Commit Graph

86 Commits

Author SHA1 Message Date
Selis
28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
Kashargul
75b13a47d8 fixes wire loading 2025-01-11 02:23:32 +01:00
Kashargul
59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
Kashargul
49d89c0059 usr to user up to player effects 2024-11-12 00:10:20 +01:00
Kashargul
a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Drathek
7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Aronai Sieyes
8e4f05baed Tables behave better for flipping purposes 2021-07-27 19:59:29 -04:00
Aronai Sieyes
34982728cb Add 'as anything' to various for loops 2021-07-20 12:39:59 -04:00
Aronai Sieyes
f597f280a2 Make connections lists lazy 2021-07-14 14:17:04 -04:00
Aronai Sieyes
a42bb6f726 Fix excessive table merge, convert climbers lazy 2021-07-04 15:46:22 -04:00
Aronai Sieyes
db14882664 Port tg lighting system
Also converts planet lighting to a new system
Too hard to separate out from this PR
2021-06-17 00:18:09 -04:00
Aronai Sieyes
7612c7a149 Merge upstream PR 2020-05-18 09:31:51 -04:00
Aronai Sieyes
6bf0112339 Port Bay's Catwalks 2020-05-17 23:57:21 -04:00
Aronai Sieyes
d650dbe87a Port Bay's Catwalks
Allows for various new funtimes.
2020-05-01 13:00:39 -04:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Neerti
91a5203e32 Adds New PoI Features + Bonus PoI 2019-03-27 12:15:50 -04:00
Atermonera
2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Mechoid
4d028ee0f3 Removes my incompetence.
Re-adds my incompetence.
2018-05-08 18:41:47 -07:00
Mechoid
3a2f21ca31 Weak mobs (Below 10 damage output) cannot smash destroyable structures like Closets. 2018-05-08 16:19:44 -07:00
Leshana
e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Anewbe
b1620cfa20 Borgs can climb 2017-03-27 23:15:13 -05:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Yoshax
a77d9269b0 Reduces table climbing time by one third 2016-04-18 18:29:03 +01:00
Zuhayr
4820420182 Added several mobsize and Teshari checks to reagent processing. 2016-02-08 20:21:04 +10:30
Zuhayr
4ab3daf318 Generalized w_class to obj level, defaulting to null. 2016-01-08 23:19:23 +10:30
Zuhayr
f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Hubblenaut
e10393324d No verbose cantouch check when not climbable 2015-12-16 02:28:19 +01:00
Kelenius
83adba88d4 Updates blob
Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes #8106.
Fixes #10705.
2015-10-05 18:10:16 +03:00
PsiOmegaDelta
a07d20d657 Ports /tg/'s meteor implementation.
Merges the two meteor events into one, and now takes severity into consideration instead.
Including the basic meteors there are also new types ranging from flaming to radioactive which may drop appropriate types of ore.
2015-06-05 14:58:35 +02:00
PsiOmegaDelta
66b8d67637 Merge pull request #9390 from mwerezak/attack-animation
Attack animations
2015-05-21 06:52:30 +02:00
GinjaNinja32
c345f317ac Fixes structure climbing 2015-05-20 17:10:18 +01:00
mwerezak
87178d74a6 Adds attack animation calls for attack_generic() 2015-05-20 00:19:39 -04:00
Mloc
16d50c645d new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:25 +01:00
PsiOmega
1fea589ad7 Merge remote-tracking branch 'upstream/dev' into TheSummoning
Conflicts:
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/clown_items.dm
2015-04-24 17:13:37 +02:00
PsiOmega
e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
eaa8e341f9 Makes it possible to shake structures people are climbing on to make them stop. 2015-04-21 17:45:09 +02:00
Zuhayr
97112c8a4c Replaced display_name with name, worked on severing limbs and damage propagation. 2015-03-25 19:07:22 +10:30
Zuhayr
e0f23aead5 Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP. 2015-03-11 21:17:51 +10:30
Mloc-Argent
537b78fc80 refactor buckling to be more generic
Buckling procs and vars have been moved down to /obj.
Behaviour is mostly the same, but you can buckle cuffed people to
 pipes and they will automatically unbuckle if the cuffs are removed.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2015-01-12 21:28:31 +00:00
Zuhayr
a82ec718f3 Fixes #7508 2014-12-24 12:43:36 +10:30
PsiOmega
0f8156e77e Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/game/objects/structures.dm
	code/game/objects/structures/inflatable.dm
2014-11-29 10:09:03 +01:00
mwerezak
b84bb4ff23 Fixes bubble/hull shield generators not updating air zones, update_nearby_tiles() cleanup. 2014-11-28 19:37:31 -05:00
Zuhayr
31b6cc19ad Fixed up weird sound-playing by simple animals, changed all simple animal attack strings to past tense so they gel with other harm intent actions. Readded simple_animal eating food, tested everything. 2014-11-13 21:41:02 +10:30
Zuhayr
4bb4145f5d Readded interactions for slimes and monkeys using attack_generic proc. 2014-11-13 19:18:34 +10:30
Zuhayr
90d65aed57 Removed attack_paw, attack_animal and attack_slime. 2014-11-13 17:15:29 +10:30
mwerezak
b2dc8f1142 Fixes #6660
Also makes flipping tables block climbing.
2014-11-01 21:38:04 -04:00
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
Zuhayr
86ce5c19e2 Fixes #6495 2014-09-25 18:33:42 +09:30