Commit Graph

220 Commits

Author SHA1 Message Date
PsiOmega
24fe95933e Area/Camera network refactor - Part 3
Renames areas for more logical order in alarm consoles and other locations.
Begins dividing the cameras into separate networks instead of being dumped into SS13. Changes c-tags to ensure related cameras are sorted together.
Engineering/Outpost/Solars updated this run.

Also includes:
Fixes #8727.
2015-04-10 15:17:05 +02:00
PsiOmega
b52e3168c2 Area/Camera network refactor - Part 2
Renames areas for more logical order in alarm consoles and other locations.
Begins dividing the cameras into separate networks instead of being dumped into SS13. Changes c-tags to ensure related cameras are sorted together.
Civilian West (vacant office, cargo, primary tool storage, etc., main hallways excluded) updated this run.

Also includes:
All staff offices, including QM's, now have a privacy mode and door buttons.
2015-04-08 13:20:22 +02:00
PsiOmega
e6cd517f47 Area/Camera network cleanup - Part 1
Renames areas for more logical order in alarm consoles and other locations.
Begins dividing the cameras into separate networks instead of being dumped into SS13. Changes c-tags to ensure related cameras are sorted together.
Security updated first.

The AI jump-to-network command now offers a sorted list as well as quick selection (using the chat bar).
2015-04-01 13:12:36 +02:00
Zuhayr
8d698f0c06 First pass on making heist a pirate mode (human based) 2015-03-21 11:13:05 +10:30
Ravensdale
2201ab21d4 Makes radiation shielded an area flag 2015-03-17 18:54:45 -07:00
PsiOmega
ce30b00287 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/setup.dm
	icons/mob/items_righthand.dmi
	maps/exodus-1.dmm
	maps/exodus-5.dmm
2015-03-13 09:23:26 +01:00
PsiOmega
baed39c263 Attempts to fix persistent station alarms. Makes wardrobes solid. 2015-03-09 20:55:05 +01:00
Atlantiscze
488c25ae73 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into outpost-power 2015-02-24 13:09:05 +01:00
PsiOmega
f510c38d22 Alarm centralization completion
Atmosphere alarms now handled centrally.
2015-02-23 15:11:13 +01:00
PsiOmega
a2cd104cc9 Alarm centralization completion
Fire alarms now handled centrally.
2015-02-23 13:28:19 +01:00
PsiOmega
93b049e7a6 Alarm centralization completion
Ensures the master area is always used, to avoid issues caused by dynamic lightning which splits areas into sub-areas.
Power alarms now handled centrally.
2015-02-23 11:23:23 +01:00
Atlantiscze
9805052920 Adds suggestions from Github 2015-02-20 12:36:29 +01:00
PsiOmega
2e9c266a2f Basic main structure for centralized alarm handling. 2015-02-17 08:34:26 +01:00
Atlantiscze
a94bad9171 Construction Outpost Accessibility
- Adds pressurised room with teleporter and cycling airlock to construction outpost. It contains some resources and tools useful for construction purposes. Outpost also has two PACMANs and PSU which may be used to power the outpost until you can get normal power generation online. PSU starts discharged and has to be charged with PACMANs before use. APC in the area is turned off and unlocked, to ensure anyone who would accidentally teleport there has ability to turn it on and teleport back to station.
- Also fixes atmosphere related bug on new engineering outpost. Relay room had wrong floor tiles causing temperature and air composition oddities.
2015-02-11 07:18:58 +01:00
Atlantiscze
12be20ed73 Mapping changes preparation
- Adds Red and Blue simple pipes for mapping use.
- Adds empty CO2 PH and N2O canisters for mapping use.
- Reworks asteroid outpost areas. Old areas kept in separate file for downstream compatibility
- Modifies engineering shuttle to work with next commit.
