Commit Graph

78 Commits

Author SHA1 Message Date
Rykka 9841414da6 Adds Toggles to Revert to Legacy Door Sounds and Enable Department Doors
Self-explanatory.

Adds toggle to go back to the old-school SS13 legacy airlock sounds, including the glass windoor airlock sounds, and a toggle to disable the per-department door sounds, which some found jarring/unrealistic.

If Per-Department sounds are disabled, the department doors will use hall1o/c for open/close respectively, following maintainer-requested behavior for these doors.

This also relocates the following sounds to be inside machines/door for more consistency:
- airlock.ogg
- airlockclose.ogg
- airlockforced.ogg
- airlock_creaking.ogg
- boltsup.ogg
- boltsdown.ogg
- blastdoorclose.ogg
- blastdooropen.ogg
- windowdoor.ogg
2020-08-29 03:04:34 -04:00
Rykka d2fb9a7691 Rebase onto Master for Volume Control Panel, Squash Commits 2020-08-27 19:47:38 -04:00
Rykka 82a8a9487b Hotfix for Ambience Freq Overwriting Ambience Chance on Save
I accidentally had ambience_freq being written to ambience_chance, oops.
2020-08-27 18:16:57 -04:00
Novacat 84f16fecc2 Update 01_ui.dm 2020-08-21 23:32:07 -04:00
Atermonera 325afb857e Adds Repeating Ambience and Ambience Chance Preferences! 2020-08-21 23:30:59 -04:00
ShadowLarkens 7aaa40b62c Beginnings of a global volume control system 2020-08-21 04:42:47 -04:00
Rykka 9690f85ec3 Adds Repeating Ambience and Ambience Chance Preferences!
Adds a Random Ambience Frequency and Ambience Chance Setting under Global, underneath Client FPS. Images here:

![](https://i.imgur.com/381HPGH.png)
![](https://i.imgur.com/tWuff1W.png)
![](https://i.imgur.com/smEtoQ9.png)

Self-explanatory. Random-Ambience-Frequency controls how long before it checks if it can play ambience to you again. Setting it to 0 disables the random re-play of ambience.

