mwerezak
0ceb0e291d
Fixes #10314
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Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
Mloc
16d50c645d
new object-based lighting system
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:25 +01:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Kelenius
1c1e644f29
Adds robot synths
2015-02-19 21:04:27 +03:00
Kelenius
10de826ca3
Removes FPRINT and TABLEPASS flags
2015-01-23 22:27:32 +03:00
Amunak
4882074739
Code formatting, EOL at EOF fixes, refactoring
2014-12-18 03:11:49 +01:00
PsiOmega
bc438e21ad
All the relevant examine changes.
2014-11-05 12:44:23 +01:00
Kelenius
505f857eb8
Stack update
2014-09-02 09:59:32 +04:00
giacomand@gmail.com
5b8b1b3302
-Added some visual hit indication by having a variable be set to 20 when the mob takes brute or fire damage. It will then be added to the health calculation, in the overlay code, and then it will reset to 0. Thus making a cool effect.
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-Removed the waiting for light replacers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5132 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 12:23:51 +00:00
johnsonmt88@gmail.com
d36387607f
More file structure stuff.
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- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.
**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 01:20:02 +00:00