- SMESs no longer have to be charged above certain level (~5%?) to actually begin outputting power.
- Fixes SMES related bug caused by previous commit
2015-02-09 18:53:02 +01:00
Ravensdale
fcb2770004 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into mapSanity 2015-02-04 05:15:23 -08:00
RavingManiac
38d62a278a Holodeck code moved to modules, holo-object code put in separate file. Holodeck expanded from 5x10 to 10x10. Holodeck areas updated accordingly. Holodeck courtroom added. Holodeck gravity can now be toggled. Reduced stun-time from gravity turning on. Changed the thunk() message a bit. Window-doors can now be deleted silently.
Changelog updated.
2015-02-04 20:05:43 +08:00
Ravensdale
2e275d7e5e Area cleanup part 1: Engineering Department 2015-02-03 14:50:11 -08:00
mwerezak
849e968924 ERT adjustment and fixes
Removes the mounted laser cannon from the ERT hardsuits and instead
provides a single cannon for the team.
Moves the sidearms out to the other ert stations to make it more clear
that they may be used by other ERT roles.
Fixes rechargers now working in Centcom areas.
2015-01-28 13:11:04 -05:00
PsiOmega
4a68f6097d Fixes #7743.
Makes syndicate and vox shuttle areas radiation safe.
2015-01-11 11:28:24 +01:00
Atlantiscze
71cb87b423 Substation Remap 1
- Remaps Medical, Research and Civilian West substations completed. Medical Research substation split into two rooms.
- Minor changes at Security substation (adds 2nd door to avoid wiring under doors)
- TODO: Remap all remaining substations
2014-12-16 10:31:37 +01:00
PsiOmega
cf78fe903b Merge remote-tracking branch 'upstream/dev-freeze' into dev 2014-12-12 09:04:09 +01:00
mwerezak
6d3ab9ea46 Fixes #7354 2014-12-11 00:41:44 -05:00
mwerezak
51bbd6e0da Merge remote-tracking branch 'upstream/dev' into holospace 2014-12-05 21:29:50 -05:00
mwerezak
6a2ceeb4af Allows floating in the space holodeck scene 2014-12-03 12:55:51 -05:00
PsiOmega
c936e2bb4f Bed and mercenary shuttle refactoring.
Re-arranges the dormitory bedrooms again. Slightly fewer beds, slightly more maintenance.
Re-shapes the mercenary shuttle airlock and docking points to restore the cabin compartment shape.
Gives the xeno/viro some raison d'être until a something more can be done about it.
2014-12-01 22:31:31 +01:00
Atlantiscze
0fda5bf9b8 Nukeops shuttle docking
- Nukeops (or newly mercenaries) can now dock with the station. Two locations are available, maintenance between virology and xenobiology and arrivals.
- You always have to hack in or be let in. The door won't open on it's own. This is intentional as the shuttle is considered unrecognised by station's docking system. AI or anyone else can open the doors for you if needed.
- Also fixes bug which broke the shuttle console, since someone who was renaming nukeops to mercenaries forgot to change one line in antagonist.dm
2014-11-29 03:51:45 +01:00
PsiOmega
ffbbf2b858 Merge remote-tracking branch 'upstream/dev' into APC
Conflicts:
	code/ATMOSPHERICS/components/unary/heat_source.dm
2014-11-16 10:38:01 +01:00
PsiOmega
9096b74f54 Silent Alarms
Attempt to fix the issue where air alarms with disabled alarm reporting still notified the monitoring consoles.
2014-11-14 15:11:27 +01:00
PsiOmega
0468f12e91 Merge remote-tracking branch 'upstream/dev' into APC
Conflicts:
	code/game/gamemodes/events/power_failure.dm
	code/modules/power/smes.dm
2014-11-11 14:13:02 +01:00
PsiOmega
7809b7143a Medbay Areas
Breaks the medbay hallway down into smaller areas.
Reduces the headache caused by breaches.
2014-11-08 21:51:23 +01:00
Chinsky
ed8963eb2a Merge pull request #6876 from PsiOmegaDelta/Jukebox
Area-based Jukebox
2014-11-05 09:24:09 +03:00
PsiOmega
