Updated all maps. (and updated stationCollision.dmm to have new hivebots, cmon kor)
Removed the action button from the flare, as you only ever turn it on once.
Removed a bunch of unused sprites in items.dmi.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5190 316c924e-a436-60f5-8080-3fe189b3f50e
Updated the Stechtkov pistol. Should be pretty solid now.
Made a returning ex_act for snow floors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5182 316c924e-a436-60f5-8080-3fe189b3f50e
Replaced the old syndicates in the new ones in all the away missions.
Removed a now unused "issyndicate" proc.
Ported the obstacle smashing over to hostile animals. This means carp will attempt to break into escape and stuff now. Scary! (I can make this syndicate only again if it becomes a problem)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5177 316c924e-a436-60f5-8080-3fe189b3f50e
Committing my almost finished away mission listeningpost.dmm so Giacom can look/help me with the telecomms.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5171 316c924e-a436-60f5-8080-3fe189b3f50e
Replaced a ton of platings/floors that were bordering space with airless versions in space battle, blackmarketpackers, and stationCollision
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5170 316c924e-a436-60f5-8080-3fe189b3f50e
Lowered the damage shadow people take from 2 brute a tick to 1 brute a tick (so they don't have to spend forever in the dark waiting for the light damage to go away).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5165 316c924e-a436-60f5-8080-3fe189b3f50e
Accidentally changed emitter projectile damage to 30 last commmit as well (I'd been testing making Ikarrus's map harder). I dunno if it should be switched back or what, it won't really make a difference in normal gameplay.
Committing Ikarrus's new map.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5161 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed a small error with the say() code trying to do a bitflag operation with the preference datum and not the toggle variable in the datum. Added a check for the mob speaking having a client so that ghosts with ears toggled on won't keep hearing mice and other animals talk.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5156 316c924e-a436-60f5-8080-3fe189b3f50e
Updated Brotemis's map with his final changes. This involves shuffling about the final room and adding a bunch of diary papers to explain what is going on. He also fixed the meatgrinder.
Personally, I completely overhauled the wildwest wishgranter. You can now actually choose from multiple wishes. Maybe I'll update the basic wishgranter at some point as well to be less terrible.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5153 316c924e-a436-60f5-8080-3fe189b3f50e
Someone implanted with an Exile Implant will be able to enter the away mission, but unable to return from it. Not only can they be used for getting rid of dangerous criminals, but revs/stationheads count as dead while on the away mission, and traitor/changeling/wizard assassination targets count as dead if they're on the away mission at round end, allowing for those objectives to be completed peacefully.
Added a locker of exile implants to the gateway room.
Added a health analyzer to virology.
Replaced the teleport scroll in station collision with a cultist space suit/helmet. This is both because a teleport scroll is sorta overpowered in general and because it would allow people to easily return from exile.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5133 316c924e-a436-60f5-8080-3fe189b3f50e
-Removed the rorojelly donuts, that was just cruel and unfair
-Fixed the sandstone walls
-Removed the meatgrinder until it can be fixed
--stationCollision.dmm
-Replaced the wood floors/carpets with the new floor types
-Replaced the armoury lockers with empty ones and put suits in a couple. Having 5 full syndie rigs+jetpacks+eswords and shields was a bit much.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5128 316c924e-a436-60f5-8080-3fe189b3f50e
Updated gateways a bit, they use a few less globals now.
Added some new snow icons.
Added a wip away mission.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5122 316c924e-a436-60f5-8080-3fe189b3f50e
Moved the modified wish granter and meat grinder from Brotemis' away mission map (wildwest) into wildwest.dm in the random z-level folder. This way if we get to rotating through different maps, we wont have leftover unused code laying around.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5118 316c924e-a436-60f5-8080-3fe189b3f50e
Removed /obj/item/weapon/camera while I was at it (unused).
New cameras are in modules/paperwork/photography.dm.
Standardised folder and paper naming a leetle bit.
Added a new gamekit sprite, also from BS12.
Path changes!
/obj/item/weapon/camera_test > /obj/item/device/camera
Updated all maps with the path changes, excepting oldstation.dmm.
Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5116 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed the plasma walls to use the new types in spacebattle.dmm, as well as removed a shitty spawn point and replacing some misnamed crates. Also added some bananium.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5086 316c924e-a436-60f5-8080-3fe189b3f50e
Committing Brotemis's away mission and related code. I think he wanted to make a few more changes, but it should be functional.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5085 316c924e-a436-60f5-8080-3fe189b3f50e
Captain now spawns with an armoured vest on and his spacesuit spawns on the rack with his jetpack/helmet. This means the suit will exist even if a captain doesn't at round start.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4930 316c924e-a436-60f5-8080-3fe189b3f50e
Deleted an extra airlock in the spacebattle map, made the kitchen/bathroom nicer
Fixed the lighting in the gateway room on the station map
Gave the melee syndies nopush so you can't just dash through mobs of them forever. They're slightly faster as well (though still slower than a maxspeed human).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4928 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed a few doubled-up tiles and such on my black market away mission.
-Fleshes out the academy a bit more: adds some books to the library, changes one of the SMES rooms into a build-your-own telecomm station.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4911 316c924e-a436-60f5-8080-3fe189b3f50e
Changed the tank dispenser path from /obj/machinery/dispenser to /obj/structure/dispenser.
Fixed a bedsheet bin bug.
Updated the map and away missions.
Removed assistantChamber.dmm and desert.dmm.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4906 316c924e-a436-60f5-8080-3fe189b3f50e
Ticked Academy.dm so the Academy map can actually be played.
Removed desert.dmm and assistantChamber.dmm as they were both unfinished/terrible. One was literally just a z level of sand and bears, the other was a tiny room full of turrets. Neither even had gates.
Added a small, simple beach map and a new area for it (with tanning re-added). Just a place for the crew to relax. Nothing dangerous, nothing notable loot wise.
Updated the away mission fileList.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4896 316c924e-a436-60f5-8080-3fe189b3f50e
Updated the gun/my map to use them.
Fixed an error in the holo-deck logging. "overrided" is not a fucking word.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4888 316c924e-a436-60f5-8080-3fe189b3f50e
Added a world.log message when away missions are loaded.
Fixed a spelling error in stationCollision.dm.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4868 316c924e-a436-60f5-8080-3fe189b3f50e
Removed several turrets from the syndicate ships, as they made them impossible to leave/killed the syndicate mobs.
Gave the syndicate mobs slightly more health, as the unshielded ones were dying before they could react.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4867 316c924e-a436-60f5-8080-3fe189b3f50e
Tweaked my away mission spawn points/loot/enemy locations, and named all the corpses correctly this time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4852 316c924e-a436-60f5-8080-3fe189b3f50e
Added a few new corpse types
Simple animals can now open doors
Added a bluespace artillery control machine. Using PA sprites as placeholders until I get real ones.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4847 316c924e-a436-60f5-8080-3fe189b3f50e