* improvements to addiction code

* some small revamps

* some polishing to reagent code

* some more fixes

* wiki updated for addiction

* proper addiction sync on respawn

* final cleanup, config

* coffee handle addiction proc

* fixed global var

* Addictions and

Gives alcohol special effects
Disables the harder addictions
Gives nicotine an a special effect

* remove >0

* safety

* Update medicine.dm

* Update medicine.dm

* Update food_drinks.dm

* update lazydefines

* disable alcohol addiction on virgo

* use lazylen, proper addiction end messages

* cure message bugfix

* use right args

* proper macro

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-05-15 10:57:41 -07:00
crabcube
614a300297 moth eyes addition! (#17705)
* moth eyes addition

* Indent over spaces

* ye

* add

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-05-15 00:18:51 -07:00
Kashargul
f84536fc3a some small things (#17693)
* some small things

* .

* clean this up

* potentially fix nulls in player list

* .

* Fixes

* Update machine_stacking.dm

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-05-15 00:56:26 -04:00
TankTheBirb
b871ad9937 thrumbo horns (#17692)
I CRAVE THE ANIMA TREE
I WISH TO SAVOR ITS DELICIOUS BARK AND HEAR ITS SCREAMS
2025-05-11 13:37:13 +02:00
Kashargul
ca5a254a00 lobby screen subsystem (#17686)
* lobby screen subsystem

* .

* tgui core 3.1.5

* use unknown in the class

* .

* second

* Didn't even know you could type components like this

* .

* dependency up

* can we not use any...

---------

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
2025-05-09 22:25:18 +02:00
Cameron Lennox
ced163a2e1 Adds optional Big Leggies Markings (#17659)
* p1

* wah

* Adds Big Leggies as a marking

Delete modular_chomp/code/modules/organs/organ_icon.dm

* I mean this works
2025-05-07 02:18:05 -04:00
ShadowLarkens
ff4e99c121 Maybe fix winset crashing Logout? (#17662) 2025-05-04 18:04:15 +02:00
Cameron Lennox
fc36096ef8 Makes Big Leggies not have clipmask (#17650) 2025-05-01 13:20:17 +02:00
Kashargul
07747a6f46 fix those (#17616) 2025-04-27 20:41:22 +02:00
Kashargul
f6a99359a9 move invisibility to defines (#17612)
* move Invisibility to defines

* .

* .
2025-04-27 16:47:53 +02:00
Kashargul
9b8936575d lobby browser uses config name (#17609)
* lobby browser uses config name

* ...
2025-04-27 02:10:58 +02:00
ShadowLarkens
e627fb8d1d CMSS Lobby Screen (#17581)
* Establish base working new_player tgui

* Tweak to fit virgo

* .

* fix that

* split that

* no as import

* clean up old code

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-26 23:52:01 +02:00
Asher 49
ff7cae56d8 Wingies per request (#17591)
* naga wings

* naga wings + ears
2025-04-26 19:22:36 +02:00
Asher 49
7a4f259906 Dullahan chestpieces + resting overlays + more decals + condensed dullahans of v1 and v2 (#17481)
* 321

1

* 1

1

* 321

* 321321

* final

1

* adjust that

* config

* updating sprite names

* updating code to seperate v3

* rest sprites

* med fix

* vorebelly update

* sprite update

* vorebelly

* dullahan command + resting vore belly

* removing command

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 19:50:42 -04:00
Cameron Lennox
4181f9ccd2 Adds more tails into the game (#17496)
* More tails

Includes a savefile migration as well

Adds more tails from downstream

Notes for later to make deconflicting easier:
To be removed:
modular_chomp/icons/mob/vore/tails.dmi
icons/mob/vore/tails_ch.dmi
modular_chomp/icons/mob/vore/Tails64x32.dmi
icons/mob/vore/taurs_yw.dmi
code/modules/vore/appearance/sprite_accessories_taur_yw.dm
icons/mob/vore/tails_yw.dmi

code/modules/vore/appearance/sprite_accessories_yw.dm (The tails here)

sprite_accessories_tail_ch.dm

sprite_accessories_tail.dm

* YOU TOO

* Adds Qaavos and Anteater Longtails

* Update sprite_accessories_tail.dm
2025-04-21 16:46:11 -04:00
Selis
28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
Kashargul
db423858d6 fix a bunch of runtimes (#17557)
* fix a bunch of runtimes

* can be null

* ..

* human

* .
2025-04-21 05:18:45 +02:00
Selis
21dcf0555b Conversion many Globals to Managed Globals (Part 1) (#17121)
* Conversion of some Globals to Managed Globals

* Fix

* for later

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-17 14:16:53 -04:00
Kashargul
cdfa1c853f New to init final (#17512)
* Initial

* some more

* next few

* only light left

* fix things up

* some rmore fixes

* guh

* Update ai_vr.dm

* comment

* lets try something

* .

