Commit Graph

2619 Commits

Author SHA1 Message Date
Guti
aa14f1fbcc Vore preference helpers (#18656)
* Procs

* Pref checks

* Snack eat changes

* Fix
2025-10-30 23:26:10 -04:00
Reo Lozzot
ceb33e3e7d Soakn't (#18647)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-27 02:58:37 -04:00
Cameron Lennox
231bef4865 Cotton bedfix (#18695)
* bedfixz

* Makes them cloth as well
2025-10-26 18:35:15 -04:00
Ryumi
26d5811d05 Big Fucking Shelter Capsule Update... TWO!!! (#18634)
* adds alt luxury capsule

* adds even MORE capsules

* Better privacy features for pre-existing pods

* adds triple casino deck to recroom

* Makes Theta a bit better

* MORE PODS RAHHH

* Makes polarized windows block light when tinted

* ehhh nvm to this one

* Adds shelter deploy preview on capsule activation

* organizes shelter maps into size-based subfolders

* Shows where shelter doors will be in capsule preview

* adds capsules to vendors/lathes + vendor price adjustment

* wait that wasn't gonna be able to toggle the door bolts lol

* oops, thank you integration test for catching that

* fixes edge-case bug where capsules could deploy beyond the edges of the map

* fixes comment wording oops

* wait oops messed up the door locations here

* Adds luxury features to more pre-existing pods

* Wait oops that should be using the lux cabin windows

* adds door indicators to tesla capsule too cuz why not

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-26 17:29:09 -04:00
Ryumi
d395f4ab65 Adds a new redgate map: The Casino Canal (#18587)
* starts da map

* starting to shape up I think?

* moar edits

* we got lots more stuff now

* we got dorms now :)

* moar doarm and PRIVATE GAME ROOMS WOAG

* adds chip machine

* tidy dis up

* oops

* pretties up private game rooms a bit

* ok now the chip dispenser works

* Adds resleeving stuff

* Adds pixel-displaced children of punlic paintings

* mmmmmm maint stuff

* adds VIP rooms and more maint stuff

* that's a lotta shit made woooo

* its almost... done... (the main building is anyway)

* Let's get this bih to actually load

* And let's get some proper areas separating indoor and outdoor

* Makes casino hall turfs actually render as intended

* WE HAVE AREAS NOW

* don't need this big ol file any more

* MOSTLY finishes the mai nbuilding

* finally finishes the main building (for now)

* does some exterior stuff but now it's crashing WHY

* oops

* adds subvariant of floodlight that starts turned on

* adds areas for well, secret areas

* TOO MUCH new shit

* Does a silly thing to make properly underwater cave turfs

* adds "open" underwater turfs that are functionally transparent divable turfs

* more funny secrets

* Makes open water turfs show a darker view underneath for visual clarity

* okay I think it might be done now

* makes indoor water effect look a bit nicer

* I ALMOST FORGOT

* engoodens code surrounding multiple auto-resleevers existing

* FUCK

* DOUBLE FUCK

* Lets things with GLASSPASS move through TGMC widnows

* actually it makes more sense for the TF gun to be here

* Makes 🏴‍☠️ secret a bit nicer

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-25 00:30:41 +02:00
Guti
2177b7e28c Adds a Bluespace Connection component (#18629)
* Bluespace lockers yay

* Bit more restrictive

* Fix + Text addition

* Cratefix

* BS Locker Landmark

* .

* COMSIG_ATOM_HITBY

* No Effect

* Update code/datums/components/structures/bluespace_connection.dm

* Update code/datums/components/structures/bluespace_connection.dm

* Update code/datums/components/structures/bluespace_connection.dm

* Update code/datums/components/structures/bluespace_connection.dm

* Update code/datums/components/structures/bluespace_connection.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-24 00:38:02 -04:00
Olive
777ffee3e9 various changes (#18674) 2025-10-21 21:48:06 -04:00
Kashargul
81c5ea34c2 Fix ghost role free slot spawns (#18653)
* cameron, stop breaking shit while I'm on a business trip

* .

* legacy var

* -

* .

