Commit Graph

7403 Commits

Author SHA1 Message Date
Loganbacca
e05b5c0bfb Pipe rendering rewrite
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-18 13:39:39 +00:00
Mloc-Hibernia
51d2451c01 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>

Conflicts:
	nano/templates/geoscanner.tmpl
2014-07-18 13:15:30 +00:00
Mloc-Hibernia
281a26b979 Merge remote-tracking branch 'upstream/master' into dev-freeze
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>

Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 13:08:12 +00:00
Mloc
ae9d75bd5e Merge pull request #5664 from Zuhayr/pais
Mobile pAIs.
2014-07-18 14:07:11 +01:00
mwerezak
7361c7da45 Loosens the undocking requirements for airlocks 2014-07-17 22:03:05 -04:00
mwerezak
3ea7e0ce3c Adds a name for the escape pod controller 2014-07-17 20:07:13 -04:00
mwerezak
21b2742086 Adds default values for some docking tags
Simplifies the mapping of docking controllers by cutting down on the
number of tags needed to be entered.
2014-07-17 20:01:20 -04:00
Zuhayr
63da854471 Merge pull request #5659 from mwerezak/op-hideout
Maps the new op hideout into an asteroid base
2014-07-17 23:56:00 +09:30
Zuhayr
1345ee5a5c Initial commit for mobile pAIs. Almost guaranteed to be broken as shit. 2014-07-17 23:09:47 +09:30
Chinsky
9e0569cfb9 Merge pull request #5631 from PsiOmegaDelta/Engine
Remote-controlled emitters
2014-07-17 15:42:03 +04:00
Chinsky
248affdebe Merge pull request #5656 from mwerezak/wound-infections
Infection system tweaks
2014-07-17 15:39:16 +04:00
Zuhayr
3976433396 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-07-17 20:57:06 +09:30
mwerezak
1a52aa7b06 Merge remote-tracking branch 'upstream/dev' into op-hideout 2014-07-16 17:41:30 -04:00
mwerezak
1eee72d118 Updates body scanner readout for internal organs 2014-07-16 15:59:18 -04:00
mwerezak
d6a070e6fc Improved full body scanner infection readout
Now provides a higher level of precision on infection severity.
2014-07-16 15:44:16 -04:00
Walter0o
6c62e9e56b should fix #5618, trivial kitchen utensil bug 2014-07-16 20:28:19 +02:00
Atlantiscze
bfe6d719f3 Adds Walter0o's suggestion 2014-07-16 17:32:53 +02:00
Atlantiscze
4e588c6602 Better version, less copypaste code. 2014-07-16 15:25:30 +02:00
atlantiscze
4f2b47e57b Update telecomunications.dm
bad characters fix
2014-07-16 15:11:16 +02:00
Atlantiscze
21397d0ac7 Adds ability to repair TCommsat machinery without having to dismantle the machines and rebuild them from scratch. Applying nanopaste will restore 10-20 integrity points. 2014-07-16 14:54:18 +02:00
Atlantiscze
56ef90a0fb Fix for issue which caused telecomms machinery to take no damage when temperature was 70C. Now it adds damage according to temperature. Higher temperature will cause the machinery to fail faster. 2014-07-16 14:52:48 +02:00
Zuhayr
f4ff51f146 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-07-16 19:32:00 +09:30
Zuhayr
f795712a95 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev 2014-07-16 19:30:41 +09:30
Chinsky
47a61c66a7 Merge pull request #5629 from mwerezak/throwing
Fixes #5586
2014-07-16 12:19:15 +04:00
Chinsky
a7379f925a Merge pull request #5634 from Whitellama/master
Made LOOC show character names of living players, fixing #5633
2014-07-16 12:18:49 +04:00
Chinsky
857cbe23bf Merge pull request #5635 from mwerezak/air-alarm-fix
Fixes air alarms not updating icons, fixes siphoning or cycling being stopped even though environmental mode is set
2014-07-16 12:17:52 +04:00
Atlantiscze
db18074f90 Designed to replace AI's intercoms. Integrated headset-like device which has access to all department frequencies. Also let's AIs use radio on intellicard.
AI's communication can however be disabled by using intellicard option. Communication will be disabled until it is restored via intellicard again,
even if the AI is moved back into physical core. ICly it's software lock which prevents the AI from using communication circuits which are standard in all
AI cores/intellicards/etc. This does not stop AI from using intercom, however.

