Commit Graph

3383 Commits

Author SHA1 Message Date
Heroman 13c2dcac9c Removes redundant sprite_stack definitions from ID files 2021-03-26 03:53:02 +10:00
VerySoft 09080b6bc2 Adds alternative ID cards!
Uses the event cards to plop in some alternative ID card thingies I made a while back. Maybe use for events, maybe people can use for fluff items! I donno, I just like them so I thought I would plop them in.

I should note, that none of these start with any access or ranks set, and you set that up by using the card in your hand, and then using it on the ID you have access set on.

There's some other card sprites in there too for some other stuff but I didn't figure we'd want those set up like this so! They can be used for adminbus or whatever.
2021-03-25 07:27:00 -04:00
Heroman f3db65f4f6 coding standards, citadel, use these 2021-03-25 04:38:07 +10:00
Heroman3003 86e723ad36 Merge branch 'master' into idfix3 2021-03-25 04:20:31 +10:00
Heroman3003 07744c3931 un-conflict 2021-03-25 03:07:06 +10:00
Heroman3003 4fe91b1201 un-conflict 2021-03-25 03:06:36 +10:00
Novacat 2604385dcd Update id_stacks.dm 2021-03-24 12:26:29 -04:00
Heroman fc1d4da50b More fixes for god of fixes 2021-03-24 19:16:23 +10:00
Atermonera 28e200ce68 Patches new ID card code 2021-03-24 05:12:10 -04:00
Heroman 79a54de823 Fixes "" 2021-03-24 17:45:17 +10:00
Heroman 5faf57d8e6 Also refactors them all a lil. 2021-03-24 15:47:10 +10:00
Heroman 5ad1c15b98 Fixes Fluff and ITG ID cards 2021-03-24 15:17:45 +10:00
Heroman 8d8000f84d Fixes gold IDs somehow having forgotten the sprites 2021-03-24 06:59:36 +10:00
Heroman 362a5129af Adjusts IDs to match vorestation status quo 2021-03-23 18:02:31 +10:00
Novacat a770ab4f7e Update syndicate_ids.dm 2021-03-22 01:37:43 -04:00
Killian 0ec52d3f20 New ID Card Design 2021-03-21 22:29:44 -04:00
MistakeNot4892 37717fe7b2 Tachikoma tweaks. (#7988)
* Fixes erroneous copypaste in tachikoma join string.

* Nerfs tachikoma speed.

* Nerfs tachikoma armour.

* Added wirecutters and welder to recon platform kit.

* Swaps the explo platform chainsaw to emag item, gives them a machete instead.

* Prevents ghosts from mousedropping crates onto platforms.
2021-03-19 05:04:00 -04:00
BillyBangles 1b3e00be7e Makes custom cigarettes even more custom-ier (#7925)
* can now add multiple items to rolling papers

* adds blunt wraps and blunts

* un-scuffs the scuffed code
more scuffed up than a wooden middle school gym floor after a dodgeball game

