PsiOmegaDelta
daa9b0e0bc
When a diona splits, the main nymph inherits all known languages.
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Fixes #11401 .
2015-11-04 17:50:51 +01:00
Kelenius
388159c7f1
Makes beepsky less brutal
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Fixes #10979
Fixes beepsky beating up handcuffed people
2015-09-08 11:36:55 +03:00
Kelenius
afc5414ed9
Removes a few outdated mob mentions. Fixes a few things. Almost definitely fixes #7570 .
2015-08-18 10:48:22 +03:00
mwerezak
d203362d38
Fixes #10258
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Turrets now aim at the chest/groin unless the target has a neck grab on someone, otherwise they aim elsewhere.
Projectiles are now able to miss targets that are lying or buckled, except when the target is at point blank range and is the original target for the projectile.
2015-07-28 20:17:32 -04:00
GinjaNinja32
e2d7fd9e14
removes isAI() from broken merge
2015-07-15 15:45:55 +01:00
PsiOmegaDelta
001d4839f1
Fixes missing assessment check.
2015-06-30 15:03:51 +02:00
PsiOmega
999b0ca99d
Compilation fixes.
2015-05-08 08:33:41 +02:00
PsiOmega
28d24fc8c6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/computer/atmos_control.dm
code/game/machinery/telecomms/logbrowser.dm
code/modules/mob/mob_helpers.dm
2015-05-08 08:23:15 +02:00
GinjaNinja32
cec16d7559
Fixes cyborgs showing up as AIs in radio output for AIs.
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Also fixes pAIs and non-carbon non-robot non-AI non-pAI mobs doing the same.
2015-05-07 14:48:18 +01:00
PsiOmega
10edb06036
Do not copy-paste code.
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Do not copy-paste code.
2015-05-07 08:43:24 +02:00
PsiOmega
eee67109d1
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/human/say.dm
2015-04-23 13:15:43 +02:00
PsiOmega
4cc524265b
Change of random virus targets.
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The random virus event will now only infect mobs on station and which currently have a player that has been active in the last 5 minutes.
Placeholder until a more indepth discussion about what to do about the random event is concluded.
2015-04-22 12:27:28 +02:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
Chinsky
65f61122b5
Merge pull request #8604 from Zuhayr/limbs
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Limb objects, severing and cybernetics
2015-03-31 08:38:54 +03:00
mwerezak
9ad533a094
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/monkey/update_icons.dm
code/modules/mob/mob_helpers.dm
code/modules/spells/spellbook.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
=
601e6fb7ef
Merged with dev.
2015-03-31 11:17:13 +10:30
=
d77010221c
Merge with dev.
2015-03-30 08:36:52 +10:30
PsiOmega
1a000b0e0f
Merge remote-tracking branch 'upstream/dev' into NarsiePort
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Conflicts:
code/modules/mob/living/carbon/human/say.dm
2015-03-29 13:04:53 +02:00
PsiOmega
464d702d4b
Mob refactoring.
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Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
PsiOmega
c93c81e77c
Fixes #8624
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Synthetics are no longer described as being wounded when dragged.
2015-03-28 20:28:39 +01:00
Zuhayr
0c3a18b0b6
Merge pull request #8380 from volas/sanitize_procs
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[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
Zuhayr
aa6439096c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs
2015-03-26 23:25:26 +10:30
Zuhayr
ba648e3e8d
Updated ismonkey(), refactored kitchen spike, refactored plastic flaps.
2015-03-26 12:45:12 +10:30
Zuhayr
d26800d29c
Preliminary work on converting all monkeys to a human subspecies.
2015-03-25 02:15:45 +10:30
Zuhayr
a63b9b4e73
Beginning to port over new icon update from limbs branch. WIP
2015-03-24 23:48:54 +10:30
Zuhayr
b9072baa97
Merge with dev.
2015-03-24 14:41:07 +10:30
volas
855755f808
sanitize() refactor: first pass (sanitize)
2015-03-22 23:31:19 +03:00
Chinsky
d2518798ec
Merge pull request #8486 from PsiOmegaDelta/NanoLaws
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NanoUI - Silicon law manager
2015-03-17 14:24:30 +03:00
PsiOmega
9d2ba41a3a
Ghosts with antagHUD enabled can now see AI/borg laws on examine.
