Commit Graph

6547 Commits

Author SHA1 Message Date
Mloc 08678a9e3e Merge pull request #4186 from Ccomp5950/kick_reason
Admins can now put a reason for booting someone from the server.
2014-01-03 03:42:59 -08:00
Ccomp5950 ea32e235ab Admins can now put a reason for booting someone from the server.
Virgie requested feature.
2014-01-03 01:09:06 -06:00
Zuhayr f679776a22 Made diona nymph evolution whitelisted. 2014-01-03 09:37:13 +10:30
Zuhayr 37d96ebc80 Nerfs abandoned crates to be less fucking moronic. 2014-01-02 00:42:11 +10:30
Zuhayr 1cddbeb180 Fix for ninja being unable to wear full-sized oxytanks. 2014-01-01 22:10:25 +10:30
Zuhayr f638f1db96 Prevented the ability to open locked crates with random items. 2014-01-01 21:33:23 +10:30
Zuhayr b6af4a1b4e Removes mime and HONK carts from protolathe. 2014-01-01 21:26:19 +10:30
DJSnapshot 7a7eca4393 Merge pull request #4146 from Baystation12/dev-freeze
Dev-freeze --> Master staging [Going live!]
2013-12-30 13:52:21 -08:00
Zuhayr 20b6e6fecf Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-12-27 17:48:41 +10:30
SkyMarshal 30970b7b56 Hypothetically adds proximity check to droppers.
This code is awful, but it appears "flag" (who names this shit?) acts as a proximity check.
2013-12-26 21:22:00 -07:00
Zuhayr 183afc61bf Reverts corgi dress-up due to being terrible and duplicating items. 2013-12-27 11:06:20 +10:30
Zuhayr b638388bdd Uncommented ninja block in Check Antags. 2013-12-27 10:48:37 +10:30
Zuhayr 661593718f Using dev-freeze map. 2013-12-27 10:42:13 +10:30
Zuhayr 4746a3ada9 Merge pull request #4120 from Miniature/master
Added leaving prints on APCs when using item on them
2013-12-25 03:52:04 -08:00
Miniature 3d6f8ee4b2 Added leaving prints on APCs when using item on them
(fix issue #4109)
2013-12-25 22:11:13 +10:30
Chinsky 0c94d2892d Fixes #4071
Emote needed "me" action first, using custom_emote instead.
2013-12-25 14:44:50 +04:00
Chinsky 5071ea57ad Fix for #3583
Hostile mobs now check adjacency before applying damage.
2013-12-25 14:20:56 +04:00
Chinsky c45f10f02b Merge branch 'dev-freeze' of https://github.com/comma/Baystation12 into dev-freeze 2013-12-25 00:36:35 +04:00
Chinsky ee6a18d94d Adds White UI to selectable UIs 2013-12-24 23:05:41 +03:00
Chinsky 6630a046c9 Merge pull request #4095 from DJSnapshot/dev-freeze
Misc Fixes to guns
2013-12-23 04:38:44 -08:00
Zuhayr bda1297472 Merge branch 'master' of https://github.com/Zuhayr/Baystation12 2013-12-22 23:13:22 +10:30
Zuhayr b9fcd34df3 Merged config and changelog. 2013-12-22 23:11:29 +10:30
DJSnapshot 1324be7189 Fix for guns eating empty magazines. 2013-12-21 23:15:36 -08:00
DJSnapshot 2f0b5e31f4 Fix so magazines read correctly on the Colt M1911.
Also notice for when the clip falls out.
2013-12-21 22:58:24 -08:00
Chinsky 19c83de6af Applying Minifix to Yinaderp
ID of resulting chemical was not set, so reagents just disappeared
2013-12-22 07:55:03 +04:00
alex-gh a48100da74 Reattaching a mindless head no longer results in a runtime error 2013-12-21 22:50:13 +01:00
RavingManiac b26492e66d Simplified the monkey pulling check as per Giacom's suggestion. 2013-12-21 13:51:06 +08:00
Zuhayr dfeb32ce79 Merge pull request #4070 from RavingManiac/master
Crouching monkey, hidden mousetrap
2013-12-20 03:43:34 -08:00
Zuhayr 5b1bc6f8da Tentative fix for #4037, unable to reproduce runtime to check. 2013-12-19 22:13:48 +10:30
Zuhayr c4b847e9c6 Amendment to chemistry beaker range fix. 2013-12-18 23:54:11 +10:30
RavingManiac e92bb6a02b Two config variables added - disable_player_mice and uneducated_mice. The first, if enabled, prevents players from spawning as mice, and the second, if enabled, prevents mice from understanding human speech (which they now do my default)
universal_understand = 1 now allows player-controlled mobs to understand what everybody is saying without necessarily allowing them to talk back intelligibly. Mice have universal_understand = 1 by default.
2013-12-18 16:56:49 +08:00
Zuhayr e110b51337 Allows gibs to be scanned for DNA. 2013-12-18 11:09:13 +10:30
Chinsky 09efeaea5c Fixed detective semiauto turning wrong caliber when screwdrived. 2013-12-17 22:32:23 +04:00
RavingManiac 751219dbfd Added "hide" verb to mousetraps, placing them on the same layer as hidden mice.
Triggered mousetraps and dead mice will be moved back to the top layer.

