Commit Graph

70 Commits

Author SHA1 Message Date
baloh.matevz
49f3db9954 - F12 now properly hides the action buttons
- Changed the 'black overlay' you get when paralyzed, blind or in critical condition to include a small circle around you. It still 'blinks' once every 25 seconds or so.
- Added a flag BLOCK_GAS_SMOKE_EFFECT, which can be applied to masks, glasses and hats, which prevent gas smoke, which contains reagents, from having an effect on you. Currently only present for gas masks.
- Dramatically lowered the amount of damage you get per breath while in critical condition. Critical condition now lasts for about 5 minutes if nothing is causing you any additional harm. This in combination with the new black image overlay is an attempt at making doctors more willing to help. For one thing they'll have more time to get to you, for another you will get to see if they murder you before sending you to genetics.
- Added Cheridan's wooden chairs to code
- Added a action_button_name to all items, which defaults to null and contains the text which appears on the action button. If an action button exists, but this variable is not set, the text will default to 'Use [name]', name being the name of the item tied to the button.
- Fixed the problem which resulted in certain glasses types making you keep night vision abilities even after you took them off. 

(Screenshot of black overlay: http://www.kamletos.si/blackimage4.png)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4280 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 08:25:34 +00:00
baloh.matevz
e3b5ac4628 - Fixed the error which made coloring eggs display the text "You color the crayon rainbow." instead of "You color the egg rainbow."
- Fixed the problem of mousetraps staying armed after a mouse triggered them
- Fixed the problem which made the following text appear when runtime splats a mouse: "Runtime Runtime SPLATS the mouse."

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4225 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 01:56:50 +00:00
baloh.matevz
070c956e25 I forgot a ..() call in my last commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4208 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 04:01:41 +00:00
baloh.matevz
dc937612d5 - Added an easter egg to the game.... GET IT??? :D:D:D:D:D:D:D
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4207 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 03:50:57 +00:00
elly1989@rocketmail.com
92dd10f892 Tidied up on_consume() and the trash code for snacks.
Trash is now the path for the trash-item prototype (the thing it will spawn when you finish eating). This removes the need for a switch. Only obj/item/ paths may be trash.

You can also set var/trash to any obj/item to dump that item as trash. This is now used by the fortune-cookie rather than giving it its own proc for no reason.

This resolves issue 687

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4201 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-28 13:05:46 +00:00
sieve32@gmail.com
459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
giacomand@gmail.com
285f31f0c4 -You can now store donuts in the donut box. The next donut you pull out will be the last one you put in.
-Changed the class type of donuts. donut/normal is now the regular donut. All other donuts have been made this way. (I.E: donut/chaos)
-Hopefully the merged records proc will now not spit out runtimes.
-You cannot enter a name without any character now. This way you can also click on the link.
-Added some coloured caps to their respected coloured wardrobes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4123 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-20 00:12:50 +00:00
d_h2005@yahoo.com
11e69586c5 -Plant-b-gone is now poisonous to ingest.
-Plant-b-gone now kills space vines.
-Plant-b-gone no longer causes a runtime error when sprayed at a human.

-New kitchen recipe, designed with those filthy traitor chefs in mind~
-Adjusted chaos donuts to require 5 of each chemical instead of 3 (Condiment bottles dispense 5 units at a time, forcing you to empty out a salt shaker if you wanted to make them previously).
-Added some trash items to cake slices where appropriate. Consistency.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4021 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 01:43:26 +00:00
petethegoat@gmail.com
a2c5a0f15b Committing work on mirrors, and a capitalisation fix for pizza boxes.
Mirrors aren't on the map yet, but should work fine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3937 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-28 18:57:32 +00:00
daniel.cf.hultgren@gmail.com
9ebb3271ff It now properly compiles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3929 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 16:46:16 +00:00
daniel.cf.hultgren@gmail.com
bcfa1cecf1 Added pizzaboxes. Stackable, Tagable, and awesome. Sprites by supercrayon (I slightly modified them, sorry)
Updated (and fixed) changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3927 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 15:03:15 +00:00
elly1989@rocketmail.com
48088b79d9 ugh...this was horrible. I'm really sorry if I fucked anything up, I was literally going braindead towards the end.
Replaced every l_hand = and r_hand = and all that if(hand) crap to use standardised procs. This means we can use procs like Dropped() reliably as they will always be called when things are dropped.

