Commit Graph

128 Commits

Author SHA1 Message Date
Unknown 190b805cad this sucks 2021-03-09 15:49:07 -05:00
FenodyreeAv efd319c851 Adds a modular armour version of the explorer suit and adds sprites to specialist armour 2021-03-07 15:37:53 -05:00
Mechoid ea73111f61 Industrial Expansion 2021-01-27 23:30:50 -05:00
Mechoid 02ffbbe79b Gadgets & Gizmos 2021-01-15 01:56:01 -05:00
Mechoid b95a10af1a Plainleather & Tobacco (#7762)
* Rebrands leather to plainleather. Add tobacco and red-caps, redwood tallcaps.

* Seedpacket

* Sinks are wet.

* User
2020-12-07 19:50:50 -05:00
Mechoid 019926cbc7 Fresh Meat, Leatherworking 2020-11-07 15:08:04 -05:00
ShadowLarkens 3d7b051f2b Convert /material to /datum/material 2020-09-27 16:16:44 -07:00
Cyantime d8dcc61ea5 Makes unbreakable walls unacidable (#7532) 2020-08-22 04:11:17 -04:00
Atermonera 9957da080d Merge pull request #7283 from MistakeNot4892/supmat
Generalizes supply points per material sheet to the material datum.
2020-06-16 03:29:13 -04:00
Atermonera e45a95d365 Robotics Expansion: RIG-ged and Ready 2020-03-11 15:56:18 -04:00
Atermonera 695ea645fe Merge pull request #6740 from Heroman3003/orangeyellow
Adds orange and yellow cloth materials
2020-02-26 20:26:40 -05:00
Arokha Sieyes 47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Mechoid e1fa847bc2 Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
2019-11-04 21:38:02 -05:00
Mechoid 169d8acedd Medical Expansion 2019-10-19 23:28:38 -04:00
Unknown 0d73c8ad76 Early Polaris Ports
Ports Polaris PRs 6424, 6426, 6428, 6430, 6431, 6432, 6433, and 6434

No vorestation edit markings because they are polariscode ports.
2019-08-30 23:55:58 -04:00
Novacat 31924e23de Update materials.dm 2019-08-08 16:09:13 -04:00
Atermonera 0469a309cc Adds NOCONDUCT to Some Items 2019-08-08 16:07:50 -04:00
Atermonera 8952374cce Merge pull request #6264 from Heroman3003/awood
Fixes alien wood issues
2019-07-03 23:09:42 -04:00
Novacat 6d123c8d73 Update materials.dm 2019-04-13 22:55:08 -04:00
Neerti fc7c6f38b4 Base features for Precursotech and Anomalotech Expansion 2019-04-13 22:44:52 -04:00
Anewbe 2572f3a145 Merge pull request #5747 from Neerti/fulltile_window_improvements
Makes fulltile windows seperate from dir
2018-12-04 14:37:19 -05:00
Arokha Sieyes b099ac6e4c Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
# Conflicts:
#	code/__defines/holomap.dm
#	code/__defines/mobs.dm
#	code/_helpers/icons.dm
#	code/_helpers/unsorted.dm
#	code/_onclick/hud/hud.dm
#	code/_onclick/item_attack.dm
#	code/controllers/Processes/supply.dm
#	code/controllers/subsystems/planets.dm
#	code/datums/supplypacks/munitions.dm
#	code/datums/supplypacks/science.dm
#	code/datums/supplypacks/security.dm
#	code/datums/supplypacks/supply.dm
#	code/game/area/Space Station 13 areas.dm
#	code/game/atoms_movable.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/jukebox.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/equipment/tools/medical_tools.dm
#	code/game/mecha/equipment/weapons/weapons.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/megaphone.dm
#	code/game/objects/items/poi_items.dm
#	code/game/objects/items/weapons/implants/implantlanguage.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/items/weapons/tools/weldingtool.dm
#	code/game/objects/structures/flora/trees.dm
#	code/game/objects/structures/plasticflaps.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/simulated/wall_attacks.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/assembly/infrared.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/suits/miscellaneous.dm
#	code/modules/holomap/holomap_datum.dm
#	code/modules/holomap/station_holomap.dm
#	code/modules/integrated_electronics/core/printer.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/death.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/robot.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/subtypes/standard.dm
#	code/modules/planet/weather.dm
#	code/modules/power/cable.dm
#	code/modules/power/fusion/core/core_control.dm
#	code/modules/power/fusion/fuel_assembly/fuel_control.dm
#	code/modules/power/fusion/gyrotron/gyrotron_control.dm
#	code/modules/projectiles/gun.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	config/names/first_name_skrell.txt
#	config/names/last_name_skrell.txt
#	icons/mob/head.dmi
#	icons/mob/robots.dmi
#	icons/mob/species/tajaran/helmet.dmi
#	icons/obj/ammo.dmi
#	icons/obj/gun.dmi
#	icons/obj/mining.dmi
#	icons/obj/projectiles.dmi
#	icons/obj/rig_modules.dmi
#	icons/obj/surgery.dmi
#	icons/turf/walls.dmi
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-8.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
#	maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
#	maps/submaps/surface_submaps/mountains/deadspy.dmm
#	maps/submaps/surface_submaps/mountains/mountains_areas.dm
#	maps/submaps/surface_submaps/plains/Thiefc.dmm
#	maps/~map_system/maps.dm
#	vorestation.dme
2018-09-27 18:01:09 -04:00
Mechoid 69ad0ce12b Cult Girders are back to being proper. 2018-08-30 22:21:21 -07:00
Arokha Sieyes 2d89d63c09 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync-05-27-2018
# Conflicts:
#	code/game/objects/structures/crates_lockers/closets/l3closet.dm
#	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
#	code/game/objects/structures/crates_lockers/closets/secure/medical.dm
#	code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/crates_lockers/closets/utility_closets.dm
#	maps/southern_cross/structures/closets/misc.dm
#	maps/submaps/surface_submaps/wilderness/DoomP.dmm
#	vorestation.dme
2018-05-27 19:26:12 -04:00
Mechoid 917c7b71a5 Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events