* further optimization
2021-03-19 03:22:19 -04:00
Atermonera 20f4ff8384 Added think-tanks. 2021-03-18 04:09:42 -04:00
Unknown 213d383c09 Merge remote-tracking branch 'VOREStation/master' into upstream-merge-7697 2021-03-11 10:01:39 -05:00
Atermonera 13889abe61 Tweaked implant loadout, refactored implant detection. 2021-03-10 14:18:58 -05:00
Atermonera 02d8653734 Merge pull request #7949 from Meghan-Rossi/e-cig
E-cigarette improvements
2021-03-10 13:51:46 -05:00
Unknown 190b805cad this sucks 2021-03-09 15:49:07 -05:00
Novacat 465b3ed92f Merge pull request #9869 from VOREStation/upstream-merge-7921
[MIRROR] Adds a modular armour version of the explorer suit and adds sprites to specialist armour
2021-03-09 15:16:52 -05:00
Atermonera 4db820a2da Fixed/generalized loadout implants. 2021-03-08 02:05:32 -05:00
FenodyreeAv efd319c851 Adds a modular armour version of the explorer suit and adds sprites to specialist armour 2021-03-07 15:37:53 -05:00
Heroman 34e78e477d Removes outdated comments 2021-03-07 06:12:38 +10:00
Heroman 4c67f0a286 Removes advantage macrotaurs have with saddlebag slowdown. 2021-03-07 06:10:57 +10:00
Mechoid f5ade3682c Adds the Restraining Bolt. 2021-02-28 18:04:08 -05:00
Unknown 973f183e37 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2021-02-28 16:16:11 -05:00
Unknown e6db218e71 Merge remote-tracking branch 'VOREStation/master' into upstream-merge-7697 2021-02-28 14:29:46 -05:00
MistakeNot4892 3e804dc799 Sideports a couple of init unit tests from Neb. 2021-02-27 13:05:16 -05:00
H0lySquirr3l c6b757f5f6 Add files via upload 2021-02-23 17:47:38 -06:00
Unknown 2d07f1ac1f Emag Changes
- Trash pile Emags are a lot rarer now.
- Gun Permits are no longer gamma trash pile loot
- You can now find out how many uses are remaining on an emag
- Adds a 'used' variant of emag for adminbus purposes
2021-02-20 13:28:02 -05:00
H0lySquirr3l 80f0de4b9d Update manuals_vr.dm 2021-02-18 19:03:38 -06:00
H0lySquirr3l 7004a93b71 Update manuals_vr.dm 2021-02-18 18:57:44 -06:00
H0lySquirr3l 7f7e867528 Update manuals_vr.dm 2021-02-18 18:56:38 -06:00
H0lySquirr3l a73975ba4b Add files via upload 2021-02-17 13:11:36 -06:00
Aronai Sieyes eee1ce7c04 Don't call attack_self programatically on this 2021-02-17 09:57:31 -05:00
Verkister f0c93910b6 Fixes explorer shield light runtime spam
Hnngh.
2021-02-16 21:49:51 +02:00
Verkister d504a206f7 Fixes malf airtank runtime spam
who needs station exploding tank bombs when an empty tank can bomb the server itself
2021-02-16 01:12:05 +02:00
Schnayy 1bb3113428 Allows custom-selection of posters 2021-02-12 14:43:08 -05:00
Verkister f4442f6080 Merge pull request #9017 from ShadowLarkens/rpd_obtainable
Add Rapid Pipe Dispenser to R&D
2021-02-11 15:27:38 +02:00
H0lySquirr3l e95498cdd3 Add files via upload 2021-02-10 13:27:21 -06:00
Verkister b435e756c9 Makes bellied eggs relay their struggles onto the belly. 2021-02-01 15:13:33 +02:00
Verkister 7b1c399a73 Eggy reworks and fixes 2021-01-29 14:55:17 +02:00
Verkister af25a1b592 New advanced Egg Release mechanics.
-The vore release eggs are no longer reskinned lockers, but storage items that can have their contents either dumped or pulled out, but the stuff can't be put back into a cracked shell.
-A live prey in an egg will have the egg scaled according to their size, and they can get out by resisting.
-Also now items can be egged, either one at a time or all at once. The single item eggs are scaled according to the contained item's size class and take the same amount of storage space as the item itself would.
-Full stuff eggs are a little more lenient on the size and weight, basically for the reason that one prey's full outfit could fit in one backpack sized egg rather than going full macro based on the total weight.
-Also there's a whole bunch of new egg type options and some better looking sprites coming.
-Also the new eggs can be picked up and even trash-eaten.
-The old locker eggs still exist in the code and can be spawned should anyone have a need for one.
2021-01-28 13:34:18 +02:00
Mechoid ea73111f61 Industrial Expansion 2021-01-27 23:30:50 -05:00
Mechoid 02ffbbe79b Gadgets & Gizmos 2021-01-15 01:56:01 -05:00
Mechoid 40a4602d4b Adds a Whip. 2020-12-27 20:56:54 -05:00