Thorough documentation to come. But generally, if you want a mob's icons to update after deleting something in the inventory...use drop_from_inventory(the_thing_you_wanna_drop) just before deleting it. If you wanna put something in a mob's hands use put_in_hands() (or one of the variants). It'll try putting it in active hand first, then inactive, then the floor. They handle layers, overlays, screenlocs calling various procs such as dropped() etc for you. Easy

mob.equipped() is now mob.get_active_hand() because there was another totally unrelated proc named equipped() and stuff was confusing.

Weakening was made instantaneous.

Minor optimisations for human/handle_regular_status_updates(). I'll port these changes over to the other mobs next. Basically it should stop it constantly incrementing every status effect even after death.

umm... bunch of overlays related fixes... I think that's everything. :/

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3900 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 21:24:45 +00:00
d_h2005@yahoo.com
b4db0b5081 -Apples have potency now, and can be mutated into golden apples.
-Added a couple salads and golden apple tarts for the chef.
-Renamed the 'sleep rejuvinate' chemical and gave it a new id. If there was a REASON for it having the same ID as sleep toxin(i can't imagine why), please comment.
-Capsaicin and Frost Oil reworked heavily. They now make you much hotter/colder depending on how much you consume. It's not really wise to consume either in excessive amounts. Drinking coffee removes some frost oil from your system.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3891 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 06:57:24 +00:00
baloh.matevz
8400d7f9a2 - Added a cookie food type, which cannot be made ingame
- slightly altered the pray format to include a (SC) link, which stands for 'spawn cookie'. This attempts to spawn a cookie in the hands of the person who prayed. It's intent is to be a consolation prize when the prayer cannot be answered, due to it ruining the round. Only humans will get a cookie.

Screenshot:
http://www.kamletos.si/cookie%20spawner.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3766 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-08 16:06:20 +00:00
d_h2005@yahoo.com
ee64a4014e -Reverted default UI sprites to Erro's old-style. Retina-scalding Orange and new Midnight UI scheme are now found in screen1_Orange.dmi and screen1_Midnight.dmi, respectively.
-Driest Martinis will no longer be invisible.
-Braincakes are now able to be cut into slices.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3641 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-23 01:32:24 +00:00
d_h2005@yahoo.com
f77c11ea92 In response to the feedback on nutrition:
-Snack machine amounts lowered from 10 each to 6 each, which should still be more than enough.
-Normalized nutriment amounts. Many of the values had were quite inflated...
-Added some positive reagents to certain foods. Most notably, brainburgers and braincakes heal brain damage.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3627 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-20 15:56:03 +00:00
petethegoat@gmail.com
f01afc7edd Moved sinks into watercloset.dm, removed sink.dm
Sink path has changed- /obj/machinery/sink to /obj/structure/sink
/obj/machinery/sink/kitchen2 to /obj/structure/sink/kitchen
Sinks have been slightly updated, if you're wearing gloves, your hands will stay bloody underneath. Nothing drastic.

Added Cheri's puddles.

Updated showers, they actually clean now. They're pretty powerful, so I'm going to add a way to make them lethal, to ensure the washing machines still get some use.

Updated hydroponics trays, to make them work better with soil.

And a couple of map fixes, for toilets that were facing the wrong way in the prison and on the mining asteroid.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3603 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-17 23:16:46 +00:00
d_h2005@yahoo.com
19d6e40bae -Added chawanmushi recipe and beet soup recipes. Added a trash plate to metroid sammiches.
-Ambrosia vulgaris now has a mutation. 
-Added 1% chance for a species mutation whenever a plant's stats mutate.
-You now get more descriptive messages when applying mutagen to plant trays.
-Removed sugarcane seeds from the vending machine. They were redundant and had poor sprites and no recipes. Added the seeds to the seeds crate so you can still get them, if you really want to...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3460 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-15 19:21:11 +00:00
d_h2005@yahoo.com
a5eaa18d21 -The biogenerator is now more robust. It can dispense fertilizer in batches, and make simple leather items at a high cost.
-Watermelon and pumpkin biomass lowered a bit so biomass isn't totally trivial to acquire.
-Added more wood items for tower cap wood construction: Wooden doors and sandals.
-Added plump helmet biscuits and mushroom soup to kitchen recipes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3454 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-14 06:42:46 +00:00
quartz235@gmail.com
1f2e67f9ff Runtime fixes
Moved delete to trial admins because they can already mass delete and that's not particularly as helpful as regular delete (but a lot more destructive)
Trialmins can now toggle adminhelp sounds without observing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3397 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-03 00:09:44 +00:00
d_h2005@yahoo.com
3e6b0a2e61 More Hydroponics content, mostly!
-Added pumpkin pie and slices. Made with 5 milk, 5 sugar, 1 pumpkin, 1 flour, 1 egg.
-Added carved pumpkins/jackolanterns. Carve them with any of the usual things you use to carve things. They work similarly to hardhats.
-Eating corn now makes corn cobs. Carve them with a saw, a knife, or a hatchet to make a corncob pipe. Set up class for smoking pipes to make it easy for others to add more pipes as desired.
-Added the bit of transparency to biohelmets that they were always supposed to have, fixed the scientist helmet being over too far by 1 pixel when facing right (OCD)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3389 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 18:50:27 +00:00
kortgstation@gmail.com
4a6c2aa0aa Removed meat rotting and all associated code in freezers/fridges etc.
Reconnected the freezer room to station atmos, removed its miniature freezing loop thing, starts at a normal temperature, etc.

