Commit Graph

1892 Commits

Author SHA1 Message Date
Casey 522b931dd8 Merge pull request #12244 from PastelPrinceDan/revfluff
revolver eloise fluff item
2022-02-17 08:15:55 -05:00
PastelPrinceDan bbfb205625 rev claymore 2022-02-16 08:59:05 +00:00
klaasjared 58fe8ef497 Base Commit
Tresh
2022-02-16 01:50:14 -05:00
VerySoft dee8667de8 Item bank tweak!
A couple more restrictions!
2022-02-13 19:52:51 -05:00
Killian cfb0cb86a1 Merge branch 'upstream-merge-8200' into kk-mergefix 2022-02-13 14:29:57 +00:00
Heroman 07c8cd6d3e Fixes Ghost Sight being missing from Preference verbs 2022-02-13 19:38:04 +10:00
Cerebulon f2bc8d030f Cybernetic Augments and Sick Tats 2022-02-13 02:52:16 -05:00
TheDavestDave 89c1bf4bbc strapless bag
a bag without straps taking out the body spirte. A kit bash of other things but should work
2022-02-10 18:56:31 +00:00
VerySoft db663b0b53 This too 2022-02-09 16:39:28 -05:00
VerySoft a0f4c14759 Size Standardization Bracelet
It makes you 100% size when worn. Similar to a bluespace jumpsuit, it only works when worn, but dis-similarly to bluespace jumpsuits, this has no control over what size you can be. 

You might say its

one size fits all.

I put this in the loadout and in the gadgets vendor, as I feel like the limitation to only changing your size to 100% and back doesn't offer the same utility as something that actually gives you full control over your size, like the bluespace jumpsuit and sizeguns. 

I think that this limitation, and somewhat expensive loadout cost, makes it not as likely to be abused for powergaming as the other size changing items would be.
2022-02-09 16:32:03 -05:00
VerySoft 337e2f442c Further item bank restrictions
Wow!
2022-02-06 20:37:58 -05:00
Casey cde9964ddf Merge pull request #12165 from Very-Soft/another_bank_patch
The final Item Bank patch?
2022-02-06 18:28:22 -05:00
VerySoft 36ab4d8e5c The final Item Bank patch?
Adds a few more restrictions, adds a confirmation prompt that warns about potential loss of contents, and checks contents for prohibited items.
2022-02-06 18:15:22 -05:00
PastelPrinceDan ad7a96bfa3 talon mining 2022-02-06 22:51:28 +00:00
VerySoft 31afcf3869 Item Bank fixy!
I should be asleep
2022-02-06 10:29:59 -05:00
Casey 8d2bffb1e0 Merge pull request #12155 from Very-Soft/item_bank
Item bank!
2022-02-06 09:17:58 -05:00
Casey 81d5e721db Merge pull request #12152 from Heroman3003/flavor-not-literally
Adds extra advice to Flavor Text popup
2022-02-06 09:17:42 -05:00
VerySoft 2a5adf8fdc wow! 2022-02-06 08:55:30 -05:00
VerySoft a0b3f2a8a6 Item bank!
It always sucks when you get an item you know you would love to use in a specific scenario, but, for one reason or another, you know that's probably not happening this shift. 

It would be cool if you could save that thing you found until you know it's time to use it!

So I made an item bank.
This stores and saves a single item based on your ckey!

This is intended to allow people to save an item they know they may want later but have right now. It is not intended to allow one to keep an item forever, or to store multiple items. Ultimately I think the rarity of certain items is a big part of what makes them special!

But, if you find it and can't use it right now, it'd be cool if it was there for you when you can use it. 

Restrictions:

-Any item that has been retrieved from storage can not be stored again! (To prevent people from keeping an item forever.)

-One can only store any item one time per shift! (To prevent abusing possible contents of items.)

-Certain items cannot be stored! (See: ID cards, pdas, communicators, radios (and their keys), holders (micros, pets, etc), most storage items, unique items, certain weapons, etc)

This system stores the item type, so any modifications to the item will not be saved, it will be as if the item is new (because it is).

