Commit Graph

4618 Commits

Author SHA1 Message Date
Atermonera
5a448d9cd5 Merge pull request #5387 from Hawk-v3/master
Chaplain PDA Bug Fix & Atmos Dedupe
2018-07-04 01:14:06 -04:00
Aronai Sieyes
c5fc48af3c Merge pull request #3942 from Novacat/nova-heterochromia
Medical Tweaks
2018-07-02 00:42:29 -04:00
Unknown
3f63e5933a Keep healing same between bruise/burn 2018-06-27 16:54:15 -04:00
Unknown
729ed3177b Suggested Tweaks 2018-06-27 16:51:20 -04:00
Unknown
51142c08d2 Gauze Tweak 2018-06-27 15:44:29 -04:00
Unknown
528f231f41 Medical Tweaks
- Ointment now treats 3 burn damage per application
- Advanced Trauma Kits treat 6 damage per application, and have 20 uses
- Advanced Burn Kits treat 12 damage per application
- Medical Rescue Suit injector now has 20 units per chem, and uses Inaprovaline, Dylovene, Paracematol, and Dexalin
- Kelotane effectiveness reduced from 6 damage per tick to 4 damage per tick
- Dermaline effectiveness reduced from 12 damage per tick, to 8 damage per tick
- Dexalin metabolizes at 20% of the rate of Dexalin Plus, stats adjusted accordingly (Natje's suggestion)
- Dexalin is now twice as effective (still pales in comparison to Dex Plus)
- Reduced brain healing of Alkysine from 30 to 8
- Vermicetol now works like super tricordazine, healing all damage types at a moderate rate, while metabolizing slowly. Overdose threshold increased from 10u to 15u.
- All pre-filled syringes start capped.
- There is now a 20-second grace period for infection to start ticking up (Note: Using syringes on multiple people renders grace period null and void)
2018-06-27 15:19:52 -04:00
Cameron!
f44fe108a1 in which we discover the importance of proper quotation
and apologize profusely to Travis for the inconvenience
2018-06-27 11:29:23 -04:00
Cameron!
66c8325e48 properly comments the clotting kit change 2018-06-27 11:09:44 -04:00
Cameron!
b44d87b744 Gives clotting kits a unique sprite
Adds a unique sprite for clotting kits
2018-06-27 11:08:15 -04:00
Cameron!
89dcfa7c52 Updates first aid kit sprites
So pretty.
2018-06-27 10:50:56 -04:00
Sharkmare
2cbfb05a4a Making Circuit debugger fit in toolbelt
Because both the multitool and the Circuit wirer fit in already.
2018-06-20 03:39:09 +02:00
Atermonera
fe94038e7a Recharger refactor 2018-06-16 17:15:59 -04:00
Aronai Sieyes
c6fae09c1d Merge pull request #3888 from VOREStation/upstream-merge-5322
[MIRROR] Move planets to SSplanets
2018-06-16 13:57:09 -04:00
Aronai Sieyes
abd67bb983 Merge pull request #3889 from VOREStation/upstream-merge-5282
[MIRROR] Allows AIs to produce and control maint/construction/mining drones.
2018-06-16 10:51:20 -04:00
Arokha Sieyes
7c050dd35c Fix merge conflict, update virgo planet things 2018-06-16 10:43:45 -04:00
Mechoid
9b00166de0 Allows AIs to produce and control maint/construction/mining drones. (#5282)
* Allows AIs to control maint/construction drones.

* Radio control online.

* Things Not Saving

* Drone control respects intellicores.

* Config control, AI drones are disableable if the AI isn't an antag.

* There's a diff so it must have saved. Right?

* No un/wrenching of the core.

* Complies to Replies.
2018-06-15 20:15:03 -04:00
Anewbe
98b3af60fa Move planets to SSplanets 2018-06-15 19:05:38 -04:00
Hawk_v3
15403798d8 Fixed missing backsprites
Forgot about those. I simply renamed the tanks as the old one was removed anyway. Apologies.
2018-06-15 22:49:38 +01:00
Hawk_v3
9a3933517d Fix and Additions to Vox Tanks
Fixed Vox double tanks spawning in internal boxes.
Added indicator to Vox back tank, shifted sprite two pixels to reuse double tank indicators.
Added strip to Vox emergency tank to bring in line with back and double tanks.
2018-06-12 17:59:38 +01:00
Atermonera
190dd08fc4 Merge pull request #5323 from Anewbe/loadsamoney
Wallet money spawns as a bundle.
2018-06-06 19:08:31 -04:00
Anewbe
1800e1696f Merge pull request #5325 from elgeonmb/patch-7
Changes experimental welder fluff
2018-06-04 16:13:35 -04:00
Anewbe
7528ac54fb Merge pull request #5305 from VOREStation/pol-autosay
Prevent autosay() from creating/deleting AIs
2018-06-02 12:47:27 -04:00
Novacat
5addac95ed Pathfinder Update (#3777)
* Pathfinder Update