* clean that up

* ,

* Fixes

* oops

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-10-19 04:27:41 +02:00
Killian
190119a88d Unified Ghost Hole (#18608)
* unified hole

* unified hole grammar pass, event replacement, and redgate variant

* unified hole grammar pass, event replacement, and redgate variant

* unified ghost hole

* unified ghost hole

* unified ghost holes

* Update vorestation.dme

* Update unified_ghost_hole.dm

corrected logging

* Update unified_ghost_hole.dm

aaaaa typo. also some general message phrasing tweaks.

* Update unified_ghost_hole.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-16 23:21:07 -04:00
Guti
8a1a482c2b Removes Gender (#18628)
* Removes Gender

* Adds herm back
2025-10-14 18:34:35 -07:00
Will
53a1373611 fix some remote view component desyncs and crashes (#18627)
* fix some crashes

* lets clean this all up

* trymove

* the rest

* Revert "the rest"

This reverts commit a2076cbfb0.

* Revert "trymove"

This reverts commit f63e3c822f.

* Revert "lets clean this all up"

This reverts commit c590eef512.

* lets keep this in scope

* admin stuff

* this too

* fix

* this needs to be forceMoved

* Revert "this needs to be forceMoved"

This reverts commit d24f883699.

* stardog mouth fix and qdel
2025-10-14 06:35:57 -07:00
Will
2194b87de0 Fixing client eye (#18577)
* signal foundation

* reset_perspective implemented

* you too

* setting mob

* no

* fix

* tweak

* remote view element

* these too

* use element

* cleanup more manual code

* fix element

* mutation signal

* handle being dropped from holders, and fix pai hud

* handle qdel

* it's a component now

* ugly holder fix

* another fix

* follow view target

* item remote view

* doc update

* unneeded

* this needs a recode to work better

* many fixes

* these are all unneeded

* almost working viewerlist remotes

* this uses component too

* this needs to die to it's item

* don't allow spamming tgui menus

* tg style args

* fixing behaviors

* fuk

* working view release from holders

* only final matters

* comment order and disposal fix

* cryotube loc fix

* no mob should reset its view every life tick

* major improvements

* still forbid z level change even if we allow moving

* this too

* don't doubledip

* qdel on self is unneeded

* wipe remote views on logout

* vore bellies need to manually clear views

* fixAI hud

* belly release fixes

* cannot use binoculars in a vore belly

* pai card can be picked up and dropped correctly

* ventcrawl fix and distracted fix

* this is better

* forcemove

* vr console fix

* use flag for this

* belly stuff

* various cleanups

* oops

* fixes statue spell

* unneeded perspective clear

* automatic instead

* continued cleanup

* that was dumb

* needed

* none of this works

* are these even needed

* lets lock down to these

* lets try to make this work

* extremely close to working

* needs to solve final pai issues

* mob eye change signal

* Revert "mob eye change signal"

This reverts commit eedd5da934.

* significant progress

* safety

* expected to be not null

* likely not needed

* don't spam component changes

* endview on logout

* accessors

* egg fixing

* Revert "egg fixing"

This reverts commit 6a54049c69.

* getting closer

* even closer

* needs type

* close...

* extremely close to working

* fixing pai stuff

* this too

* promising fixes

* docs

* this is recursive move's responsibility tbh

* unneeded now

* oops

* better decouple

* topmost check

* cleanup

* holder released from egg fix

* pai fix for reset view

* debug info

* some better pai ejection code

* better way

* unneeded

* needs to be null

* better vision restore

* use correct handling

* no longer needed

* required

* handle decouple on mecha too

* name clarity

* do not allow double dipping zoom items

* ethereal jaunt needs a full cleanup later

* fix blackscreen flicker

* remove set machine from pda

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-12 22:18:08 -04:00
Will
12b13d6b24 Modernizing doors (#18511)
* the agony begins

* fixes

* signaling

* removed remaining attempt_vr

* corrected behaviors

* keep the history

* oop

* wording

* filter for intent here

* oop

* no harm in these either

* Update code/_onclick/item_attack.dm

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Get rid of old procs

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-23 16:41:15 -04:00
Olive
891640fc88 various map related features (#18510)
* various map related features