This means that it will be possible to duplicate the contents of things that spawn with contents. I have thought some about what things this might be a concern for, but there will invariably be things that remain that this will be possible for. If it becomes a problem, it is always possible to apply further restrictions. (this is why most storage items are disallowed. Like, any medkit or gun case or things like that, would be able to duplicate their contents if they were able to be stored, and I feel like this is a better solution than making it so you cannot store something and retrieve something in the same shift.)
2022-02-06 08:48:34 -05:00
Heroman 4aa978e0f3 Adds extra advice to Flavor Text popup 2022-02-06 11:31:57 +10:00
TheDavestDave 2fd071e2d7 captails gone 2022-02-05 15:57:09 +00:00
TheDavestDave c2cc35f59d makes amour for lucky
it took three people to get this to work correctly
2022-02-04 22:09:04 +00:00
TheDavestDave 9206834c79 I fixed the sprite problem
please don't ask me how I have no idea
2022-01-09 19:11:23 +00:00
TheDavestDave edbb90b2a5 more attempts to get things to work 2022-01-09 18:57:43 +00:00
TheDavestDave 9d327854b8 adds medical colours of explo crusader
adds a medical sprite for the explo knight amour to load out
2022-01-09 18:26:17 +00:00
Casey 62a6177d87 Merge pull request #12044 from TheDavestDave/dnd-explo-amour
Dnd explo amour
2022-01-08 12:51:32 -05:00
Casey 89d5b8ec9c Merge pull request #11944 from Heroman3003/nifnerf
Makes NIFs not get automatically lost (hopefully)
2022-01-08 12:39:30 -05:00
TheDavestDave b1a23cad0c adds loadout alt to explo green suit
makes it a real item, adds it to load out. It has copy pasted stats to the green suit explo has.
2022-01-04 16:05:21 +00:00
Heroman 9106a08f1a Makes NIF save on every durability change 2021-12-26 05:57:32 +10:00
Little-119 2a092574d8 Merge branch 'master' into ckey-transfer 2021-12-13 20:42:12 -05:00
Runa Dacino f858ca2a42 Bugfixing, style changes
Tried to make the loadout versions follow convention.

Fixed path issue with vendor, changing "/chemist" to "/chem"
2021-12-08 18:24:52 +01:00
Runa Dacino 8fad281f41 Brings back labcoats before fulp PR
While the labcoats provided by fulpstation do look rather nice, I find myself yearning for the original icons. They look "sharper", more "ironed."

At this point, I'm only bringing back departmental wear, since the coloured labcoats aren't that different. I may bring back the coloured ones too.

Labcoats were added to the vending machines too, for in-round use.

At loadout, at the moment, anyone may use the purple/green/yellow trim labcoats, as I'm yet to figure out how to do that.

However, seeing that the security poncho is available to everyone too... I think it's not an issue.
2021-12-08 17:39:27 +01:00
Heroman a3f950b01e Admin midis and english grammar 2021-12-06 19:25:23 +10:00
Heroman 26e5b8b0c1 Standartizes names and clarifies descriptions of Preferences Tab verbs 2021-12-06 17:13:25 +10:00
faaaay c5040421f2 adds fluff/jade_horror stamp 2021-12-03 20:19:21 +00:00
Casey 68fe0fbcc3 Merge pull request #11947 from PastelPrinceDan/fwuff
pastelprincedan & hatterhat fluff items
2021-12-02 22:39:38 -05:00
Casey 60011ecd0b Merge pull request #11928 from Very-Soft/whalesandcrystals
Offmap Tweaks
2021-12-02 19:56:25 -05:00
Casey 89ac4fbf89 Merge pull request #11920 from Verkister/patch-103
Probably fixes xenowear loadout reset bug
2021-12-02 14:41:24 -05:00
Hatterhat b88c3f5c8b mechanic drip one entry 2021-12-02 13:37:59 -06:00
PastelPrinceDan f495259fe9 typo fix + alphabetical order
im sleepy
2021-12-02 19:06:04 +00:00
PastelPrinceDan 57cb099590 fwuff item owo 2021-12-02 18:59:31 +00:00
Heroman f747a6213d Makes NIFs not get automatically lost (hopefully) 2021-12-01 21:05:06 +10:00
VerySoft d6bf641205 Updoot 2021-11-28 21:30:27 -05:00
Heroman f745f99b16 Adds Amaryll's claws fluff item 2021-11-28 10:33:50 +10:00
Verkister 7dbd2e1668 Probably fixes xenowear loadout reset bug
Fixing the same thing I did with the language reset bug by adding a requirement for client presence on setup sanitizations involving whitelist checks that will automatically fail if client is missing, such as when getting dunked into cryo/whatever while SSD etc.
2021-11-23 23:32:26 +02:00
Casey 0177128eea Merge pull request #11909 from Heroman3003/deencode
Fixes loadout items with apostrophes not being adjustible
2021-11-22 23:42:01 -05:00
Casey 37e1d71406 Merge pull request #11892 from Heroman3003/beardkin
Allows Shadekin to use beards
2021-11-22 23:34:30 -05:00
Casey 3584da94e0 Merge pull request #11875 from Heroman3003/synthtrait
Fixes bugs related to organic/synthetic exclusive traits disappearing
2021-11-22 23:19:44 -05:00
Heroman 0684b0e202 Fixes loadout items with apostrophes not being adjustible 2021-11-23 06:59:59 +10:00
Heroman 30e116e75c Allows Shadekin to use beards 2021-11-22 06:36:18 +10:00