-> Timestamps have been simple added as prefix in front of the entire message, having the classifying <span class="..."> behind it what prevented message filtering. So instead of adding it in front, we are inserting it with a regex replace after the first <span...>
-> Underlining breaks fromatting. This issue happens as _ is used as a character in labels. It never should be used in labels as it's a marking character being parsed. Using it in a label causes the label to partially be parsed and therefore the message breaks. I've removed the underline in "emote_sublte" to at least have that working again. But likely all labels should be reworked to no longer use underlines.
-> Known issue: Absorb messages are not having timestamps. The way absorb messages are implemented prevents the current "client.prefs.chat_timestamp" from being used as it would rely to the speaking client to have it enabled. I haven't looked enough into to code, but if there's a way, it might be best to move the entire timestapmping to the code/modules/vchat/vchat_client.dm using a regex to insert them behing the classifying span.
-> Slightly brigther green for the general radio comms in dark mode to make it easier readable on some screens.
-> Added a filter function for Psay and Pme messages to no longer have them under unsorted messages to easily integrated them into a scene tab.
Adds the ability to remotely toggle Remote LOOC in VChat tabs, making it not show up except in Main and tabs you have it enabled.
This requires decoupling from OOC, which was done in the previous commit.
Also removes superfluous "vorestation" or "chompstation edit" comments
Adds a check to mobs' stat() proc's description/examine handling, checking if our statpanel's background-color is "none" (basically white). This decision was made for reasons stated in the comment.
I also puta comment in vchat.js asking people tampering with it to please keep these two things in sync
- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.
Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin