Jams the three devices that I'm aware of that use subspace communications: Headsets, PDAs, and Communicators.
All three will be unable to communicate if in range of a jammer. The default range is 7 turfs, the battery that comes in the jammer is a weapon cell (just to make it a little harder to find replacements) and lasts 60 seconds. The range and power use are variables.
Speaking through a headset will produce 'soft' or 'loud' static depending on how far you are, allowing you to sort of dead-reckon your way to a placed jammer. You can just carry them, otherwise.
I've got no experience with adding tator items so I'll leave that sort of thing up to you guys.
* Its much easier to test out and decide what explosion scalar is nice if you can configure it.
* As an added bonus, by setting it to zero this lets you disable multi-z explosions altogether without turning off all of multi-z.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
* Implant stuff
Does more implant stuff
Does even more implant stuff
EVEN MOAR IMPLANT STUFF
Adds Tempest's custom fluff implant along with the generalized parent type
* Changes implant to just use its own reagents holder rather than a beaker, thanks Leshana
* Last commit maybe? Yay?
Adds them to loadout options and departmental uniform lockers as appropriate.
One new (Old Woman Attire) as equivalent to old man suit.
Some are unused, but now skirt sprites exist.
Drone FBPs now spawn with an EIO issued ID alongside their NT ID card.
Also makes the bartender's permit automatically name itself when created by the job_controller.
Recreation: - Recreational Restraints, all the kind of stuff you might need to restrain someone but still showing you care, whip included.
Science: - Dangerous Predator Crate, contains a random common predator for science analisys, a system that might come in the future!
(Contraband) Extremely Dangerous Predator Crate, Contains a random yet quite mortal predator, for analiisys only by the bravest or fooliest people in the crew.