Kashargul
a2c673ab7a
refactors most spans
2024-10-02 21:10:31 +02:00
Kashargul
6cabe9f7e6
Undefines local defines and moves global to __define ( #16028 )
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* first set of defines
* some more
* .
* final defines
* del local define
2024-06-09 17:29:20 +10:00
Novacat
1aa4c73e8d
Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]"
2022-08-27 08:49:56 -04:00
MistakeNot4892
3f9af78f3a
/atom New() => Initialize() [MDB IGNORE]
2021-11-14 03:09:51 -05:00
Aronai Sieyes
41ad584cdf
Fix merge
2021-09-27 14:02:26 -04:00
Atermonera
4fcb034d81
Backports Bay/Neb random map optimizations.
2021-09-21 03:54:50 -04:00
MarinaGryphon
577b986ba6
Convert some bools to TRUE/FALSE instead of 1/0. ( #11100 )
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Co-authored-by: Aronai Sieyes <arokha@arokha.com >
2021-07-16 13:43:25 -04:00
Aronai Sieyes
3058376c99
Makes mineral vars sensible
2021-05-30 19:26:06 -04:00
ShadowLarkens
2e23dcdb49
Speed up mapload significantly
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Co-authored-by: Aronai Sieyes <arokha@arokha.com >
2020-03-19 00:29:24 -04:00
Heroman
1b87b38c4a
More PoIs
2019-04-30 05:39:42 +10:00
killer653
3a2093ef40
Polaris sync
2017-12-21 04:01:07 -05:00
Neerti
3dfa7edb34
Removes Cracked Asteroids from Sif Mountains
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Hackfix but it works fairly well.
2017-11-26 03:57:56 -05:00
Leshana
5ae26332fa
Merge branch 'master' into aro-tether-wip
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# Conflicts:
# code/ZAS/_docs.dm
# code/game/area/areas.dm
# code/game/objects/explosion.dm
# code/modules/holodeck/HolodeckControl.dm
# code/modules/mob/living/say.dm
2017-05-16 00:26:32 -04:00
Arokha Sieyes
3fc249bf8b
Tether 1,8 work
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Adds solar farm to the left of z1
2017-05-04 17:48:21 -04:00
Leshana
44ff1a70c6
Removes the datum pool, as it is not performant.
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* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Eearslya Sleiarion
868413c880
Polaris Sync October 9th ( #633 )
2016-10-09 18:55:29 -04:00
Neerti
393c9899a9
Adds Asteroid Cracks
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Adds a new type of turf, which is a cracked asteroid floor. It is functionally a space tile, which means air can escape through the cracks and into the void. These cracks can be plugged by building a floor over them using rods and tiles. The cracks are generated randomly along with the asteroid whenever a floor is placed, with a 1 in 10 chance of it being a cracked floor.
2016-10-02 06:26:44 -04:00
Zuhayr
f2cc74d588
# This is a combination of 2 commits.
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# The first commit's message is:
Rewriting the mining turfs to reduce worldstart lag.
# This is the 2nd commit message:
Map cleanup.
2015-12-16 15:26:38 +10:30
Zuhayr
b702c81060
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
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Conflicts:
code/game/turfs/simulated/floor_types.dm
2015-08-22 03:57:12 +09:30
Zuhayr
c8baafed2a
Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
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construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
Zuhayr
f6df7df714
Added diona gestalt preset.
2015-08-13 16:59:37 +09:30
Zuhayr
ebe62cefd8
Refactored random map generator system and added several terrain generators.
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Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30