* add icons

* tick da file

* adds no docking codes var

* cetus plaques

* switch to weakref

* annihilate single letter refs and such

* fixes after testing

* reverse an oopsy

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-22 05:50:46 -04:00
Kashargul
45bd1930ec obj screen to atom movable screen (#18434)
* obj screen to atom movable screen

* .
2025-09-22 00:31:30 +02:00
Will
581269439d forcemove (#18528) 2025-09-18 19:54:39 -04:00
ShadowLarkens
a1322afa05 Port /datum/status_effect and convert wetness and fire stacks to it (#18180)
* Port /datum/status_effect system

* Port fire stacks to status_effects

* Fixes and adjustments to wetness

* One last little thing

* Fixes these compile errors

A few things on the backend got updated...Adjusts them here.

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-17 01:50:37 -04:00
nesquik
2accc38ab1 Fix resin doors not being breakable (#18495)
* Fix resin doors not being breakable

* Update simple_doors.dm
2025-09-16 15:06:17 +02:00
Kashargul
fa37803797 barricade breakthrough (#18474)
* barricade breakthrough

* fire deals more
2025-09-14 23:09:20 -04:00
Will
22ffba8354 Rotatable Atom Element (#18440)
* initial work

* a much better way of doing this

* these are needed

* minimize change

* nope

* missing elements

* whitespace

* species cases

* reduce pasta in ghosts

* more small fixes

* fixes for windows and inventory

* unneeded

* protected

* circulator uses examine

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-14 05:02:26 -04:00
Kashargul
6e3bb1efa0 clean up flags (#18439)
* clean up flags

* wtf?

* pass it

* .

* ...

* .

* .

* fix retrace

* .

* .

* properly build

* eh static

* .

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-14 04:31:35 -04:00
Cameron Lennox
0a2d3a8cf6 Mop do_after multi use
(#18485)

* Mop do_after

Makes mop do after allow multiple uses

* Update mop.dm

* fixes

* Gets rid of these unused vars

* cleanup

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-14 03:05:16 -04:00
Selis
b0f0f4685f JSON Logging Refactor (#18252)
* First pass

* fixes

* more fixes

* num2hex length changes

* pass 2

* fixed warning

* looc log fix

* .

* update tgui

* .

* .

* .

* .

* perttier

* cleanup

* .

* .

* fix token

* no

* .

* .

* .

* ,

* modsay eventsay

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-11 17:28:20 +02:00
Cameron Lennox
d73f6b8dbd Makes uses of do_after sane (#18334)
* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-08 02:25:08 +02:00
Kashargul
19e5523b83 multiple IDs should work (#18422) 2025-09-07 16:23:41 +02:00
Kashargul
b18d87e97f some sleep cleanup (#18381)
* some sleep cleanup

* Tested, make these unique

* Since we're using timers here

* These too

* This too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-07 00:34:18 -04:00
Will
11284ddd1e Methane Atmogas (#18363)
* initial port

* atmolast

* tank icons

* defines for gas names

* oop

* icons

* methane condensing

* tank_vr merge

* old icons too

* tank and safe toxin levels stuff

* doop

* gas condensing toxins

* choking methane

* tank sprites for worn on mob

* atmos tank sign

* SM monitor

* cleanup

* copypasta cleanup

* fixed gas sensor data

* proper sensor

* biome issue

* standardize these

* Update life.dm

* Update life.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-04 20:23:24 -04:00
TheToaster98
9e9fdfe1ff Returns the clear masks. (#18413)
Co-authored-by: Tost <Tost>
2025-09-04 20:09:13 +02:00
Kashargul
fb2d17c073 fix ghost pods (#18404)
* fix ghsot pods

* qdel

* .
2025-09-03 01:02:20 +02:00
Kashargul
e956d13a6b jobs, access and radio to defines (#18297)
* jobs, access and radio to defines

* .

* .

* urg

* .

* .

* finish the radio freqs

* why

* .

* .

* ticker initial

* eh

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-31 01:32:36 +02:00
Kashargul
fac274e5f9 sane stacks (#18342)
* sane stacks

* .

* .

* .

* -

* clean that up

* .

* .

* fix chat scaling

* readd cords

* .

