Capitalizes all the words in the not_included section so that they actually get removed from the name check system.
Names can't be lowercase so there is no point in keeping the previous version.
* Fixes chairs/beds/etc acting as handcuffs.
It's been at least 7 years without anyone noticing a broken feature with a false comment so the unintentional "balancing" caused by this may have ingrained a standard some folks would rather keep in, but that kind of nerfs have proper ways of implementing at their own appropriate places in the code.
Basically this just lets folks use hands when buckled. May also have a side effect of allowing self-surgery if it never had a proper prevention method implemented. Keeps an exception for xeno nests tho. Any other seat has no reason to be handcuffs.
* Fixes another thing causing chairs to incapacitate
"Are you seated" and "Are you incapacitated" should not be used as the same thing yet here we are.
I should probably also do a refactor to remove all the inappropriate use of canmove var. Seriously, even the specifically cartridge exclusive PDA menu buttons are using that for what???
-Mountable mobs/borgs/taurs can now let the rider in control without requiring a riding crop.
-And yes, riding crop has always been "the key" for rider control for these mechanics.
-Also tweaks the AO a little bit more because ouch my ocd.
-Taller icons no longer sink into the tile below on the resize mechanics.
-Living mobs now have a var (vis_height) for their icon height, and humanmob species have a new var (icon_height) that overrides the vis_height for the resize proc.
-Also earlyports some tweaks to ambient occlusion. The new filter system took the old filter's settings as "make the shadows megathick and dummy intense" and that was ugly.
Allows synths to purge reagents in them. Not really a balance issue since the reagents can't affect them, pretty much just affects vore. And flavoring I guess!
Probably works? Probably. ... Probably.
* More/Better Usagi Borg Sprites (Port)
Adds some new sprites which are similar to our Usagi sprites, but a bit nicer/sleeker/more detailed looking. Ported from another server which shall be named if required but otherwise not in case Polaris admins prefer not to "advertise" other servers on its platforms.
Image of sprite fronts:
https://gyazo.com/5b35cb1b6f9d436e61fa330a5cdbb501
Backs/sides can be seen from the dmi itself.
May also have missed some little details somewhere else in the codebase which would need to be edited - I probably wouldn't know, since I've neither worked much with BYOND as a dev tool, nor with Github. This is very much an amateur working with what little they know - please enlighten me as necessary!
* Adds Usagi-II to module selection
* Added commas to module file