* Size gun back firing
Added the ability to modify size guns with wirecutters to make them "unstable", which gives them a 50% chance of backfiring and changing the size of the user. This modification can be undone by using wirecutters again.
Added a variant of the sizegun that starts unstable.
* Backfiring consumes the remaining charge
* Spin The Bottle
Added a new verb to all drink bottles that allows them to play spin the bottle whilst on the floor.
* Oops, accidentally left it on minitest
* toFixed for strings
* react...
* bundle
* small stylethingy
* small mistake
* ok it rounds down and gives decimal minutes
* .
* fix colorMate
* sort DME, lavender again
* allows to use more newline breaks for longer posts
* .
* strip trailing and leading newlines right away
* minor fix for idle message options showing even if disabled
* small typo while still open
* tg chat loading workaround
* change loading order and delay chat init
* too many new lines
* ok let's just keep that ugly workaround for now
* revert that for now
Added a few V5 atmosphere variant of snow and ice turfs.
Added some rock and skeleton props for V5.
Added a V5 sprite for the overmap.
Added a V5 skybox image.
Added various things for the upcoming facility event, including keycards that can be used for any event.
Fixed a crypt drake sprite that had a white background.
Added a shinto arch prop for use in events.
Added a bunch of areas for the upcoming facility redgate. They need to be in early so that they can be used for the event map which will be uploaded on the day.
A simple "antag" role for event characters generally. Simply gives event characters the ability to use AOOC without having a persistent antag icon next to their sprite, which event players have found annoying in the past.
* Event signs
Added some simple plaque-like signs to be mapped in for events. The main thing I have in mind for them is to be used for OOC notes or something similar for event characters outside of the area that they are actually in.
* Update obj.dm
Fixed Typing Indicators getting stuck on borgs. The original fix was not necessary for this codebase and the typing indicators don't seem to work the same way here, so no problems are being reintroduced.