- Implimented Pathfinder, Command Exploration role
- Added Deluxe Machete for Pathfinders (just a cosmetic reskin)
- Added Pathfinder's office, between expedition prep and breifing
- Expanded size of expedition shuttle
- Ported Pilot and Explorer voidsuit from Baystation
- Restored the old air tank on the expedition shuttle
- Added a couple starter shelter capsules to exploration
- The expedition shuttle now has toggled blast doors to cover the windows
- Increases pay of pilots, SARs, and Explorers
- Adds box of volunteer headsets to the Pathfinder's locker

* Polaris Merge Compatability

* Forgot some things

* Moves PF from command to science

* Requested changes Part 1

* Travis and Access Fix

* Requested changes Part 2

* Resetting Maps Part 1

* Resetting Maps Part 2

* Replaces PF office airlock

* Requested Changes Part 3

* Remove gateway access

* Changes Locker/Door Access Req

* Removes blast doors

* Pilot voidsuit crate cost tweak
2018-05-31 16:57:40 -04:00
Arokha Sieyes
c0c091ed4a Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync-05-29-2018
# Conflicts:
#	code/modules/power/lighting.dm
#	icons/turf/walls.dmi
2018-05-29 21:05:27 -04:00
Anewbe
d308cb4563 Merge pull request #5269 from deathride58/fancylighting
Makes lighting a little fancier, reduces the amount of light sources with a power greater than 1
2018-05-29 13:33:27 -05:00
Arokha Sieyes
2d89d63c09 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync-05-27-2018
# Conflicts:
#	code/game/objects/structures/crates_lockers/closets/l3closet.dm
#	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
#	code/game/objects/structures/crates_lockers/closets/secure/medical.dm
#	code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/crates_lockers/closets/utility_closets.dm
#	maps/southern_cross/structures/closets/misc.dm
#	maps/submaps/surface_submaps/wilderness/DoomP.dmm
#	vorestation.dme
2018-05-27 19:26:12 -04:00
Arokha Sieyes
6b42df0685 Merge branch 'master' of https://github.com/VOREStation/Polaris into aro-sync-05-25-2018
# Conflicts:
#	code/__defines/misc.dm
#	code/controllers/master_controller.dm
#	code/game/machinery/computer3/computers/card.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/stacks/medical.dm
#	code/game/objects/structures/signs.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/client/client defines.dm
#	code/modules/client/client procs.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/under/accessories/holster.dm
#	code/modules/events/radiation_storm.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/species/station/prometheans.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
#	code/modules/reagents/reagent_dispenser.dm
#	config/example/config.txt
#	html/changelogs/.all_changelog.yml
#	interface/skin.dmf
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-05-25 13:23:47 -04:00
Arokha Sieyes
f9b409549e Makes closets/crates like boxes
Gives them a 'starts_with' (well, renames the existing one. Someone ported it but never actually applied it anywhere).
2018-05-24 17:26:17 -04:00
Unknown
2c1ad0076f Requested Fixes 2018-05-22 12:49:41 -04:00
Tad Hardesty
927050ce44 Fix various syntactic problems 2018-05-16 21:43:18 -07:00
Anewbe
1a29f5f009 Merge pull request #5264 from VOREStation/pol-ssao-ex
SSAO object excludes
2018-05-16 19:28:39 -05:00
deathride58
718ca41ea0 tweaks a bunch of lighting values. reduces the amount of light_power values greater than 1 2018-05-16 01:42:01 -04:00
PrismaticGynoid
eabfa03891 Laser pointers (#5257)
* Laser pointers

Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.

The bugfixes which make several of the features work properly will come in a separate commit.

* Three fixes

Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.

Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.

Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.

(removes errant debug message too, whoops)

* Nerf

Reduced chances of laser pointers doing anything useful on silicons.

Also, fixes a duplicated proc, oops.

* Requested changes

Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().

Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.

Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
drexample
5d73584fa3 Adds the Statue - A hostile mob, that moves only when you don't see it (#5108)
* Statue

* Statue done!

* Testing map removed

* Grammar fix + ignoring creator

* Fixed typos, change range to oview, thanks to Atermonera

* made changes that I missed

* Nightvision handling

* diverse blind messages + requested changes

* Bugfixes, added isSynthetic to bots

* commentaries + PoI

* Finalized POI and statue

* removed misclick
2018-05-14 15:21:04 -07:00
Arokha Sieyes
bdfa34c911 SSAO object excludes
Moves several things onto a new plane/layer to keep them from getting the SSAO shadows so it looks nicer.
2018-05-14 11:54:10 -04:00
Arokha Sieyes
91f0c05a4b SSAO object excludes
Moves several things onto a new plane/layer to keep them from getting the SSAO shadows so it looks nicer.
2018-05-14 11:38:22 -04:00
Leshana
33202c5c38 Merge commit '7075a65df022bc0eae0c3fe6ff501b1bce449cdd' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-05-01
# Conflicts:
#	code/modules/mob/living/simple_animal/animals/giant_spider.dm
#	html/changelogs/.all_changelog.yml
2018-05-10 13:48:20 -04:00
Spades
ba5bfa00bb Merge pull request #3583 from Verkister/chompychomp
Adds a funky fresh feature to beartraps.
2018-05-05 08:32:38 -04:00
Cameron653
e47fe15fbf Fixes a comment that caused developers to scratch their heads.
Glass has a hardness of 30 https://github.com/PolarisSS13/Polaris/blob/master/code/modules/materials/materials.dm#L433

Thrown_force_divisor multiplies by 1.5. 
WHY THE HELL IS THIS A MULTIPLIER INSTEAD OF A DIVISOR ???? WHAT MADMAN NAMED THESE VARIABLES? https://github.com/PolarisSS13/Polaris/blob/master/code/game/objects/items/weapons/material/material_weapons.dm#L56

p.s: Marble spear does 50 damage per hit. may wanna nerf that. It's a 2 tile attack that does 50 damage. 
When thrown, marble spear does 39 damage, since it multiplies the blunt damage (26) by 1.5
2018-05-03 22:44:07 -04:00
Atermonera
2a16467f8a Merge pull request #5219 from VOREStation/vplk-nanoui-multi-template
NanoUI multiple templates example.
2018-05-03 11:12:56 -07:00
Anewbe
70b23e905e Merge pull request #5209 from VOREStation/pol-medsound
Ports the medical item sounds from Bay
2018-05-02 22:11:03 -05:00
Neerti
cd2a538526 Merge pull request #5207 from Novacat/bluespace_duffle
Dufflebag of Holding
2018-05-02 22:41:27 -04:00
Atermonera
c3ac0870b6 Merge pull request #5235 from VOREStation/pol-vs-3611
Fix wonky PDA eject messages
2018-05-01 13:01:26 -07:00
Atermonera
44cc2e26c7 Merge pull request #5229 from Neerti/4/29/2018_remove_world_REMOVE_WORLD
for(var/bad_code in world)
2018-05-01 13:00:18 -07:00
Atermonera
b75b3c539e Merge pull request #5226 from Lorwp/drillmeta
Destroys Drill meta 2: Electric Boogaloo
2018-05-01 12:38:19 -07:00
Mechoid
1db4c4b677 ~Promethean Tweaks: The one with the chemicals, and the other thing. (#5201)
* Promethean Tweaks Round Howevermany We're On Now

* Tweak again. Drinks only plink damage that can be regenned. Multiple drinks, or other sources of tox will still mean these are dangerous.

* Add Blurb other than just "What has science done?"

* Adds the changelog.

* Fixes the stupid.

* Fixfix @ Ater
2018-05-01 12:23:47 -07:00
Arokha Sieyes
ce5c7619b9 Fix wonky PDA eject messages
As reported in https://github.com/VOREStation/VOREStation/issues/3611, attempting to eject a cart on a PDA when there's no cart tells you that you can't do that while you're restrained, which isn't very explanatory.
2018-04-30 15:39:48 -04:00
Neerti
be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Lorwp
1120e53d36 Destroys Drill meta
Makes screwdriver hand drills not fit in places a normal screwdriver can
2018-04-28 20:05:19 +10:00
Arokha Sieyes
1d0aeb95bd Increase zealousness of Portable Freezer item whitelist 2018-04-27 20:16:57 -04:00