Ambience Chance affects the % chance to play ambience to your client. It defaults to 35%, but can be set from 0 to 100 to disable it or always play every time you move into an area or have the Random Ambience check called.
2020-08-13 01:40:23 -04:00
Atermonera 65cfe5f6e3 Implements Status Indicators 2020-07-30 15:30:44 -04:00
ShadowLarkens 2d98903cca Add Fancy and Lock UI options, and fix an issue with fancy TGUI 2020-07-17 22:39:52 -07:00
Atermonera 9a6b5a71f3 Streamline (Facial) Hair & Marking Character Customization, Port color_square to Clean Prefcode 2020-05-30 14:10:54 -04:00
Aronai Sieyes e33c305a9e Add inventory item tooltips 2020-05-14 19:16:40 -04:00
Aronai Sieyes f7609c6aff Makes it a preference 2020-04-17 17:44:05 -04:00
Atermonera 83c1a512e2 Adds pref to toggle vchat without 60s wait for linux users (#6980) 2020-04-12 00:51:57 -04:00
Aronai Sieyes 556ef6acc8 Emote noise toggle 2020-03-26 11:43:26 -04:00
Novacat 194c9f7a63 Merge pull request #6841 from VOREStation/upstream-merge-6818
[MIRROR] Fully Implements R_EVENT for Event Managers
2020-03-15 17:01:36 -04:00
Atermonera 8d2b41ad2c Big Bastard Incidental Sound Port 2020-03-15 14:39:19 -04:00
Atermonera cb8548f5af Fully Implements R_EVENT for Event Managers 2020-03-12 15:01:50 -04:00
Atermonera 89a32f867f Merge pull request #6723 from Heroman3003/placementpref
Creates a preference for precise item placement
2020-02-24 16:10:22 -05:00
Arokha Sieyes 47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Anewbe 1de75f06bf Merge pull request #6548 from Meghan-Rossi/paifix
Fix pAI preferences not loading
2019-11-29 19:49:03 -05:00
Rykka Stormheart c177796c2d Add Sounds to stuff! (Port from VOREStation) 2019-10-29 17:32:08 -04:00
Unknown 6636f1ba37 Conflict Resolution Part 2 2019-03-27 15:51:05 -04:00
Unknown 4e67e1b9ab Conflict Resolution 2019-03-27 04:11:30 -04:00
Anewbe 09b01407e3 Adds Various Sounds, Looping Sound System 2019-03-27 03:55:21 -04:00
Arokha Sieyes b099ac6e4c Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
# Conflicts:
#	code/__defines/holomap.dm
#	code/__defines/mobs.dm
#	code/_helpers/icons.dm
#	code/_helpers/unsorted.dm
#	code/_onclick/hud/hud.dm
#	code/_onclick/item_attack.dm
#	code/controllers/Processes/supply.dm
#	code/controllers/subsystems/planets.dm
#	code/datums/supplypacks/munitions.dm
#	code/datums/supplypacks/science.dm
#	code/datums/supplypacks/security.dm
#	code/datums/supplypacks/supply.dm
#	code/game/area/Space Station 13 areas.dm
#	code/game/atoms_movable.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/jukebox.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/equipment/tools/medical_tools.dm
#	code/game/mecha/equipment/weapons/weapons.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/megaphone.dm
#	code/game/objects/items/poi_items.dm
#	code/game/objects/items/weapons/implants/implantlanguage.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/items/weapons/tools/weldingtool.dm
#	code/game/objects/structures/flora/trees.dm
#	code/game/objects/structures/plasticflaps.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/simulated/wall_attacks.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/assembly/infrared.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/suits/miscellaneous.dm
#	code/modules/holomap/holomap_datum.dm
#	code/modules/holomap/station_holomap.dm
#	code/modules/integrated_electronics/core/printer.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/death.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/robot.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/subtypes/standard.dm
#	code/modules/planet/weather.dm
#	code/modules/power/cable.dm
#	code/modules/power/fusion/core/core_control.dm
#	code/modules/power/fusion/fuel_assembly/fuel_control.dm
#	code/modules/power/fusion/gyrotron/gyrotron_control.dm
#	code/modules/projectiles/gun.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	config/names/first_name_skrell.txt
#	config/names/last_name_skrell.txt
#	icons/mob/head.dmi
#	icons/mob/robots.dmi
#	icons/mob/species/tajaran/helmet.dmi
#	icons/obj/ammo.dmi
#	icons/obj/gun.dmi
#	icons/obj/mining.dmi
#	icons/obj/projectiles.dmi
#	icons/obj/rig_modules.dmi
#	icons/obj/surgery.dmi
#	icons/turf/walls.dmi
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-8.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
#	maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
#	maps/submaps/surface_submaps/mountains/deadspy.dmm
#	maps/submaps/surface_submaps/mountains/mountains_areas.dm
#	maps/submaps/surface_submaps/plains/Thiefc.dmm
#	maps/~map_system/maps.dm
#	vorestation.dme
2018-09-27 18:01:09 -04:00
Poojawa 6b403022a7 Ports /vg/ instrument frame work, adds client based sound pref
Also shifts sound files which is 98% of the bulk here.
2018-09-05 03:35:34 -05:00
Aronai Sieyes 59a852ae45 Merge pull request #3661 from VOREStation/aro-ssao-vs
Ports 'fake' SSAO from /tg/ as a preference
2018-05-13 23:33:02 -04:00
Neerti 7b73336244 Merge pull request #5261 from VOREStation/aro-ssao
Ports 'fake' SSAO from /tg/ as a preference
2018-05-13 17:20:28 -04:00
Arokha Sieyes f746821964 Ports 'fake' SSAO from /tg/ as a preference
Allows players to pick whether they want this visual feature or not. Basically adds drop-shadows to objects and stuff. It's off by default.
2018-05-09 14:51:07 -04:00
Arokha Sieyes 634527aa5b Ports 'fake' SSAO from /tg/ as a preference
Allows players to pick whether they want this visual feature or not. Basically adds drop-shadows to objects and stuff. It's off by default.
2018-05-09 14:49:00 -04:00
Arokha Sieyes 8f876de645 Adds a client FPS setting 2018-05-07 23:37:47 -04:00
Arokha Sieyes fe5633e3d8 Adds a client FPS setting 2018-05-07 23:36:47 -04:00
Arokha Sieyes 6c686e6a2f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync-04252018
# Conflicts:
#	README.md
#	code/game/jobs/job/job.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/mob/living/carbon/human/examine.dm
#	code/modules/mob/living/carbon/human/npcs.dm
#	code/modules/mob/living/carbon/human/species/station/prometheans.dm
#	html/changelogs/.all_changelog.yml
#	maps/RandomZLevels/Academy.dmm
#	maps/RandomZLevels/beach.dmm
#	maps/RandomZLevels/blackmarketpackers.dmm
#	maps/RandomZLevels/challenge.dmm
#	maps/RandomZLevels/example.dmm
#	maps/RandomZLevels/jungle.dmm
#	maps/RandomZLevels/listeningpost.dmm
#	maps/RandomZLevels/spacebattle.dmm
#	maps/RandomZLevels/stationCollision.dmm
#	maps/RandomZLevels/wildwest.dmm
#	maps/RandomZLevels/zresearchlabs.dmm
#	maps/northern_star/polaris-1.dmm
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-7.dmm
#	maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm
#	maps/submaps/surface_submaps/plains/Boathouse.dmm
#	maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm
#	maps/submaps/surface_submaps/wilderness/Boombase.dmm
#	maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm
#	maps/submaps/surface_submaps/wilderness/DecoupledEngine.dmm
#	maps/submaps/surface_submaps/wilderness/Drugden.dmm
#	maps/submaps/surface_submaps/wilderness/Rockybase.dmm
#	maps/submaps/surface_submaps/wilderness/Shack1.dmm
#	maps/virgo/virgo-6.dmm
#	vorestation.dme
2018-04-25 17:23:33 -04:00
Anewbe 5cfb443cce Communicator visibility is now on a per-character basis, rather than global 2018-04-21 17:08:39 -05:00
Anewbe 9a7f8b1953 Merge pull request #5093 from Neerti/3/21/2018_typing_fix
Cherrypicks missing typing indicator commit from Virgo
2018-03-23 21:40:00 -05:00
Arokha Sieyes f75ea72480 POLARIS: Improve robot and typing overlays 2018-03-21 21:03:13 -04:00
Arokha Sieyes 62f9cb0d47 POLARIS: Fix tooltip style sanitize 2018-03-20 22:42:24 -04:00
Arokha Sieyes de6da4a86c POLARIS: Tooltip framework, and mob tooltips 2018-03-20 22:42:16 -04:00
Arokha Sieyes 2248c71b39 POLARIS: Improve robot and typing overlays 2018-03-17 19:49:03 -04:00
Arokha Sieyes 821ee11272 POLARIS: Fix tooltip style sanitize 2018-03-16 00:11:38 -04:00
Arokha Sieyes 428db6c271 POLARIS: Tooltip framework, and mob tooltips 2018-03-12 18:25:53 -04:00
Arokha Sieyes f04c58f202 VS: Rewrites basically all of how bellies work
And cleans up a ton of stuff.
2018-02-27 13:29:45 -05:00
Leshana 4ebbf1ce7a Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-24
# Conflicts:
#	maps/southern_cross/southern_cross-1.dmm
2018-02-24 13:19:10 -05:00
Leshana 1d11b0d6e1 Create client preference for if hotkey mode is enabled by default on login or not.
* Adds preference setting for wether hotkeys should default to enabled or disabled.
* Fixes bug for CTRL+NUMPAD8 using old verb name for toggling head.
2018-02-23 14:16:53 -05:00
Aronai Sieyes 78d7ef1d72 Port Bay-style attack animations (#4827)
* POLARIS: Attack animations

