Adranol fixes jittery, eye_blurry, and confusion, and would be good as a post-resleeving drug. It'd also be the only drug that can actually fix jitteryness, since there is no way to undo that now.
* Fixes people dying from Unathi TF
* Targeting only unathi doesn't work
Reverting back to original fix.
* A bit of rearrangement.
The for statement below it isn't needed for the internal organs, but
it's nice to have it happen after the internal organs are recreated.
* Fixes internal organ rejection
Add files via upload
Add files via upload
Add files via upload
Added Gazertail to repository, fixed error.
Reverting bad changes.
Apologies for not reading.
Adding Monoeye.
Fixing bad changes, Readding monoeye.
Updates the lore in the Codex books to be accurate to our lore, and invented a bunch of extra lore on the spot to make it make sense. Seems fine to meeeeeeee.
This replaces the mystical messages of things like Command Reports, the 'All hands' message when a CD joins, and head announcements with a PA system that behaves more reasonably than pushing all the messages out of the chat box. Nothing about the systems changed, just the way they show up. They still make the sound, too.
Drone FBPs now spawn with an EIO issued ID alongside their NT ID card.
Also makes the bartender's permit automatically name itself when created by the job_controller.
* The proc obj/machinery/atmospherics/pipe/up/process was supposed to be obj/machinery/atmospherics/pipe/zpipe/process.
* Also changed hard coded integers to use constants while I was editing the file anyway.
Recreation: - Recreational Restraints, all the kind of stuff you might need to restrain someone but still showing you care, whip included.
Science: - Dangerous Predator Crate, contains a random common predator for science analisys, a system that might come in the future!
(Contraband) Extremely Dangerous Predator Crate, Contains a random yet quite mortal predator, for analiisys only by the bravest or fooliest people in the crew.
* Set appearance_flags on HUD images to prevent them from being scaled up/down when the owning mob is macro/micro.
* Optimized the resize() proc and made it adjust the vertical position of the unscaled hud to stay even with the top of the mob's head.
* Also fix the resize proc to be consistent with update_icons(). Now micros wont be in the middle of a turf temporarily after resizing.