Changed the timer on the autoresleever from 15 minutes to 5 minutes, a similar amount of time to being able to make a transcore announcement.
The idea behind this reduction is that the autoresleever is already considerably more popular than the resleever, and it does not make sense to inconvenience people for both engaging in their kinks and not wanting to get medical involved in their death. The normal resleever remains the best option for non-vore deaths, and for people who just want to offer that kind of interaction to medical.
Added new "Tall, Major" and "Short, Major" traits that add and reduce the sprite's height by 15% respectively. As opposed to tall and short, which are about 9%. The short, Major trait does not make someone who is 25% scale any smaller than the short trait, so no problems with balance there.
Added new "Heavy Frame, Major" and "Light Frame, Major" traits that increase and reduce your threshold for size interaction respectively.
* [WIP] Entrepreneur Expansion
Added a whole range of unique items and load outs to each entrepreneur alt-title.
Intending to give them some station location too.
* Completes outfit expansion
* Allows other species to autohiss
Opens the autohiss traits to all species except for Tajara, Unathi and Zaddat who come with them by default.
* Opens more positive and negative traits to non-custom species.
Added access to various negative and positive traits for non-custom species, where it makes sense that there might be variations due to natural differences and body modifications. I have excluded specific species from accessing most of these where they are already meet those levels or would be buffed too much and lose their balanced flavour.
Whilst I realise there is a system in place to stop negatives making things stronger, I have excluded these species anyway so people don't accidentally waste points on them.
Specifically:
Positive traits:
Haste (excluding Unathi, BESK, Diona and Alraune due to their design. Tesh and Taj due to already having this buff).
Hardy and Hardy+ (excluding Tesh, Prommie and Protean to avoid balance. Alraune, Unathi and diona already have this).
High Endurance (excluding Tesh and BESK to avoid buffs, and Unathi who already have this).
Darksight and Darksight+ (excluding all those who already get to see in the dark)
Brute resist minor only (exlcuding Tesh for the buffs and those that already have this level of resistance).
Grit
Negatives:
Slow and Slow+ (excluding those that already move so slow)
Weakling and weakling+ (excluding BESK and tesh who are already this weak)
Low endurance and + (excluding besk for the first and tesh for both as they're already that weak)
Brute weakness minor, normal and major (excluding those that are weak to specific levels)
Neural Hypersensitivity
* Removes Haste
Removes haste from the options as requested.
* some borg upgrade overhaul
* .
* adjust icon some
* .
* fixes the borg hud store icon breaking
* refactor borg skill power usage, add bluespace pounce
* .
* .
* copy paste mistakes...
* first check distance then drain power on leap
* small oversight in the calculation
* comment
* second silicon hud store icon case
* Ghosts stay in bellies
Ported a change to digestion from chomp:
Changed digestion death to place the characters ghost inside of the belly they died in. This allows them to be see the belly text still, be carried around and can even be moved between bellies (such as moved along with everything else to intestines, etc), or hear a final subtled message. Tested and seems to work fine here.
Ports these PRs: https://github.com/CHOMPStation2/CHOMPStation2/pull/3074https://github.com/CHOMPStation2/CHOMPStation2/pull/4772https://github.com/CHOMPStation2/CHOMPStation2/pull/7132
Plus one addition of my own to prevent it playing the ingestion sound upon the ghost being placed in the belly.
* Fixes the ghost's camera being stuck when transferring them to different bellies.
* Don't announce releasing observers
* Fix for ghosts being visible in examines
* Oops did two different things at once
Started out with me fixing improper material refunds on deconstructs, ended with me making doors not cost materials. Oops!
* Graaah code fixius
I know how new works now
* Huge fart on PR
I am so good at code
huge fartius
epic /obj fail
I forgor
* More effort than it's worth.
unless im being lied to...!
* [WIP] New Vore Mobs
Added new vore mob: Cave Stalker, a 6 legged canine/feline like creature that charges at prey from a distance to pounce them. It immediately stops on the spot if spotted and then retreats quickly if stared down.
* Fixed missing file
* More mobs, still WIP
* More stuff! [Still WIP]
Added another mob called the sonadile that works based on sound similar to the lurker.
Added a bunch of mobs to the maint pred list, including the kururak because that's a cool one.
* Update vorestation.dme
* Update sonadile.dm
* Another mob and stalker tweaks, still WIP, need to add flavour text for all mobs
* Update devil.dm
* Update stalker.dm
* Even more maint pred options
* More Capture crystal mobs
* Finishing touches, no longer WIP!
* Update vore_raptor.dmi
* Added the jungle map redgate
Also resolves a runtime with the scrubble.
Forces jungle redgate only for the first few days at least.
* Update jungle.dmm
* Update jungle_underground.dmm
* Update paint.dm
Fixes paint runtime
* Ports No Shoes from RogueStar
Added the ability to choose to spawn with no shoes in character setup. This was ported from RogueStar: https://github.com/TS-Rogue-Star/Rogue-Star/pull/196
* Small fix
* No shoes: Teshari edition
Fixed teshari spawning with shoes even with the spawn with shoes setting set to no.
* Added Post-Drain belly modes
Added "Drain Finishing Modes" that kick into effect once a drain belly has extracted all of the nutrition that it can out of a prey character.
These modes are currently:
Normal: Current behaviour, just stops when it runs out of nutrition to extract.
Sleep: Slowly increases the prey's tiredness until the fall asleep. Be warned that they won't be able to post or see posts when they fall asleep.
False Sleep: Slowly increases the prey's tiredness until just before they fall asleep, darkening their screen but NOT preventing them from posting and reading posts.
Weight Drain: You're done draining their nutrition? Well, time to start taking their weight directly and adding it to your own body. Is dependent on the prey's weight loss % chosen in character setup.
* Added a knockout process option
* I forgot eject all on the previous commit
* Update tgui.bundle.js
* Ports trash throw vore from Chomp
Ports the ability to catch thrown trash directly in your bellies if you have the trash eater trait from Chompstation: https://github.com/CHOMPStation2/CHOMPStation2/pull/5987
This adds a new verb in the abilities tab called Toggle Trash Catching to all mobs who have the Trash Eater trait. This is disabled by default.
* Changes Chompedits to something that won't trigger their mirror bot
- Changes verb obtaining proc to be all staff
- Changes check_rights for R_EVENT
Force pushed:
- adds verb to event_manager verblist as well
- Makes it work with ANY of R_ADMIN|R_EVENT|R_FUN
* Simple mob thermals
Added a verb to all simple mobs controlled by players that lets them see mobs through walls for one minute, with a five minute cooldown.
* Implemented suggestions from Runa
* Thermal vision plus
Added Thermal Vision Toggle, not given to any mobs by default but can be added by admin abilities.
Added a new Kelpie mob, based on the large horse sprite. This mob is significantly more likely to eat people and harder to escape if you have digestion enabled. It has a unique trait of diving underwater with it's prey (if on an appropriate tile), or surfacing when it has no prey.
* Food Preferences
Ported from roguestar, originally made by VerySoft: https://github.com/TS-Rogue-Star/Rogue-Star/pull/37
Numbers have been tweaked, and the bonus significantly lowered.
Added new neutral traits: Food Preferences.
Foods with the relevant allergens present will give you bonus nutrition, approximately a 25% boost on most foods that I tested.
Only one of these traits can be taken at a time.
* stuff
Ports cooker changes from RogueStar by VerySoft.
Added a "Toggle Safety" option to cooking appliances. This is off by default, can be toggled with a verb on the appliance. When on, instead of food burning when it reaches that point, it is instead ejected from the machine safe to eat.
Significantly sped up the speed that machines reach cooking temperature at. Generally reducing the wait time from about 10 minutes to 2 minutes.
Reduced cooking time of most food significantly.
Main goal of this to make it less frustrating to produce large spreads of food.