* POLARIS: Overlay flick system

You can't do this in Byond, unfortunately, so here's some code from /tg/

* Make attack anims a preference
2018-02-15 22:02:04 -06:00
Arokha Sieyes a88dfd0d20 Make attack anims a preference 2018-02-15 17:44:21 -06:00
Arokha Sieyes c541122123 Convert to using Mediamanager lobby music
Update the JSON!
2017-05-08 02:33:46 -04:00
Leshana c63c68c9a8 Implements browser streaming media jukeboxes
Ports media code from vgstation, updates it for this codebase and modernizes it.
* Changes jukeboxes to load songs using an embedded browser instead of sending over BYOND's sound channels.  This means they load out of band without lagging the server.  Also songs can be resumed mid-song, so leaving and returning to an area doesn't start the music over.
* The old WMP and VLC player modes from /vg are still supported, but adds a new default mode using HTML5 audio to play the music.
  * WMP - The oldest, still works on IE on windows, but only there, and Microsoft could break it any second.
  * VLC - Works on all platforms, but requires user to have VLC pre-installed on their computer.  Uses a scary plugin.
  * HTML5 - New default, It is cross platform but doesn't require you to have VLC installed to work.  Also caches songs locally even between rounds.
* Changed jukebox.txt to be jukebox.json, now can include artist information as well.  Must include the duration of songs as well.
* For HTML5 audio compatibility, use only MP3 files, its the only format supported on all browsers.
* Jukebox itself is also upgraded, instead of just repeating the same song over and over it can actually advance to the next song when one is done playing.  Has a few modes including random, next, and single song.
* Jukeboxes have a UI improvement, and have a volume control.
* Three new settings are added to global settings in character setup
  * Jukebox music on/off toggles jukebox music independently of normal station ambience.  Now you can hear ambience but not music. (or vice versa if you wanted...)
  * Jukebox music volume.  Control the relative volume of jukebox music.   Actual volume is player's configured volume * jukebox's configured volume.
  * Media player type.  Choose between WMP, VLC, and HTML5
* Fixes a few bugs in the /vg code.
2017-03-23 21:10:11 -04:00
Neerti 11b1185005 Adds Two QOL Say/Emote Features 2017-03-12 09:30:48 -04:00
Neerti 14c67e0893 Two bugfixes
Ghosts should be able to hear things once more.
The big bold NEW NEWS notice should remember if one has already seen the news, as the hash was not actually being saved.  It's being saved now.
2017-01-17 04:11:57 -05:00