Commit Graph

283 Commits

Author SHA1 Message Date
DJSnapshot
b53a89e608 disable typing indicator. 2014-10-12 17:22:30 -07:00
PsiOmega
d6030024d1 Fixes #6180
Changing AI eye location now disables tracking by default, unless explicitly stated otherwise.
2014-10-06 15:57:52 +02:00
Zuhayr
3f05362577 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenorewrite 2014-10-01 18:16:04 +09:30
RavingManiac
c4875e7d36 Floating effect now uses animate() instead of pixel_y while loop thingy.
Distinct actions that indefinitely change a mob's pixel_y or pixel_x, like strapping someone to a roller bed, should also alter new variables old_y or old_x accordingly. This means that floating and jittering animations no longer interfere, as the animations use old_x/old_y as the "base" position.

Entering areas with gravity from areas without grabity now removes floating effect.
2014-09-30 22:37:48 +08:00
Zuhayr
e2ce1fa2df Collapsed Bump() down to carbon from alien and monkey. Stripped out extraneous stuff from carbon/alien HUD. Implemented some life stuff for aliens. 2014-09-30 15:28:30 +09:30
RavingManiac
918520df83 Mobs will bob up and down in space and zero-gravity unless they are both wearing magboots and within 1 tile of a dense object/turf. 2014-09-30 01:22:13 +08:00
Zuhayr
0c83a95b90 Large merge resultion. Used remote for map conflicts. 2014-09-23 21:41:54 +09:30
Hubblenaut
da08ce2410 Fixes being able to lie down while buckled in movable chairs 2014-09-17 14:15:03 +02:00
Chinsky
12364f0cd2 Adds typing indicator.
It's toggleable as client preference.
Displays dots(codersprite) near the mob when he starts typing a message.
Detects chatline me and say via checking contents.
Detects shortcut input me an say via hacky wrapper that's called now instead of direct say/me verbs.
2014-08-29 15:33:25 +04:00
mwerezak
5b341bd810 IB initial damage now depends on damage taken
Also, autohealing IBs no longer stop bleeding, but do stop worsening.
2014-08-16 22:00:55 -04:00
Chinsky
1c5e944ce5 Merge pull request #5954 from Zuhayr/dev
No one is going to read this all anyway
2014-08-13 18:33:09 +04:00
PsiOmega
c3de9ca3c7 Fixes #5946 and cuts down on duplicate code across Life() procs. 2014-08-11 10:42:32 +02:00
Zuhayr
f09d1218fe Master to dev merge. 2014-08-11 17:23:40 +09:30
mwerezak
170e03d736 Fixes yank out object bloodying the wrong hands 2014-08-07 16:49:44 -04:00
Loganbacca
b8f31c0b0a Train fixes and balancing
- Slows trains to 90% of running speed
- Changes train impact damage to only take into account speed, not train length (otherwise you could insta kill people with a long enough train)
- Fixes a bug with towed cars ghosting through closed airlocks
- Stuns mobs who fall off a train that has blown up
- Fixes mobs standing/lying on vehicles
- Fixes exploding trains not decoupling correctly
2014-08-03 20:45:41 +12:00
Zuhayr
ea8b08c49b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into hydroponics 2014-07-25 22:34:40 +09:30
Zuhayr
4d1812ba2b Hydroponics rewrite, details will be in PR. Big commit. 2014-07-25 22:16:04 +09:30
Mloc-Argent
d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
PsiOmega
d02e483110 Makes it possible for the AI to alt+left click turfs in camera view and grants ctrl/alt shortcuts to the turret control.
AI can now alt+left click turfs in camera view to list and interact with objects in the status tab. For example allows for interacting with emergency shutters beneath grills.
alt-clicking doors now notifies the AI when they are electrified/un-electrified as, unlike most other shortcuts, this doesn't have a visual cue.
When interacting with doors and the AI-control is disabled hacking is now automatically initiated, as if the AI had attempted to open the door 'menu'.
When borgs/AIs try to interact with an emagged door they now receive a feedback message that it's unresponsive.

