Commit Graph

10 Commits

Author SHA1 Message Date
aranclanos@hotmail.com
8af0cf02fd Fixes Issue 1099 - Not being able to build rWalls with plasteel. I slipped it there, sorry.
Deleted beach.dm and moved the code to floor_types.dm, the turf/simulated/beach is now turf/simulated/floor/beach.
Changed the turfs in the holodeck beach to the new type.
Falsewalls and walls have the right descriptions and names now.
'bananium' and 'sand' falsewalls are deleted, we already have 'honk' and 'sandstone', that are the same thing
Deleted a bunch of code that does the same thing in girders.dm (This still needs a lot of work, I'm unhappy of how it ended up)


I'll keep working with sheets of minerals, they are really messy, I think some of them are defined twice (!) and there are large chunks of code that does the same thing when they are used. But, as always, to be continued~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5073 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 09:38:06 +00:00
aranclanos@hotmail.com
440c782a94 - Fixes Issue 910
- Changed mineral walls, they have their own type by mineral instead of a variable
- Now you can spawn the different mineral walls with the game panel
- Fixed the examining in walls, they will now show the text on the 'desc' var

 There are still some stuff out there with mineral walls, ugly chunks of code that does the same thing, two vars that have the same value and stuff like that. All of that will be purged, but, as always, to be continued~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5061 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 13:29:30 +00:00
aranclanos@hotmail.com
dee7b74a45 -Changed turf creations, merging everything to only one proc
-Fixes Issue 1085 - Artificers creating turfs with buggy lighting
-Spells now will use the proper proc to create turfs

Due to the amount of files changed, this is just the 'part one'. The merging in turf.dm is not finished, mineral walls and buildmode are still using the old system. The creation of turfs on the game panel is not using the proper procs yet. Stay tuned for this changes, but now, sleep.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 13:39:00 +00:00
petethegoat@gmail.com
cfb1ad5551 Committing for Aranclanos:
Fixes issue 986. (Constructed normal walls named wrong)
Fixes issue 1000. (Destroyed vent still shows up in air alarm)
Fixes issue 1003. (Glowshrooms don't give off light when planted!)
Fixes issue 1004. (Issues with (?) Command)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4884 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 16:45:18 +00:00
baloh.matevz
45acf4146e - Fixes issue 985. false walls are now called 'wall' instead of 'falsewall', which made them obvious.
- Moved some smothwall code from smoothwall.dm to false_walls.dm to make it so doubleclicking falsewalls actually gets you to the define.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4796 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 21:40:36 +00:00
daniel.cf.hultgren@gmail.com
0456d6901b * Upgraded the UI for area scrubbers
* The RD Area scrubbers are now unwrenchable, and the computer is a "wireless" computer working at a 25 square range (Just covering whole RD)
* You can no longer screwdrive/weld a open falsewall

As always, please report any error that you might find.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4781 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-30 17:04:51 +00:00
elly1989@rocketmail.com
3f80d538a5 Falsewalls and FalseRwalls are now anchored. They now become immediately dense when closing rather than having a few second delay, so you can't run through them when they look closed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4651 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 05:16:43 +00:00
quartz235@gmail.com
0c620b02ae Fixes issue 879
- False walls were pointing to the wrong dmi, rendering them invisible. Likely the define lost some lines during the huge restructuring.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4628 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-05 23:28:14 +00:00
johnsonmt88@gmail.com
867b21c7ce File restructuring!
This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files.

I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines.

I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate

I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-29 18:00:30 +00:00
johnsonmt88@gmail.com
d36387607f More file structure stuff.
- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.

**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 01:20:02 +00:00