* guh

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-30 00:57:26 +02:00
Cameron Lennox
f10117777d sleeps (#18335) 2025-08-29 14:36:26 +02:00
Kashargul
6f1d6c524d Simple mob port [IDB IGNORE] (#18236)
* first adjustements

* few more

* construct

* next

* next set

* next

* next

* next

* next

* next

* .

* last non modular set

* make it compile

* .

* .

* change that

* synx

* teamush

* override fix

* TEAMUSH

* adds organ sell element

* adds pick color

* get rid of these chompcomments

* removes chomp comments

* Update gaslamp_vr.dm

* zipgun

* zip and synx

* fixes synx

* Update topic.dm

* move the trash verbs

* .

* .

* .

* port

* Update rakshasa_trap.dm

* Update slug.dm

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-22 17:24:51 -04:00
Cameron Lennox
b3fb00d70d Refactors do_after w/ TG's do_after (#18282)
* part1

* keeps range ability

* no cog vore
2025-08-22 00:21:14 +02:00
Cameron Lennox
fd0a7cfffd Fixes map issues found in #18285 [MDB IGNORE] [IDB IGNORE] (#18289)
* Fixes Hybridshuttle

* Update aro2.dmm

* Update aro.dmm

* Update aro3.dmm

* Update lunaship.dmm

* Tether surface1

* Tether Centcomm

* tether misc

* otieshelter

* methlab

* drgn and otie

* derelectengine

* drgnplateu

* old_teleporter

* tinycarrier

* ship_mining_drone

* Dhael

* dojo

* skipjack

* example_sector

* exmple_sector2

* v5_outpost

* tether_wild_surface

* wild_temple

* Update tether_wild-crash-alt.dmm

* wild-crash

* Update gb-z2.dmm

* GB

* Update ship_centcom.dmm

* Update stellar_delight1.dmm

* Zoo

* Update zoo_b.dmm

* Update innland.dmm

* dungeon

* cybercity

* train.dmm

* Fixup maps in TGM format

716c939e8e: maps/gateway_vr/zoo.dmm
716c939e8e: maps/submaps/pois_vr/debris_field/ship_mining_drone.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* fixup

* fix these

* Incorporate this

* Update this
2025-08-22 00:18:08 +02:00
Cameron Lennox
37779acf01 Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage

* thiiis

* moves damtype to /obj/item

* throwing

* Move vars moved

* matter as well

Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials

* Update floor_light.dm

* exploitable

* this can be moved up...

* move persist to /item

you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.

* gets rid of being_used

I added this for xenoarch, that was a mistake

* move these

* move these to the base file

* Makes floorlight autolathe recipe not shit

* Update floor_light.dm

* Update floor_light.dm

* Mechs no longer gib when hitting things

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-21 23:08:10 +02:00
Will
4f9ccef5e3 Various sofa-like chair icon fixes [IDB IGNORE] (#18268)
* fixes some sofas

* dmi stuff

* Adds them here

* these too

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-08-19 23:50:01 -04:00
Cameron Lennox
9856c64443 Clothing fallback (#18258)
* Clothing fallback

Makes clothing have a fallback in the event of a custom species file not having the appropriate icon state.

* some logging

* testing

* swap all unit tests to use icon_exists

* Update poster_tests.dm

* Update clothing_tests.dm

* Update cosmetic_tests.dm

* Update robot_tests.dm

* whoop

* upgrades people, upgrades

* port these

* Update _atom.dm

* adjust all these

* Update clothing.dm

* TRUEFALSE
2025-08-19 20:42:42 -04:00
Will
71381b3535 Crates Handle Directional Lights Better (#18280)
* crates handle lights better

* clarity
2025-08-18 10:28:10 +02:00
Cameron Lennox
0e24446f12 Icon Fixup [IDB IGNORE] (#18284)
* Begin the sprite consolidation