Monkeys will no longer move randomly while being pulled.
2013-12-18 02:08:38 +08:00
Zuhayr 9f9b5285d8 Fixes #4058 2013-12-18 00:24:21 +10:30
DJSnapshot 272d500e13 fix for accidentally deleted line. 2013-12-16 22:10:43 -08:00
DJSnapshot c32df3852e Added checks so that space cleaner reagent and borgs can clean floors now too! 2013-12-16 22:07:54 -08:00
Mloc-Argent b175c6906b Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
Conflicts:
	html/changelog.html
2013-12-13 19:13:43 +00:00
Chinsky a9549ac036 Merge pull request #4003 from volas/dev
Custom UI
2013-12-10 10:37:13 -08:00
DJSnapshot a8eebd17d0 Grammar fix and fix to c45 being declared twice in boxes.dm 2013-12-08 12:25:00 -08:00
DJSnapshot bf1216ea3d Merge pull request #4041 from Ccomp5950/syndicate_id_runtime_fix
Runtime fixes with nuclear mode.
2013-12-07 17:47:25 -08:00
Mloc 0208cef65b EMERGENCY HREF exploit fix.
Impressive chaos, but its time is over.

Signed-off-by: Mloc <colmohici@gmail.com>
2013-12-07 21:26:37 +00:00
Chinsky 6c7391fd21 Merge pull request #4039 from Ccomp5950/teleport_bug_squish
Teleport bug fix...maybe.
2013-12-07 10:50:26 -08:00
Ccomp5950 570c98f0e2 Runtime fix: N00k agents on spawn were causing a runtime here. 2013-12-07 05:18:27 -06:00
Ccomp5950 4cb9cd0911 Teleport bug fix
Since we're unable to reproduce this bug in a testing environment and I've already concluded this isn't a telescience bug then I am leaning more towards Xenoarchiology, specifically the artifacts.

This sanity check basically makes it where if there is an artifact on null terf or inside a container it won't process the effect.
If it's the teleport effect of artifacts that is causing this to happen and it's based on the item being in nullspace somehow then it should squash the bug.
Though the root of this is probably #4037 I cannot reproduce the runtime either.

So here goes, a stab in the dark.
2013-12-07 00:18:40 -06:00
Chinsky 828bd55c09 Merge pull request #4036 from Ccomp5950/telesci_fix
Telescience bugfixes
2013-12-06 16:56:46 -08:00
Ccomp5950 f7d0d95775 Removed useless sanity check.
I debugged telesci with a proc that fires the teleport but bypasses all sanity checks and sets target = locate(0,0,0) or null
neither case caused the teleport bugs we are seeing
2013-12-06 06:03:21 -06:00
Ccomp5950 9a6b4c6a0d Telescience bugfixes
UI will now update when clicking on stuffs

Added a sanity check to make sure the teleport location isn't 0 or null on all 3 coordinates.
Not sure if this will plug up the random teleporting bug but it can't hurt to have this in there.
2013-12-06 04:48:02 -06:00
Ccomp5950 0850c30d37 Become Mouse now has a confirmation window.
Squeek!  Now people can quit complaining about hitting it by accident.
2013-12-05 20:29:38 -06:00
Zuhayr 78f6c478e7 Merge pull request #4031 from Ccomp5950/investigate_fix
Added Telesci to the investigate list.
2013-12-05 03:00:33 -08:00