 Forum link: http://baystation12.net/forums/viewtopic.php?f=5&t=6536&start=1260
2014-07-16 00:54:54 +02:00
mwerezak
a4bef09a69 Fixes air alarm icons not updating
I'm not sure how I missed that the first time.
2014-07-15 18:27:15 -04:00
mwerezak
c469b188ee Fixes air alarms not siphoning or cycling 2014-07-15 16:35:03 -04:00
Whitellama
8ec8c615e4 Made it so admins see global LOOC character names/BYOND keys based on whether that player is alive/dead 2014-07-15 13:33:52 -07:00
mwerezak
90f7029f4e Adjusts the volume change in space
Did some playtesting with energy guns and revolvers in space.
2014-07-15 16:26:05 -04:00
Whitellama
866a486ad6 Made LOOC show character names of living players and BYOND keys of observing/dead players 2014-07-15 12:55:21 -07:00
PsiOmega
08e13c7d46 Merge branch 'dev' into Engine 2014-07-15 21:31:53 +02:00
mwerezak
005c6589c2 Limits hearing sounds in a vacuum 2014-07-15 15:30:10 -04:00
PsiOmega
0bb878d198 Makes it possible to activate emitters using control buttons. 2014-07-15 21:16:27 +02:00
Hubblenaut
4ee6b77289 Adds new syndicate closet and adjusts nuke setup 2014-07-15 17:22:03 +02:00
Hubblenaut
fbd8d48532 Rigs spawn in backpack, uplink spawns without locker, code spawns at special spawnpoint 2014-07-15 17:21:52 +02:00
Hubblenaut
768306c4ce Rechargers being able to charge weapons in Syndicate HQ/Ship and added to
map
2014-07-15 17:20:49 +02:00
Zuhayr
de7a887184 Adjusted suit cycler code, added cyclers to EVA, Engineering and Mining. 2014-07-15 17:17:07 +02:00
Zuhayr
1ce07a0e63 Neatened a few oversights with the suit cycler up. 2014-07-15 17:16:51 +02:00
mwerezak
f2845dbe76 Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles.
2014-07-15 01:14:04 -04:00
mwerezak
836d2e40a8 Adds miss chance and shield checks to thrown atoms
Also makes setting a thrown atom's throwing var the responsibility of
the handler, so that impact handling code can decide if the thrown atom
should keep on going.
2014-07-14 23:53:27 -04:00
JimTheCactus
41904850d4 Fixed not-quite-blank field issues in the various record keeping computers.
Added trim to most fields in Medical Computer
Added trim to most fields in Staff Computer
Added name verification in Staff Computer
Added trim to most fields in Security Computer
Added name verification in Security Computer
2014-07-14 20:55:39 -06:00
mwerezak
177560cf4b Moves turf collision handling into living_defense 2014-07-14 22:06:14 -04:00
Zuhayr
d050f0a30b Merge pull request #5620 from Decius-R/loyalty_implants
Loyalty Implants
2014-07-15 10:30:48 +09:30
Decius-R
8d8e3f43d4 Fixed a small mistake..
Forgot to remove where I was going to originally make a proc. Didn't see it at skim through. Fixed.
2014-07-14 19:14:38 -04:00
Decius
0b314561ca Now allows admin override via player panel, a small fix, and...
implantation works again. Since they'll only be accessible via an admin
specifically spawning it, except for in cases where it is configured
to be allowed, it'll be fine.

This now allows admins to incorporate loyalty implants still if they so
wish for whatever reason, but it is normally inaccessible.

Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 19:02:21 -04:00
Mloc
48cea3dbb3 Merge pull request #5578 from Faerdan/dev
NanoUI Update
2014-07-14 23:35:49 +01:00
Decius
b37ce454df Removed from map + made implanters conform to configuration...
Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 18:02:04 -04:00
Decius
203c36114d Made spawning with a loyalty implant compliant to configuration...
Created a proc for being implanted with loyalty implant which
checks for the configuration for whether or not it will work. If it is
enabled, it continues on-- if it is disabled, it returns from the proc.

Also made secure closets not automatically spawn them unless the config
is set to allow it.

Admin 'loyalty implanting' via the panel is now compliant to the
configuration file. If preferred, I am willing to make an override variable
to the proc that will allow admins to do it anyway.

Supply pack for it commented out due to inability to make it conform.
Easy enough to re-add back for anyone downstream if they wish it. Same
applies to the design.


Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 17:21:11 -04:00