* med stand

* Library

* kitchen cart

* hydroponics

* Delete hydroponics_machines_vr.dmi

* furniture

* unused computer

* food

* fitness

* fixes the eggs

* Decals

* Drinks, Devices, and Drakie

* Cryogenic2

* combines

* chemical

* card new

* cards

* bereaucracy

* Xenoarch

* compile

* virology

* vehicles

* toys

* Surgery

* stationobjs

* clean these up

* gets rid of some dupes

* bye

* how did that get there

* Unused

* Gets rid of unused ninja dupe file

* Move all these old doors

* this too

* get rid of dupes

* Update airlock_angled_bay.dm

* fixes the map with a prop

* map fixes
2025-08-17 19:09:57 -04:00
Cameron Lennox
a0e66075a6 Refactors vore code to allow for instant-vore that does not sleep (#18219)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-16 02:54:27 +02:00
Cameron Lennox
0050cb8509 Fixes runtimes (#18260)
* Fixes cshift clown runtime

* Fixes girder runtime

Makes the do_after exclusive. Spam-clicking would result in runtimes

* Fixes MMI defibbing

* fixes wrong type runtime

* Disposal qdel check

Also upports the /hitby act.

* Fixes energy source runtime & upports helpers

* interaction info runtime

* this is better
2025-08-15 11:09:41 +02:00
Kashargul
9685826f7f some more grep checks (#18249)
* some more grep checks

* .

* dependency up

* fix dels

* clean up qdel macros
2025-08-14 14:24:49 +02:00
Selis
f4bf017921 Unit Test rework & Master/Ticker update (#17912)
* Unit Test rework & Master/Ticker update

* Fixes and working unit testing

* Fixes

* Test fixes and FA update

* Fixed runtimes

* Radio subsystem

* move that glob wherever later

* ident

* CIBUILDING compile option

* Fixed runtimes

* Some changes to the workflow

* CI Split

* More split

* Pathing

* Linters and Annotators

* ci dir fix

* Missing undef fixed

* Enable grep checks

* More test conversions

* More split

* Correct file

* Removes unneeded inputs

* oop

* More dependency changes

* More conversions

* Conversion fixes

* Fixes

* Some assert fixes

* Corrects start gate

* Converted some README.dms to README.mds

* Removes duplicate proc

* Removes unused defines

* Example configs

* fix dll access viol by double calling

* Post-rebase fixes

* Cleans up names global list

* Undef restart counter

* More code/game/ cleanup

* Statpanel update

* Skybox

* add

* Fix ticker

* Roundend fix

* Persistence dependency update

* Reordering

* Reordering

* Reordering

* Initstage fix

* .

* .

* Reorder

* Reorder

* Circle

* Mobs

* Air

* Test fix

* CI Script Fix

* Configs

* More ticker stuff

* This is now in 'reboot world'

* Restart world announcements

* no glob in PreInit

* to define

* Update

* Removed old include

* Make this file normal again

* moved

* test

* shared unit testing objects

* Updates batched_spritesheets and universal_icon

* .

* job data debug

* rm that

* init order

* show us

* .

* i wonder

* .

* .

* urg

* do we not have a job ID?

* .

* rm sleep for now

* updated rust-g linux binaries

* binaries update 2

* binaries update 3

* testing something

* change that

* test something

* .

* .

* .

* locavar

* test

* move that

* .

* debug

* don't run this test

* strack trace it

* cleaner

* .

* .

* cras again

* also comment this out

* return to official rust g

* Update robot_icons.dm

* monitor the generation

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-10 01:37:23 +02:00
Will
3864dee9c5 upport petcubes (#18166)
* petcubes

* fixes
2025-08-09 07:54:52 -04:00
ShadowLarkens
ab48dd459c Mothroaches <3 (#18169) 2025-08-07 06:03:44 -04:00
Will
221bc2f2da fence fixes (#18167) 2025-08-05 17:05:50 +02:00
Will
4ba581a0ab cow hoses (#18139)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-04 21:33:16 -04:00
SatinIsle
2c3db02577 A few mapping glamour objects (#18141)
Added a preset for glamour doors, tables and racks, for mapping purposes.
2025-08-05 00:24:47 +02:00
Kashargul
39a0bcd60e Encode changes (#18052)
* change encode

* guhh

* .

* .

* .

* Update code/game/antagonist/antagonist_objectives.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/clothing/spacesuits/rig/modules/specific/voice.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/news/new_newspaper.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/admin/DB ban/functions.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/tgui/modules/communications.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

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Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-05 00:19:22 +02:00