Makes oxy damage not affect item digestion. Kinda silly to choke something that doesn't breathe.
Also slightly buffs food item reagent gain because 30% is just kinda pathetic.
The reason for this change is that it this verb is really cool, but it also messes with speed typing 'Vore panel'
Given you use the 'Print' verb maybe once per two weeks, i added the X to make it show last.
-Fixes clicking on buckled mobs giving out the scoop failure error message regardless of the scoopability (such as same-size folks and such who wouldn't be able to scoop the target anyway)
-Also fixes the said error message putting the scooper's name where the target's name ought to be.
This thing spews out all the belly messages (just the messages tho, no mode/number/addon/etc settings) into the chat window for convenient copypasting for players to backup/archive/transfer their belly setups.
So basically I made one for all the station jobs, and then made one that when you use it, will become whatever job you are when you use it the first time. I added these to the loadout under utility as contractor identification cards!
I also did the same thing for the ITG IDs, but I did not put them on the loadout. People can fluff for them if they want to though! ITG is just a little more stringent in its hiring process than NT is.
I ALSO put in tons of pieces (which I used to make most of these) so that if someone wants to make more of them, or modularize some of them for whatever, they can! There's some alternative icon types and stuff in here too for making IDs for factions that don't exist or whatever! :0
I also removed Harmony's fluff ID and replaced it with the polymorphic ITG ID, since it's effectively the same thing but more generalized.