Uses the event cards to plop in some alternative ID card thingies I made a while back. Maybe use for events, maybe people can use for fluff items! I donno, I just like them so I thought I would plop them in.
I should note, that none of these start with any access or ranks set, and you set that up by using the card in your hand, and then using it on the ID you have access set on.
There's some other card sprites in there too for some other stuff but I didn't figure we'd want those set up like this so! They can be used for adminbus or whatever.
* can now add multiple items to rolling papers
* adds blunt wraps and blunts
* un-scuffs the scuffed code
more scuffed up than a wooden middle school gym floor after a dodgeball game
* further optimization
- Trash pile Emags are a lot rarer now.
- Gun Permits are no longer gamma trash pile loot
- You can now find out how many uses are remaining on an emag
- Adds a 'used' variant of emag for adminbus purposes
-The vore release eggs are no longer reskinned lockers, but storage items that can have their contents either dumped or pulled out, but the stuff can't be put back into a cracked shell.
-A live prey in an egg will have the egg scaled according to their size, and they can get out by resisting.
-Also now items can be egged, either one at a time or all at once. The single item eggs are scaled according to the contained item's size class and take the same amount of storage space as the item itself would.
-Full stuff eggs are a little more lenient on the size and weight, basically for the reason that one prey's full outfit could fit in one backpack sized egg rather than going full macro based on the total weight.
-Also there's a whole bunch of new egg type options and some better looking sprites coming.
-Also the new eggs can be picked up and even trash-eaten.
-The old locker eggs still exist in the code and can be spawned should anyone have a need for one.