Added new functionality to the portable patient stabiliser to prevent a person from dying if their heart is removed whilst attached to the machine, allowing for heart surgery and transplants without killing the patient.
This PR makes the replicant outsider species a whitelist species after an application was made to play one as a crew member.
Added the Gamma Replicant station species, accessible via whitelist only. This species has additional weaknesses (radiation and shock). They have a few unique organs: The crew version of the rage heart can only activate once every 60 minutes (rather than every minute) but lasts for 40 seconds. The mending lungs repair a few organs very very slowly, instead of extremely quickly. The plasma sac generates plasma a little faster without added phoron.
Changed ventcrawl to specifically allow replicants to take underclothes and pocket sized items with them. I've balanced this for replicants only, but could remove the species check if wanted.
Changed alien and resin structures so that they can also be destroyed by replicants (though more slowly than aliens).
Added the user to the whitelist as approved here: https://forum.vore-station.net/viewtopic.php?f=45&t=2448&p=14179#p14179
* [WIP] Lleill Species
* 2nd Commit
Main functions are now complete and tested
* Renables accidentally disabled files
* Added white portal variant
* Added some glamour/whitespace props for mapping
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Update GC from TGStation
* fixes
* Appease linter
* begone custom_items.txt
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Build dependencies at 514
* Asset delivery/GC/515 megapatch
* fix runtime
* Appease integration tests
* More runtime fixes
* Attempting to resolve runtime
* Update spacemanDMM
* icon2html revolution
* icon2html part 2
* fixes
* Attempt to appease linter
* More fixes
* Final fixes (hopefully)
* operator keyword moment
* minor fixes and additions
* undo extra tgui files
* switch to QDEL_IN_STOPPABLE where necessary
* Pain
* GPS runtime
* dropped(null) fix, + chompedit the fixes just incase.
* Fix chat tags
* Update _build_dependencies.sh
* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom
* tweak zoom change
* another registersignal override runtime
* 1
* Revert "1"
This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.
* various qdel ref fixes
* newplayer and observer harddels
* disposalholder logging remove, gargoyle hard del + typo
* retouch atom/movable destroy to be TG-like
* potential edge case ref in manualfollow
* extra following potential ref
* global list refs tweak, new_player undo a thing
* /mob/new_player qdel fixes
* undo some things
* revert atoms/movable/destroy
* revert mind and new_player panel changes
* atoms and atom/movable reversions
* bring back datum/mind and panel fixes
* projectile optimisation
* Reverts useless edits, clothing hood runtime, projectile runtime
I tried a lot of things which do not help, and i reverted a lot of it here.
* a few more reversions of useless changes
* Begin getting rid of CHOMPedit comments
* Nuke remaining chompedit comments
* Revert "undo extra tgui files"
This reverts commit f3bdcde8cb.
* fixing oops
* line ending shenanigans
* More GC cleanup
* Optimisations to test/trace projectile, turrets. Tweaks.
Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.
* bad usage of the check_trajectory proc
check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.
* puts legacy globals into GLOB datum for debug use
* fix upport oopsie
* fix
* Move recursive listening to component
* Minor fixes and cleanup
* undo my temp solution
* tweaks + a missed thing
* recursive_move sanity checks and safety cases
* Catch null initialisation cases + fix borg creation
VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.
* circular inventory check, make checks better
* better handling of safety reset cases
* Add logging to safety checks
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Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
Also stops processing blood loss at 2.1. This allows the mob to regenerate some blood without losing any more, but I doubt anyone would farm a human mob for blood at a rate of 0.1 per multiple ticks. 2.1 is defined as a preprocessor #define to make it easier to sync stuff and avoid magic numbers.
The fallback essentially follows the same procedures as a staff member would do to fix this issue: creates blood, sets their blood volume at species amount if wrong, fixes datums around blood. It logs failures and occurances.
Mob size affects how much blood you should lose, by default 1 (20/20). However, in cases this is not true (non-medium mobs), this can lead to overflow of blood taken as this scaling happens AFTER we ensure amt is not greater than whatever it takes to get 1 blood.
This should safeguard against that.
Fixes https://github.com/VOREStation/VOREStation/issues/14817
remove_reagent has no sanitization for making sure the person has at least 1 u of blood remaining, and is therefore unsafe to use.
This commit changes all human remove_reagent("blood", amt) calls with remove_blood(amt).
This should prevent blood disappearing from internal bleeding or dragging someone while they're down or from drawing blood from them and so forth.
Not all cases of remove_reagent("blood", amt) were changed, as some act on organs or other reagent containers not part of a human mob or because it's set_species
Added a white variant of the Zeng-Hu prosthetic, named Glacier, that can be properly recoloured.
Tested locally, and it seems to work fine, but this is my first pull request and I recommend giving it a critical eye, just in case I have made any mistakes.