* Implant stuff
Does more implant stuff
Does even more implant stuff
EVEN MOAR IMPLANT STUFF
Adds Tempest's custom fluff implant along with the generalized parent type
* Changes implant to just use its own reagents holder rather than a beaker, thanks Leshana
* Last commit maybe? Yay?
* Fixes people dying from Unathi TF
* Targeting only unathi doesn't work
Reverting back to original fix.
* A bit of rearrangement.
The for statement below it isn't needed for the internal organs, but
it's nice to have it happen after the internal organs are recreated.
* Fixes internal organ rejection
Add files via upload
Add files via upload
Add files via upload
Added Gazertail to repository, fixed error.
Reverting bad changes.
Apologies for not reading.
Adding Monoeye.
Fixing bad changes, Readding monoeye.
Recreation: - Recreational Restraints, all the kind of stuff you might need to restrain someone but still showing you care, whip included.
Science: - Dangerous Predator Crate, contains a random common predator for science analisys, a system that might come in the future!
(Contraband) Extremely Dangerous Predator Crate, Contains a random yet quite mortal predator, for analiisys only by the bravest or fooliest people in the crew.
* Set appearance_flags on HUD images to prevent them from being scaled up/down when the owning mob is macro/micro.
* Optimized the resize() proc and made it adjust the vertical position of the unscaled hud to stay even with the top of the mob's head.
* Also fix the resize proc to be consistent with update_icons(). Now micros wont be in the middle of a turf temporarily after resizing.
Changes "Species Transformation" to "Replica Transformation" for
clarity, as people were using it and expecting them to change species,
not be a perfect 1:1 replica of the person doing the TF.
Adds "Change_species_and_taur" mode, which does exactly as it says
without making the person appear as a 1:1 replica as the pred TFing them
Adds "Change_hair_and_eyes" tf mode, which allows the changing of the
prey's hair and eye color without having to completely TF them or change
their gender.
Fixes a bug that infinitely drained the pred's nutrition when they used
a TF mode. Slightly increases amount of nutrition the prey gets from the
pred.
Species now 'suggested' by robolimb manufacturer, helps with getting the correct hairstyle choices for each synth, so Taj have access to Taj hair styles and whatnot in mirrors if they are using a Taj-based synth. Also adds a DSI Akula variant that Zalvine should touch up later hopefully.
* Adds Body Designer computer, which allows you to customize body designs similarly to character setup, but in game.
* Designs are savable to disks which can be loaded into the the resleeving controller console to print and resleeve into.
* Fixes line breaks on OOC notes in the resleeving computer.
* Added circuits so the body designer is constructable, and designs so the circuit is researchable.
* Added a proc for reverse lookup of size_multiplier -> scale name (0.25 -> Micro etc)
* More accurately, it automates updating your character setup. None of this code does anything you could not already do manually on the Character Setup screen, it simply does it automatically for you.
* Specifically a few things are saved either at round end or when you cryo:
* Your late-join spawn location is determined by which cryo/elevator/etc you used to leave last time. Departing thru the elevators will set your spawn location to elevators etc.
* Your weight is saved (also any extra or deficient nutrition is resolved into weight gain/loss)
* Your limbs settings are updated based on your status at end of round (whether limbs are normal, missing, robotic, etc)
* Your markings are saved so they will be the same as when they were at end of round.
* ALL of these changes are optional, toggled on the VORE tab of character setup.
* Replaced hard coded numbers for weight gain with constant defines.
Because nobody wants to be randomly spaced for using a tool given to you. Also rebalances translocataor slightly. 5% failure chance, but only to send you to another beacon, not to space you, unless of course you throw one of the beacons into space, so don't do that. Also requires recharges now and has a weapon device cell. Three uses per charge.