Parts of implementation done by porting code from tg-station.
2014-07-20 19:20:24 +02:00
Zuhayr
5f8723352d Merging robot_modules.dm and master controller setup. 2014-07-14 09:10:02 +09:30
Walter0o
10ab66aa40 adjusts verb for w_class 1 yankability 2014-07-10 19:58:16 +02:00
Zuhayr
326f3821e1 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-07-09 15:52:31 +09:30
Hubblenaut
a6e6a8939f Cleans code up for easier editing 2014-07-08 07:39:49 +02:00
Hubblenaut
6568533d0d Fixes canmove updating wrongly on movable chairs 2014-07-08 04:48:21 +02:00
Mloc-Argent
64d2a69a32 Merge remote-tracking branch 'upstream/master' into dev
Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-07-06 17:50:53 +01:00
Mloc-Argent
25ec90ba26 mob: fix a movement issue
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-04 17:54:25 +01:00
Hubblenaut
97f997dd30 Fixes in wheelchair and different handling of movement 2014-07-02 22:42:18 +02:00
Chinsky
145bfe9770 Implemented suggestions from PR 2014-06-29 19:24:19 +04:00
Chinsky
a6c7093818 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into robust-squash
Conflicts: lots
2014-06-29 19:16:36 +04:00
Higgin
2556d3f227 Stunbatons now run on charge.
Adds improvised weapons.
Increases unarmed stun time, decreases push stun time.
Increases melee embedding chance.
2014-06-29 17:46:06 +04:00
Loganbacca
d6022017c8 New vehicle loading code
- Vehicles now load items on them somewhat like roller beds, allowing you to interact with them
2014-06-21 14:13:25 +12:00
Jeremy Liberman
2a6e6bb021 Merge branch 'dev' into mutiny 2014-06-03 21:27:42 -05:00
Jeremy Liberman
dc67453796 Prevents mindless candidates for mutiny mode, adds loyalists/mutineers to AntagHUD, allows admins to reassign heads, and adds remaining Directive X objectives to Check Antagonists panel. 2014-06-03 21:26:34 -05:00
Zuhayr
1e135f91af Merge resolution with master. 2014-06-02 12:05:12 +09:30
Mloc-Argent
3d2cc3cd82 Revert "Merge pull request #4985 from jack-fractal/dev"
This reverts commit 1679b4062f, reversing
changes made to b149b273d9.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/datums/visibility_networks/update_triggers.dm
2014-05-31 00:25:56 +01:00
Jeremy Liberman
c607872b80 Mutiny fix prereqs for directives 2014-05-25 14:20:37 -05:00
Jeremy Liberman
a95a28e303 Merge branch 'dev' into mutiny-fixes 2014-05-18 11:25:36 -05:00
jack-fractal
1bd866239f Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into mask-storage
Conflicts:
	code/datums/mind.dm
	code/game/gamemodes/cult/runes.dm
	code/game/machinery/doors/door.dm
2014-05-13 20:45:05 -04:00
Jeremy Liberman
d23340a49b Mutiny Mode 2014-05-11 15:03:50 -05:00
Ravensdale
1d6655850f Changes all appropriate instances of toxins to phoron 2014-04-10 15:11:26 -07:00
Ravensdale
e6c3fbf071 Changes all appropriate instances of 'Plasma' to 'Phoron' 2014-04-10 01:19:49 -07:00
Segrain
26f40359fc Fix for unpinning humans. 2014-02-10 01:38:32 +03:00
DJSnapshot
810de4ddaa Merge pull request #4337 from Baystation12/dev-freeze
0.1.8 Staging [Do not merge]
2014-01-31 12:40:15 -08:00
Segrain
b9b6a6d5be Check for verb removal. 2014-01-31 00:31:41 +03:00
Ccomp5950
975433f898 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	icons/mob/back.dmi
	icons/mob/mask.dmi
2014-01-30 12:14:44 -06:00
Zuhayr
b38e1a71be Fixes #4223 2014-01-30 22:06:57 +10:30
Zuhayr
bc48240fff Generalized yank_out_object(). 2014-01-30 21:56:33 +10:30
Ccomp5950
83ef93c41c Merge pull request #4270 from Baystation12/master
Merge master into Dev
2014-01-11 18:18:03 -08:00
Zuhayr
adaccb3c3e Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-01-11 10:45:57 +10:30
Ccomp5950
bc6561b9e4 Runtime fix for people that jump back in their body before hitting respawn or just stay in their body for 30 minutes.
Who does that?  People that cause runtimes, that's who!

(Jerks)
2014-01-10 15:59:40 -06:00