* Adds changelog.

* Review & QOL
2018-05-25 16:26:31 -07:00
Arokha Sieyes 759bec84d0 Nerf marble
Please.
2018-04-19 02:36:02 -04:00
BillyBangles f49b1a9ad2 Adds ice puzzle POIs (#4963)
* adds slippery ice tiles

* adds ice puzzle POIs

also bedrock (impassable) rock, and ice crystals (which use placeholder
graphics for now)
2018-02-27 17:45:47 -08:00
BillyBangles f5dfbff1bd Build igloos and snowmen (#4811)
* adds packed snow brick material

* makes snow walls spawnable for mapping

* adds snowmen

craft them with snow. duh.

* snow spider triggers arachnophobia

also changelog.
2018-02-15 14:25:51 -06:00
Neerti 7da5da69eb Tweaks Lead & Radiation Resistance 2018-02-12 07:10:26 -05:00
Andromeda-K22 cee3066a41 RUST additions and updates, Modular guns, and Lead. (#4667)
* expanding rupture procs
adds hydromagnetic traps for power production.

* Minor tweaks.

* Adds modular guns using research components.

* Updates materials to have a radiation_resistance variable, used in calculating radiation. Adds Lead as a material.

* Un-zeros stock material radiation resistance.

* Adds, and enables four 'end-events' for the RUST in place of the old Rupture() proc.

* Map muckery?

* absolute pathing i guess?

* getting angry, travis.