Moved meat back off the floor and into a fridge.

Reasoning for all this being the game has been laggy enough as of late, we don't need meat and closets processing, and we certainly do not need the chef putting strain on the atmos system every single time he opens the door to his freezer room, especially not for such a trivial thing as rotting meat. REMOVAL APPROVED BY MUSKETS COME AT ME BRO

Also re-added Lamaar to the RD's office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3261 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-07 01:33:15 +00:00
elly1989@rocketmail.com
2d77383ad0 Widespread grammar fixes! Still loads I've yet to fix. It'll take forever.
Resolved Issue 333: The plastic flaps on the mining station now actually block air-flow. http://code.google.com/p/tgstation13/issues/detail?id=333
Fix for runtime in issue 332 until getrev is fixed. https://code.google.com/p/tgstation13/issues/detail?id=332
Resolved Issue 331 https://code.google.com/p/tgstation13/issues/detail?id=331
Resolved Issue 304 https://code.google.com/p/tgstation13/issues/detail?id=304
Removed a lever I found randomly placed within the asteroid rock.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3021 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-31 10:03:55 +00:00
rockdtben
d0edda0636 made a rot proc for meat.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3010 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-29 20:38:16 +00:00
quartz235@gmail.com
b3f7865754 moving all the git stuff over to this so people who don't want to spend 8 years figuring out the bass ackward git system can actually run our server code
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-25 05:05:55 +00:00
kortgstation@gmail.com
937ce838f7 Simple mobs who can attack (not Ian) can now destroy windows/grilles.
Ectoplasm can now be used to make GHOST BURGERS.

Fixed a bug from my last commit involving simple mobs interacting with walls.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2978 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-20 19:52:27 +00:00
mport2004@gmail.com
32e1640df3 Emitters emp_act now uses severity properly.
The PA can no longer be remotely controlled by humans and cyborgs can only control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed Issue 227 about the PA shooting when it should not be.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2851 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 07:14:02 +00:00
heisen51@gmail.com
8295264dc5 Being in a freezer crate or refrigerator now has the same effect on meat as 0C air.
Kitchen cold room tweaked a bit more.
Cold room added to Uterus.

Changelog updated to indicate new freezer crate/refrigerator functionality.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2832 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 11:46:15 +00:00
heisen51@gmail.com
5dbb70f7f3 Air alarm parameters changed - they will go to orange/red only when the temperature is cold enough to be dangerous.
Rotten meat is now named similarly to normal meat, but has a different sprite.
Cold room tweaked a bit more.
Kitchen juicer moved from the central table to the table below the microwave.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2816 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 05:53:55 +00:00
heisen51@gmail.com
fa29241062 Meat will now spoil within three minutes at temperatures between 0C and 100C. Rotten meat has the same nutritional value as normal meat, and can be used in the same recipes. However, it is toxic, and ingesting a badly-prepared big bite burger can kill you.
Because refrigeration serves a purpose now, the kitchen cold room freezing unit is turned off by default. Chefs should remember to turn the freezer on at the start of their shift.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2781 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 13:31:53 +00:00
kortgstation@gmail.com
f22a97e982 Added a mint food item/sprite which contains mint toxin
Added mint toxin, a poison which will gib fat people upon consumption
Added the mint to the chefs kitchen.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2648 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 04:26:15 +00:00
petethegoat@gmail.com
1cd49a6f13 Replacing monkie with monkey...
Replaced 11 strings in 8 files

Shout at me if this breaks anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2569 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-28 19:39:22 +00:00
tronaldnwn@hotmail.com
9038cfdda7 Food:
Cream pies splat when thrown.
Chaos donuts more chaotic (reduced amount of reagents need to make)
Mystery stew more mysterious (Changed recipe)
Wish Soup some times grants your hungry belly's prayers (new icon).
Meat pie recipes condensed.
Grilled cheese sandwiches
Some reagent amounts may have changed as a result of me seeing them not match the amount of reagent put into making them.
Terribad food descriptions added or modified.