* hmm

* .

* .

* hmm

* push that here

* fix layout

* grrr
2025-04-14 00:07:35 +02:00
TankTheBirb
3aa92110ca Tesh alternative tail is now human compatible (#17485)
* thats right ur tail can be fluffy now

* moron forgot to do what the warning said to do :(

* moron also forgot what map we were on
2025-04-07 10:59:11 +02:00
SatinIsle
ab5b10ae81 Hotfix for body colour (#17458)
* April fools stuff

* Powers

* Update

* Play Dead

* Final bits

* missing src
2025-03-31 13:59:26 +02:00
Cameron Lennox
c42610c5ae Have you bingled that (#17407)
* Initial wiki system

* wiki organization and spoilers

* hide belly chems

* move ads to tgui

* add search

* .

* load screen

* error screen

* 8

* center

* .

* .

* make this more realistic

* tgui errro col

* move search to top

* .

* non NT theme

* logo to common

* base custom theme

* .

* wip refactor

* almost halfway

* reworked wiki data

* easy fix

* get data fix

* Material Page in tgui

* catch null supply points

* .

* forward crash

* reset pages

* .

* canvas prep

* fix icon stacking

* .

* colored outlined images

* fix sm datum

* fix material names

* subType prep

* only on crash

* fix null crash

* .

* fix solgov

* clean hiding

* .

* implement catalog page

* .

* particle smasher page

* I'm lazy

* unfuck some sins

* ore page

* botany page

* allergen list

* allergen returns null too

* slime injection var

* slime core data

* fixed warning

* wip

* proper data list for chems

* pass is_slime as null

* chems

* split that

* .

* .

* .

* .

* donation for bingle, some cleanup

* return types

* partially colord icons for chemistry

* .

* more sillies

* donation page

* thaler

* needs some variation

* .

* this will crash until implemented

* handle it

* fix that

* dismiss donation banner button

* .

* fix that

* donating procs

* donation stuff for comp

* -

* drink glass for drinks

* illegal iconstate pass

* fixes

* .

* nuke drink fix

* .

* .

* .

* Drink reagent fix

* more cleanup

* adjust

* .

* simple food

* .

* food list

* sending nulls, removed flavor from recipes

* .

* .

* get_donation_current added

* .

* missing key

* .

* duped recipes fixed

* .

* .

* wiki food reagent recipes

* double list add

* properly forbid remaining bad reagent

* hide this too

* stacky

* enable eslint const

* fix typing

* update that

* use proper donation proc

* printing fixes

* grinding

* .

* beaker fill volume

* plant ore and mat grinding results

* duped recipes fixed, unit test tweak

* yes this is terrible

* .

* .

* .

* chem analyzer tgui mode, some subsystem changes to support it

* redoce

* .

* ,

* .

* small fixes, missing reagent volume

* push

* sort

* catalog entries unlocked by explo

* new chem stuff

* .

* fix byond code

* fix scroll tracking

* comment

* alphabetical

* also this

* .

* fallback icon

* .

* ...

* rel path

* that too

* to defines

* organ to define

* .

* .

* .

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-28 19:00:50 +01:00
TankTheBirb
7616e82759 Demi Tesh Conversion Kit (#17292)
* Demi Tesh Conversion Kit

Have you ever wanted to make your teshari more human? Have you ever wanted to make your human more teshari? Well now you can! Adds three ear variants aligned to the human head and a tail alinged to the human body. All colorable. For those who want feathered wings arm things, try feathered winglets or one of the others. For those who want leg feathers, idk poke me later and I'll make one for both leg types.

* whoopsie get out of the ckey section you goobers

this is what I get for doing this quickly instead of checking where I was putting stuff lmao

* you would think a bird would see well

but you would in fact, be wrong

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-20 16:05:23 +01:00
Kashargul
c8aff28c5b space cleanup (#17300)
* space cleanup

* this

* this too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-14 06:37:13 -04:00
Kashargul
1def015bad end of file Fix (#17308)
* end of file Fix

* fix those lints too
2025-03-10 16:15:35 -04:00
Kashargul
46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Kashargul
32e5fa7a0d fix gradient selection (#17277)
* fix gradient selection

* fix blood, fix pregame spawn
2025-03-07 11:26:21 +01:00
Cameron Lennox
ddc95236e0 Fixes some runtimes [IDB IGNORE] (#17194)
* Fixes some runtimes

* typo

* No more infinite mannequins

* crash

* More runtime fixes and  pressure fling

Makes it so you can unwrench pipes that are pressurized, at the cost of being flung back from the pipe. Higher pressure = longer distance and faster.