2015-03-17 11:39:22 +01:00
PsiOmega
7f68403ae4
NanoUI - Silicon law manager
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NanoUI interface for viewing silicon laws, accessible to both the silicon and admins.
Malf AIs and admins may also add, edit, and remove laws.
2015-03-17 07:22:02 +01:00
PsiOmega
a1cbc80ed3
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-03-16 12:39:32 +01:00
mwerezak
e6e0c87062
Aggressive grab auto hit only applies to close targets and melee attacks
2015-03-14 01:53:11 -04:00
mwerezak
6a5dd6c89e
Aggressive grabs prevent missing with weapons
2015-03-13 21:30:18 -04:00
Zuhayr
e0f23aead5
Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP.
2015-03-11 21:17:51 +10:30
PsiOmega
98be5cbce8
Synth medical sensors now report dead/alive status.
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Synths with medical augmentation sensors enabled will now see the dead/alive status of crew members with suit sensors set to at least binary level.
2015-03-02 13:04:02 +01:00
PsiOmega
1c763ff2c9
Merge remote-tracking branch 'upstream/dev' into subsystems
2015-02-23 10:32:32 +01:00
PsiOmega
5578afa07c
General update.
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NanoUI interface sorted.
Accessible by AI, borgs, and through consoles.
Automatic alarm resets in case of lost sources.
2015-02-23 10:32:25 +01:00
PsiOmega
5b299e0104
NanoUI atmosphere control and remote air alarm support.
2015-02-20 17:39:55 +01:00
PsiOmega
ead0f31426
Revises how Topic and NanoUI shares allowance-logic.
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All mob-interaction logic now resides in nanointeraction.dm and is called by the base CanUseTopic().
Specifics for when objects allows mob-interaction can be specified by overriding CanUseTopic(), see machinery.dm.
2015-02-19 18:22:19 +01:00
Kelenius
c9824f62df
Conflict fix
2015-02-03 23:29:08 +03:00
volas
8abd7d0735
correction of all copytext(sanitize(..)) to sanitize(copytext(..))
2015-02-01 22:54:56 +03:00
Zuhayr
61d35bd474
Merge resolution.
2015-01-12 07:17:02 +10:30
Loganbacca
baf763c324
Runtime fix
2015-01-11 19:01:38 +13:00
Kelenius
966ba79a28
Update for the slimes
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Water damage relative to water amount
Better interface for player-controlled slimes
Feed on simple_animals
Heavy refactoring
Friendly glomps at the slimes of the same color, non-friendly at the
slimes of different color
Fixes #7647
Fixes #7107
Fixes #6812 for the slimes only
2015-01-09 02:44:02 +03:00
Amunak
f1a596e168
Fixes dead join/leave message format.
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Fixes dead join/leave message format when the mind name is empty.
It used to show ' (Character Name) no longer...' instead of 'Mind Name (Character Name)' where appropriate.
2014-12-11 22:10:22 +01:00
Amunak
39c6e3e431
Ghosts/observers now have the option to be anonymous in deadchat.
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It is a ghost-time preference that doesn't get saved. Admins see anonymous ghosts with a * next to their key. People talking in dead bodies are now always seen only with the name of their body (admins see their keys with a ^).
2014-12-04 11:46:31 +01:00
Amunak
93859e9652
Dead chat will get announcements when someone joins or leaves it.
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This is mainly for wizard and cult rounds, where it is important to know that a wizard/cultist is watching. The announcement was added for most other types of leaving/joining the ghost realm. Admin ghost doesn't get announced for obvious reasons.
2014-11-28 13:05:26 +01:00
Amunak
4da6eeb82b
Dead chat now uses a single proc for broadcast. Improved dchat formatting, added chattags
2014-11-28 12:23:59 +01:00
Amunak
0ccf63bc2a
The stars() helper proc no longer breaks HTML tags
2014-11-26 16:09:48 +01:00
PsiOmega
84b36f6208
AI can now track people with max level sensors.
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Crew members with tracking sensors enabled can now be tracked without the need of camera coverage.
2014-11-21 08:33:20 +01:00