955b64e0a5 Merge remote-tracking branch 'upstream/dev' into APC. Updates map with new SMES variable names. 2014-11-03 12:51:01 +01:00
PsiOmega
19b157db10 More Mapping
Fixes #6913.
Splits the arrival section up into sub-areas to reduce the need of crew rescue.
Makes catwalks act as plating instead of floor.
Misc. changes.
2014-11-01 19:20:34 +01:00
Chinsky
7c284141b8 Merge pull request #6891 from PsiOmegaDelta/Z
Multi Z-Level Compatibility
2014-11-01 02:18:23 +03:00
PsiOmega
bf1e6af508 Z-Level Compatibility
Now possible to configure 3 different kind of Z-levels.
Station levels: Which Z-levels the station exists on.
Contact levels: Which Z-levels are typically affected by, for example, Code Red which alters the visual state of fire alarms.
Player levels: Which Z-levels a character can typically reach.
2014-10-30 14:29:56 +01:00
PsiOmega
010929252b The great bed increase.
Increases both the number of beds and cryogenic freezers.
More cables in maintenance.
Restores electricity to the CE's space windows.
2014-10-30 13:10:11 +01:00
PsiOmega
a1c19b78be Ports more of /tg/'s powernet code.
Among other things this fixes a a bug where SMES would draw excess power from the powergrid they were outputting to, rather than drawing from.
2014-10-29 14:01:35 +01:00
PsiOmega
9adb94ff55 Area-based Jukebox
A jukebox which alters the ambient sound in the current area and plays it with 100% probability.
Leaving the area stops the ambient sound.
Entering the area resumes playing the ambient sound.
2014-10-29 08:19:42 +01:00
Chinsky
3839644bd8 Merge pull request #6651 from PsiOmegaDelta/PowerTwo
Ports /tg/'s cable and powernet code
2014-10-26 23:54:31 +03:00
PsiOmega
6a0f92e0e9 Engineering Dormitory redux
Removes the engineering dormitory.
Replaces it with a washroom and a room with previously lost medical supplies (some gauze rolls and ointment) and some of the wardrobes from the now removes dormitory.
Adds more beds to the public dormitory area.
2014-10-25 16:53:16 +02:00
PsiOmega
8e3861141c Merge branch 'dev' into PowerTwo
Conflicts:
	code/modules/power/solar.dm
2014-10-24 13:32:36 +02:00
PsiOmega
3a7066c6c1 Replaces add_load with draw_power. Issue about silly battery handling remains. Fixes the build-error. 2014-10-20 19:18:27 +02:00
Zuhayr
99ff852e46 Removes references to the Syndicate and renames nuclear emergency mode. 2014-10-19 16:05:40 +10:30
PsiOmega
2acd5c22d2 Space icon 2014-10-15 13:08:09 +02:00
PsiOmega
1cabbbf5a6 Master controller no longer annihilate powernets, powernets annihilate themselves.
Some misc. changes.
2014-10-15 09:44:15 +02:00
PsiOmega
36abc43a7a Map alterations. Fixes #6677.
Re-organizes maintenance areas, adds missing air alarms, lights and cameras to substations.
Re-adds a number of suddenly missing power cables, mainly affecting security.
Replaces a few instances of blood on the station with oil. Having round-start blood in secluded areas would get annoying fast..
2014-10-12 12:44:13 +02:00
PsiOmega
e1168271c8 Divides central primary hallway
Divides central primary hallway into 3 area-sub sections, reducing the impact of automatic breach control, etc.
2014-10-03 10:38:39 +02:00
PsiOmega
e9581c823c Fixes the CMO's doors
The CMO's remote door control should now work again.
The CMO's doors are now powered by the ACP in his office.
The command staff now have offices, don't quarters. Felt a bit generous to call them such.
2014-10-02 08:21:08 +02:00
RavingManiac
66527ab763 gravitychange() now makes all affected mobs have the floating animation unless magbooted, etc.
New mob proc Check_Dense_Object() seperated from Process_Spacemove(), checks for adjacent objects or turfs that can be pushed off, also handles magboots on gravity-less floors.
2014-09-30 23:18:04 +08:00