* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Update GC from TGStation
* fixes
* Appease linter
* begone custom_items.txt
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Build dependencies at 514
* Asset delivery/GC/515 megapatch
* fix runtime
* Appease integration tests
* More runtime fixes
* Attempting to resolve runtime
* Update spacemanDMM
* icon2html revolution
* icon2html part 2
* fixes
* Attempt to appease linter
* More fixes
* Final fixes (hopefully)
* operator keyword moment
* minor fixes and additions
* undo extra tgui files
* switch to QDEL_IN_STOPPABLE where necessary
* Pain
* GPS runtime
* dropped(null) fix, + chompedit the fixes just incase.
* Fix chat tags
* Update _build_dependencies.sh
* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom
* tweak zoom change
* another registersignal override runtime
* 1
* Revert "1"
This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.
* various qdel ref fixes
* newplayer and observer harddels
* disposalholder logging remove, gargoyle hard del + typo
* retouch atom/movable destroy to be TG-like
* potential edge case ref in manualfollow
* extra following potential ref
* global list refs tweak, new_player undo a thing
* /mob/new_player qdel fixes
* undo some things
* revert atoms/movable/destroy
* revert mind and new_player panel changes
* atoms and atom/movable reversions
* bring back datum/mind and panel fixes
* projectile optimisation
* Reverts useless edits, clothing hood runtime, projectile runtime
I tried a lot of things which do not help, and i reverted a lot of it here.
* a few more reversions of useless changes
* Begin getting rid of CHOMPedit comments
* Nuke remaining chompedit comments
* Revert "undo extra tgui files"
This reverts commit f3bdcde8cb.
* fixing oops
* line ending shenanigans
* More GC cleanup
* Optimisations to test/trace projectile, turrets. Tweaks.
Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.
* bad usage of the check_trajectory proc
check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.
* puts legacy globals into GLOB datum for debug use
* fix upport oopsie
* fix
* Move recursive listening to component
* Minor fixes and cleanup
* undo my temp solution
* tweaks + a missed thing
* recursive_move sanity checks and safety cases
* Catch null initialisation cases + fix borg creation
VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.
* circular inventory check, make checks better
* better handling of safety reset cases
* Add logging to safety checks
---------
Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
-> Timestamps have been simple added as prefix in front of the entire message, having the classifying <span class="..."> behind it what prevented message filtering. So instead of adding it in front, we are inserting it with a regex replace after the first <span...>
-> Underlining breaks fromatting. This issue happens as _ is used as a character in labels. It never should be used in labels as it's a marking character being parsed. Using it in a label causes the label to partially be parsed and therefore the message breaks. I've removed the underline in "emote_sublte" to at least have that working again. But likely all labels should be reworked to no longer use underlines.
-> Known issue: Absorb messages are not having timestamps. The way absorb messages are implemented prevents the current "client.prefs.chat_timestamp" from being used as it would rely to the speaking client to have it enabled. I haven't looked enough into to code, but if there's a way, it might be best to move the entire timestapmping to the code/modules/vchat/vchat_client.dm using a regex to insert them behing the classifying span.
-> Slightly brigther green for the general radio comms in dark mode to make it easier readable on some screens.
-> Added a filter function for Psay and Pme messages to no longer have them under unsorted messages to easily integrated them into a scene tab.
Makes a few changes to things, most of which are functionally identical to before.
Changes the shadekin empathy color to something unique, and more visible in dark mode than the changeling color. Also gives it a special font.
Makes a slightly lighter color as an alt color for dark mode
Makes it so that hivemind languages don't HAVE to be italics, but makes it so all the existing hivemind languages minus shadekin empathy are italicized. (The font I picked for empathy was hard to read while italics)
I ran into issues figuring out why modifying vchat.js did not cause changes to the game when the last PR I saw modifying it did nothing else (about may, 2022). Turns out, in september 2022 - minification was done.
This readme instructs developers to do so to avoid future confusion and explains how.
I also made a note about keeping ss13styles.css sync'd with stylesheet.dm
Adds the ability to remotely toggle Remote LOOC in VChat tabs, making it not show up except in Main and tabs you have it enabled.
This requires decoupling from OOC, which was done in the previous commit.
Also removes superfluous "vorestation" or "chompstation edit" comments
For whatever reason, that I could not figure out, span class looc was defined instead as span class ooc looc.
In the style sheet it looks like ooc created the bolding, looc created the colour.
I modified the style sheet for both normal and vchat to make looc and the new rlooc have their own unique, independent class definitions.
Adds a check to mobs' stat() proc's description/examine handling, checking if our statpanel's background-color is "none" (basically white). This decision was made for reasons stated in the comment.
I also puta comment in vchat.js asking people tampering with it to please keep these two things in sync
Something I've wanted for a good while, the ability to make posts that aren't directly emotes, or emotes that don't start with one's name!
This should allow you to do your "It was a dark and stormy night" kind of posts if you should so desire.
ME USE OLD CHAT
ME NOT LIKE THAT IT WARNS ME THAT VCHAT ISN'T WORKING EVERY TIME WHEN I HAVE THE PREFERENCE FOR IT DISABLED
So, this makes it only warn you about vchat not working if you have vchat enabled.
* Changes the CSS so that regular 'say' and 'me' actions are directly set to black text colour.
* Changes debug info message CSS to also set to black text.
* Adds inverted colours.