Added a new fear variable and fear overlay. When fear is over 30, you have a chance to make and feel fear related emotes, and your aim gets worse. At fear over 80, you make more emotes and you will sometimes drop your active item.
Added 8 new phobia neutral traits. These traits trigger a build up of fear under certain circumstances. These traits are:
-Patches map-spawn random objects inside loot piles
-Adds counter-clockwise rotation to many objects
-Prevents borers from crashing VR
-Tweaks blood drying to not queue dry timers on mapload
-Prevents adding grabs to crates
-Fixes look up verb when outdoors
-Lets vehicles fall through open space
-Lets the cargo tug dangerously use stairs
-Fixes med/sec bot runtimes
-Fixes TECH_MAGNETS incorrect define
-Fixes damage/stumblevore procing every step when riding taurs/borgs while confused
* [WIP] Lleill Species - Part 2
This PR is primarily to bring the lleill species to a point where players could reasonably request to play as them, having some semblance.
* Major update
Includes breathing changes to the Lleill, Two new glamour items to spawn (a flavoured nudity permit and a gasmask that supplies infinite air for outdoor gimmicks), 2 new tails, 2 new ears and a bunch of fixes.
* Added alchemy ability
* Mega Nukies
Added a variety of Nukies called Mega Nukies that can only rarely be found in maintenance loot. These super caffeinated drinks come with a warning label about health hazards and may have the following effects:
The ability to see in the dark perfectly, with a small risk to your eyes.
Good healing of brute and burn damage at the risk of damaging your heart.
Putting you to sleep until you've processed all of it.
Repairing your NIF and filling you up, but confuses you if you don't have a NIF installed!
Hyperzine speed, way less addictive but may cause modest burns!
Gets you real high.
Slowly shrinks you.
Slowly grows you.
* Unique colours
* first set of UIs
* next set of UIs
* common interfaces
* .
* some more
* .
* communicator
* bundles
* appearanceChanger
* naming.
* rdconsole
* just somet small
* .
* some more simple UIs
* even more UIs
* Cloning & ColorMate
* next set
* few more UIs
* .
* DNAModifier
* some more
* next set
* next set of UIs
* tabs.
* body scanner & Body Designer
* few more
* bundle
* .
* ChemMaster and type promises
* some more UIs
* Ports Venom Bite from Rogue Star
And adds a few extras
Venomous bite trait is Feature Complete. (Bulk of code was ported from Rogue Star.)
Additions:
Added a 'Chemical Refresher' button that tells you each chem and what it does.
Added all the gender TF chems to the bite.
Added Stoxin to the list of injectable chems.
Added three new chems: 'Rainbow Toxin' 'Paralysis Toxin' and 'Pain Enzyme'.
Rainbow toxin: Makes you druggy like ambrosia, without the stuttering/vomiting/random walking.
Paralysis Toxin: Does exactly what it says on the tin.
Pain Enzyme: Acts as a reverse numbing enzyme. Pain is AMPLIFIED by 200. One bite and you're going to be whimpering on the floor.
* that isn't warmth :3
* whoops typo
* A few bugfixes
* Descriptions!
* Allows biting synths
Added various things for the upcoming facility event, including keycards that can be used for any event.
Fixed a crypt drake sprite that had a white background.
* [WIP] Entrepreneur Expansion
Added a whole range of unique items and load outs to each entrepreneur alt-title.
Intending to give them some station location too.
* Completes outfit expansion
* Food Preferences
Ported from roguestar, originally made by VerySoft: https://github.com/TS-Rogue-Star/Rogue-Star/pull/37
Numbers have been tweaked, and the bonus significantly lowered.
Added new neutral traits: Food Preferences.
Foods with the relevant allergens present will give you bonus nutrition, approximately a 25% boost on most foods that I tested.
Only one of these traits can be taken at a time.
* stuff
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Update GC from TGStation
* fixes
* Appease linter
* begone custom_items.txt
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Build dependencies at 514
* Asset delivery/GC/515 megapatch
* fix runtime
* Appease integration tests
* More runtime fixes
* Attempting to resolve runtime
* Update spacemanDMM
* icon2html revolution
* icon2html part 2
* fixes
* Attempt to appease linter
* More fixes
* Final fixes (hopefully)
* operator keyword moment
* minor fixes and additions
* undo extra tgui files
* switch to QDEL_IN_STOPPABLE where necessary
* Pain
* GPS runtime
* dropped(null) fix, + chompedit the fixes just incase.
* Fix chat tags
* Update _build_dependencies.sh
* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom
* tweak zoom change
* another registersignal override runtime
* 1
* Revert "1"
This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.
* various qdel ref fixes
* newplayer and observer harddels
* disposalholder logging remove, gargoyle hard del + typo
* retouch atom/movable destroy to be TG-like
* potential edge case ref in manualfollow
* extra following potential ref
* global list refs tweak, new_player undo a thing
* /mob/new_player qdel fixes
* undo some things
* revert atoms/movable/destroy
* revert mind and new_player panel changes
* atoms and atom/movable reversions
* bring back datum/mind and panel fixes
* projectile optimisation
* Reverts useless edits, clothing hood runtime, projectile runtime
I tried a lot of things which do not help, and i reverted a lot of it here.
* a few more reversions of useless changes
* Begin getting rid of CHOMPedit comments
* Nuke remaining chompedit comments
* Revert "undo extra tgui files"
This reverts commit f3bdcde8cb.
* fixing oops
* line ending shenanigans
* More GC cleanup
* Optimisations to test/trace projectile, turrets. Tweaks.
Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.
* bad usage of the check_trajectory proc
check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.
* puts legacy globals into GLOB datum for debug use
* fix upport oopsie
* fix
* Move recursive listening to component
* Minor fixes and cleanup
* undo my temp solution
* tweaks + a missed thing
* recursive_move sanity checks and safety cases
* Catch null initialisation cases + fix borg creation
VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.
* circular inventory check, make checks better
* better handling of safety reset cases
* Add logging to safety checks
---------
Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d844.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d.
* Attempt to normalize example.yml (and another file I guess)
* Try again
Added a set of new Nukie energy drinks, each with their own reagent that causes jitters after 30u.
Also added a Nukie vending machine to find these drinks in!
Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it.
Added a selection of fantasy props.
Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map.
Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created.
Added a new reagent that polymorphs the drinker into a random creature.
Added a chest version of crates.
Added wooden wall lockers.
Added random spawners for fantasy items, potions, ingredients and bases for mapping.
Added hedge and wooden fences.
Added an old fashioned resprite of the oven.
Added a cooking pot resprite of the microwave.
Added wall torches.
Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser.
Added a wooden tub bath.
Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.