* TRAVIS
STAHP

* I...
Comments? Lists? Who the hell knows.
2018-02-04 18:04:28 -06:00
Mechoid e9886625fa Adds Material Girders (#4622) 2018-01-28 18:13:54 -08:00
Neerti 96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
Neerti 42a421e8e1 Adds Bonfires 2018-01-05 02:35:19 -05:00
Layne 4d842c6590 Adds snowballs. (#4414) 2017-12-07 17:51:36 -06:00
Neerti 7497aef295 work 2017-11-26 12:08:05 -05:00
Neerti 95d93dae00 Touches Up the Surface Somewhat
Changes the rock texture to hopefully be a bit better.  It's a recolored version of /tg/'s lavaland rock, and modified slightly to look less repetitive.
Ports the lavaland rock tile sprite entirely for future away missions.
Adds tree chopping down feature.  All trees now have health, and hitting it with things will reduce it.  Generally you need something sharp to have a chance of actually felling the tree.
Adds log material, which is obtained from chopping trees.  Hitting these with a sharp weapon converts them into two planks per log.  Can be used to build log walls but otherwise can't be used to craft, at the moment.
Ports /tg/ tree sprites.  Might have a use for them in away missions, who knows.
Makes crystals start anchored and glow.
Shoveling snow checks toolspeed now.
2017-10-18 12:04:39 -04:00
Belsima 72300b669b Fixes resin doors. 2017-09-17 18:27:52 -04:00
Mechoid 5d390ca67b Brings back the aliens as they were when removed, minus huggers (until we can get a suitable replacement), for admins to use. 2017-09-03 01:46:08 -07:00
silveryferret 7567726c07 Ports R-UST from Baystation12 + small admin debug verb 2017-07-19 20:33:16 -04:00
Anewbe 9d2df21777 Merge pull request #3328 from Neerti/3/14/2017_makeshift_armor
Adds Makeshift Armor
2017-04-19 10:13:20 -05:00
Neerti 6bd0f8742e Finished coding makeshift armor. 2017-04-18 03:16:10 -04:00
Cerebulon 843a59ca07 Fixes improperly formatted tech_origins for hatchet, scythe, reinforced glass, mechanical trap, kitchen utensils and kitchen knife. 2017-04-17 19:31:01 +01:00
Neerti 5b4ab95bd5 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/14/2017_makeshift_armor 2017-04-14 03:54:23 -04:00
Anewbe 38598f3aae Merge pull request #3118 from Neerti/3/6/2017_surface_map
Continues work on the surface map
2017-03-22 16:33:40 -05:00
Neerti b571ed9c66 Continues work on the surface map 2017-03-21 16:11:13 -04:00
Neerti 88d62cffdb work 2017-03-14 08:04:29 -04:00
Neerti 411bd2b05b Ports Turbolifts from Bay. 2017-03-04 21:35:00 -05:00
Neerti 836d8dfa3f More stuff, finalizes it I hope. 2017-02-20 18:28:31 -05:00
Hubblenaut 044a677ab0 Construction Tweaks and Fixes (#2253)
* Fixes reinforced Walls construction

when having one sheet left in the stack

* Amends Windoors

 - Assemblies are now made with two sheets of either normal or reinforced
   glass sheets, for normal and secure windoors respecting.
 - Assemblies can now be named with a pen, just like airlocks.
 - Windoor assemblies now get placed like windows, and windows take
   windoor assemblies into account when placed.
 - Decapitalises windoor assembly names.
 - Shattering windoors will make them drop exactly what they were made of
   now.
 - Prying emagged windoors will no longer make them shatter on top of
   returning to an assembly.
 - Cleans up a lot of code and gets its own update_icon() proc.

* Amends airlocks

 - Fixes airlocks occasionally not updating their icon correctly.
 - Fixes airlocks causing sparks on spawn as if they were damaged.
 - Fixes airlock not being anchored after being turned into an assembly.
 - Decapitalises airlock names.

* Windows that get unanchored by force will now correctly have the rotate verb.

* Adds changelog entry
2016-08-02 18:39:22 +01:00
Neerti bcca19bc71 AI Core Update
Changes layout of the AI core, see picture in PR.
Moves APCs for core and upload to the backs of the rooms.
Critical APCs can somewhat resist EMP now.
Gives turrets a ten second timeout until they go underneath the turret covers, unless turned off manually or if they lose power.
Adds a new type of turret specifically for the AI upload/core.  This type has more health, has a 1/3 chance to ignore EMP, and fires xray lasers, to counter ablative armor.
A new material called Durasteel has been added.  It is made from Plasteel and diamonds, and boasts more toughness than Plasteel alone, as well as reflectivity.  The inner walls of the AI core are made out of this new material, which makes emitters less helpful.
Emitters can be damaged by projectiles, and will explode if too much damage is sustained.  Shooting a Durasteel wall will likely cause you to lose the emitter.
New AI core turrets turn green when on lethal, to show that xray is coming.
2016-07-05 17:33:34 -04:00