* Fixes a memory leak and a bug
2025-03-06 13:17:13 -05:00
Selis
7a7ae89713 [MAJOR CHANGE] Admin rank datum (#17133)
* Admin ranks update

* Permissions fix

* One missing thing

* Further rework to make database also fully work

* Adds admin rank bitflag calculator to tools

* ZA WARUDO

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-06 01:38:19 +01:00
Kashargul
cb56adaa37 more font tag replacements (#17123)
* more font tag replacements

* few more

* more span conversion (#9)

---------

Co-authored-by: Nadyr <41974248+Darlantanis@users.noreply.github.com>
2025-03-01 11:58:58 -05:00
Drathek
d062ff9f49 Port OD Pragma Lints (#17171)
* Experimental: Port OD Pragma Lints

* first pass: Includes icon forge fixes/updates

* 2nd pass

* third pass

* debug_ai: This what you're unhappy with?

* Revert "debug_ai: This what you're unhappy with?"

This reverts commit bc178792e6.

* How about this

* Or is it the else?

* Pass summer

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-02-26 18:12:03 -05:00
Selis
f7de6141b5 Autochangelogs (#17152)
* Scripts ported

* Converted changelogs

* Fix

* Prettier

* Removes old unneeded save

* Removes very old changelogs
2025-02-15 17:10:05 -05:00
Selis
9bf5b930f6 hair (#17143) 2025-02-14 17:12:08 +01:00
Selis
05b3e7cfa4 Fixed unable to pick hair bug (#17138) 2025-02-14 03:44:52 +01:00
Cameron Lennox
acbc348eaf Up-ports wings (#17119)
* Up-ports wings

- Upports wings from Chompstation
Adds:
Cyber angel wing (colorable)
bat wings (purple)
Dragon wings, large, colorable
xenomorph backplate, colorable
xenomorph backplate, colorable 2
xenomorph backplate (queen)
Snail shell
Xenomorph backplate (standard)
Xenomorph backplate (royal)
Xenomorph backplate (down)
Cloaking Moth Wings with Eyes (Colorable)
Aeromorph Jet Wings (Colorable)
Moth Wings (Clockwork)
Moth Wings (Monarch)
Moth Wings (Luna)
Moth Wings (Atlas)
Moth Wings (Plain)
Moth Wings (Redish)
Moth Wings (Royal)
Moth Wings (Gothic)
Moth Wings (Lovers)
Moth Wings (Whitefly)
Moth Wings (Burnt Off)
Moth Wings (Firewatch)
Moth Wings (Deathhead)
Moth Wings (Poison)
Moth Wings (Ragged)
Moth Wings (Moonfly)
Moth Wings (Snow)
Moth Wings (angel)
Moth Wings (Colorable)
Moth Wings (Luna, Colorable)
Sect drone wings Alt. (To use with bodytype marking)
Sect drone wings Alt.
Taur wings (Draconian)
Harpy arm-wings(Large)
Sloog shell

* Moved above the ckey wings
2025-02-14 00:03:49 +01:00
Kashargul
ad627b18a3 dependency (#17135) 2025-02-13 20:17:33 +01:00
Cameron Lennox
96381f94f1 Better Block Injectors (#17128)
* Better Block Injectors

* makes it pass

* .

* Update human_organs.dm

* fixes blood v2

* save

* gwah

* update appearance

* resolve

* Update computers.dm
2025-02-13 06:27:14 -05:00
Cameron Lennox
cdafe425a5 Adds Trait Genetics (#16921)
* Adds Trait Genetics from Outpost21

Adds trait genetics from Outpost 21
- Tried to update each file it touched to be equivalent to their Chomp specific variants in order to maintain functionality and make sure no oddities would happen due to code differences. (Some things like the eardeaf loop were left there but commented out)

* Morph trait

* Fixes a server crashing bug with flip

aa

* flip

* Makes morph superpower better

- Makes it use the appearance_changer instead of 1000 different  procs

- Makes cocoon weaver able to change eye and skin color.

I did NOT select you. BAD

* begone

* fix dna modifier

* Fixes massive memory leak

* Brain Runtime Fix

* There was no reason for this to be a spawn(0)

And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png

* revert

revert the dna changes there

* Deconf

* gets rid of unused proc vars that did nothing

* expects enough free slots

* glob

* fixed and added two other tests

* another few tests

* this is a list

* fixed bad injector

* lets wrap these for sanity

* better feedback

* wrong name

* don't allow multiple occupants into the dna pod

* future traits will have activation levels instead of binary on/off

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-02-11 02:01:27 -05:00
Killian
a9b22a8aba Update sprite_accessories_ear.dm (#17115) 2025-02-10 17:27:05 -05:00
Cameron Lennox
0d6fdaae20 Update sprite_accessories_hair.dm (#17096) 2025-02-08 18:20:11 -05:00
Cameron Lennox
1d116269f4 this one got missed (#17095) 2025-02-08 14:10:00 -05:00