Autolathe has light bulbs, APC parts, and wires in the creation list!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2558 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 16:09:34 +00:00
tronaldnwn@hotmail.com
a8b673e37a Eggs fried, and eggs boiled.
Now you can cook them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2542 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-22 12:51:54 +00:00
mport2004@gmail.com
9a2ee43b59 Fixed some runtimes.
Job system once again has -1 as unlimited.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2451 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 07:14:17 +00:00
mport2004@gmail.com
62e28c2abf Organs:
Moved into their own folder and got split into three files.
Damage  zones have been regrouped slightly to make it easier to deal with them. Currently the organ groups are head, l/r leg, l/r arm, and head.

Attacking:
Armor is properly checked.
Currently aiming for the chest gives a higher chance to stun whereas the head will stun for longer.
Stungloves/Disarm now show up in the attack log.
Stungloves ignore intent.

Silicon:
AI units can now move between cams that are not on the ss13 network.
Cyborg's alert screen should not longer pop up every time they get an alert if they have opened it once during the round.
Robot vision now uses the standard amount of energy.

Gamemodes:
Added Deuryn's unrev message.
Runes can only be examined if you are close to them.
Moved the Loyalty implants to the HoS' locker at the request of HerpA.
Nuke agents now come with explosive implants that will activate upon death.

Projectiles:
Once again went though the gun code and cleaned things up, it is much better now.
Bullet_act fixed up and most mobs now use the one in living, just overload it if they need to do something diff.
Freeze /caplaser/xbow no longer have an infinite loop.
Shotguns have to be pumped manually.

Went though the latest runtime log.

Power cells now use return on their give/use procs

Assemblies have been reworked and are nearly finished, just need to finish up the special assembly code, redo the signalers, and add one or two new assembly items.
Laying down will now only take 3 ticks to get up, from 5.

You can no longer punch people on the spawn screen.

This is a big one and was cleared by two heads, TK will only allow you to pick up items.  If you have an item in your hand it will act normal.

This revision got much larger than originally intended my tests show everything is working fine, but you never know.  Ill likely do more mob teaks in the next few days.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2333 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-08 10:38:01 +00:00
mport2004@gmail.com
17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00
baloh.matevz
e8c6b08419 - Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code.

Effects contains objects which are either landmarks, triggers, spawners or decal.

Screenshot:
http://www.kamletos.si/new%20object%20tree.PNG

I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 06:54:28 +00:00
tronaldnwn@hotmail.com
66e70b5b3b Xenomicrobes finally removed from xeno food as promised, though we were about a month late about it.
You can now eat xeno burgers all you want now!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2268 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-25 05:35:15 +00:00
vageyenaman@gmail.com
233b49a829 Cloning:
Whenever you're a ghost and your corpse is inserted into a DNA scanner attached to a cloning computer, you will receive a message notifying you.


Chemistry:
    Minor changes, such as synthetic meat reactions have been changed to make an actual meat subtype instead of /obj/item/weapon/syntimeat, which is a pain in the ass and you can't even eat it raw.
    

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2263 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-24 17:26:07 +00:00
mport2004@gmail.com
90bd0c9d68 Cleaned up the sleeper code a bit.
Monkey boxes lowered to 2 monkeys per box and the crate now costs net 15 points for one box. They were also removed from vending machines.  I warned that they would be changed if people continued to spam them.
Windows and disposal pipes layers adjusted slightly.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2204 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-15 06:07:33 +00:00
baloh.matevz
5834c940e6 - Ian now chases food and eats it if he can.
- isanimal() and iscorgi() procs have been added
- attack_animal() added for all atoms, called when an animal attacks (clicks on) an object within range.

