Okay, the administration shuttle isn't new, I just made it more comprehensive.
-Made it easier to create multi-destination shuttles for player-use when not antags. The existing ones were pretty geared towards the Mercenary game mode. Now it's pretty easy to make a shuttle that goes a bunch of places.
-Redesigned admin shuttle (pac-man shaped one at CC) to be multi-destination shuttle more capable of supporting RP. Can be used on 'hard' away missions by putting in the appropriate area in the away mission (`/area/shuttle/administration/away_mission`). Or, hell, include it on every new away mission and say that it's the E-Z mode version of that mission.
-Added new AwayMission shuttle to Dock 1. By default it can only go between the station and the old abandoned construction site, but if it detects that there's a map loaded with the appropriate area (`/area/shuttle/awaymission/away`), then it will be available for travel to that destination as well, listed as "Unknown Location". The shape of the area should be 13 wide x 5 tall. The shuttle opens to the right, in the center of the 5.
-Redid several parts of Centcom. Nothing too huge. Mostly made some hallways less barren, allowed access to the trams area on the right by default for shift-end people to use the trams, tweaked a couple of hallways to make sense (going through the bridge to get to a security checkpoint?) and added a couple more potted plants for good measure. Mostly added windows because several hallways were just... like... I feel like I'm underground.
-Changes on z1: Added away shuttle to dock.
-Changes on z2: Lots, see above.
-Changes on z4: Add area for Away Mission shuttle.
A few more choices for those that prefer these. Basically the backpack-cloth-rustle noise, and a choice for no sound. Useful for those that have "taur back" or whatever bellies.
This allows vox to walk around the station without keeling over and dying due to the oxygen, as nitrogen in the air.
Additionally, this makes it so instead of breathing phoron, phoron is a poison to them
1. Oxygen tank has been changed from emergency_oxygen to
emergency/oxygen. Fixed this in custom clothings and the map
2. The vending_vr had some redundant things (repeating name, desc,
product ads, icon state, icon deny, contra.) and also the securivendor
code was causing problems since it's now been ported to polaris and is
accessable on all vending machines. Commented out the securivendor
vorestation logging.