- attack_animal() proc added to food. Simple animals don't process reagents, meaning they can eat anything whatsoever. Corgis can take 5 bites out of any type of food. Ian will chase the food himself, regular corgis won't due to lag concerns.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2183 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-12 05:25:55 +00:00
musketstgstation@gmail.com
64f7445a26 EVERYONE HATES MUSKETS UPDATE - PART 2 - ELECTRIC BOOGALOO
* Roburger recipe removed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2041 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-22 18:52:27 +00:00
mport2004@gmail.com
ed93b992c4 H/E pipes once again do H/E things
Missed a line on the flashes, they will once again stun cyborgs
Few adminverbs changed by request of the heads
Roburgers will only provide 2 nanites down from 10
The random round spawn code now checks jobbans
Players with a Cyborg jobban cannot become a cyborg normally

Re added the old power armor typepaths as there seem to be a few of them in the .dmm and the thing's autocorrect/remove items seems to just fuck up the rest of the map when used.  I have no idea where they are located and don't like leaving errors in the code, so if someone could remove them and the old typepaths it would be great.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2024 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-19 06:11:28 +00:00
firecage@hotmail.com
6bc651f9ab Added a new chef utensil named the Butcher's Cleaver. For now it functions like a kitchen knife, but it does slightly more damage and can only be gotten from a hacked/emagged kitchen vending machine.
A few new foods are added, namely the following. Brain Burger, Chocolate Egg, Mystery Soup, Sausage and Fish Fingers.

Service/butler cyborg has a new sprite to pick from, the Maximillion one.

Chaplain now has a Flash of Holy Water in his office using the new holy water reagent.

Chef also now has an alternative apron he can find in the kitchen vending machine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1882 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 18:25:03 +00:00
musketstgstation@gmail.com
22ec2a84ad BY CONSENSUS OF THE ADMIN TEAM:
Music buttons and song files removed.
Consequently, bananaphone kitchen recipe removed.
This saves over 10MB from the resource download, making it go faster for everyone and reducing lag.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1881 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 17:46:20 +00:00
rastaf.zero@gmail.com
338c826d1c - invented new machine for botanists: Biogenerator. Biogenerator converts unneeded biomass to useful substances like milk. Avaylable only trough admin powers at the moment.
- added roller bed (for medics). Place human, buckle him to this bed, the bed raises and can be pulled.

- eggs and tomatoes can be smashed of wall, floor [s]or captain's face[/s] not yes.

Code by Balagi, sprites by Farart.

-some fixes for the crew monitoring computer. It can be disassembled now.
-added crew monitoring circuit board. Requires programming  3, biotech 2, magnets 2.
-Mech Bay Power Control Console и Solar Control can be disassembled now.
-added crew Mech Bay Power Control Console circuit. Requirements are programming=2, powerstorage=3.
-Solar Control circuit boardcan be researched. Requirements are programming=2, powerstorage=2.
-R&D Console can be researched and created (requires programming 6). But R&D Console cannot be deconstructed for tech points. That's intended.
Code by Jack Rost.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1880 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 03:48:37 +00:00
rastaf.zero@gmail.com
1f31f809cd Fixed some runtime errors.
Backporting from ss13.ru:
- added trash: foor eaten food leaves empty картонный boxes and plates, husks. Janitors are doomed.
- new sprite for Soylent Viridians
- randomized pill sprite offset (as for fruits, tiles, papers).
- now chemmaster first assign label to pill, then dispence it.
- added sprite for trash bag. Wil be added to code soon.
Code by Jack Rost, sprites by Farart.

- added candle. Code by Balagi, sprites by Farart.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1879 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 03:02:45 +00:00
firecage@hotmail.com
94d5be982c These updates has been committed for Petethegoat, Trubble_Bass and Derp__. Please yell at them and not be if anything is broken.
--------------------------------------------
Pete

Changelog:

Appendicitis!
It's a new disease which must be cured surgically- instructions are available on the wiki:
http://tgstation13.pretentiousfool.com/wiki/index.php/Surgery

Tell Petethegoat either on the forums or on IRC if you find any problems.

------------------------------------------------

Trubble has fixed a bug with the hat crates. They can now be correctly opened.

-----------------------------------------------

Derp has added the Medborg. YES!!!
Service borg has also recieved some minor tweaks. It can now use the Booze-o-mat. it can also extrude enzymes.

------------------------------------------------

Report any problems to them via Forums or IRC. Thankyou.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1866 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-16 20:47:46 +00:00
firecage@hotmail.com
1def6c7bc5 A new reactent is added called Nothing. The mime also starts with a Bottle of Nothing.
The barman can now make a drink called Silencer, which uses Nothing, Cream and Sugar. This can only make mimes drunk.

Chef has a few new recipes. Blood soup, Clowns tears, twobread, Metroid Sandwich, Metroid Burger, Chocolate Cake, Lime Cake, Orange Cake, Lemon cake, Boiled Metroid Core and Spess Law.

Captain has a new item in his office named Chain of Command.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1863 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-16 17:44:37 +00:00