Kashargul
3d9113eae3
removes center of mass list ( #17064 )
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* removes center of mass list
* .
* .
* fix that icon
* .
2025-02-05 14:06:59 -05:00
ShadowLarkens
da50eedefe
Work on phasing out tgui collections.ts ( #16987 )
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* Replace a bunch of sortBy with Array.sort()
* Fix styling
* a few less to go
* power monitor
* one less
* another one
* one less
* game prefs
* anyway this
* sort stackUI
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-02-03 04:14:14 -05:00
Kashargul
49d89c0059
usr to user up to player effects
2024-11-12 00:10:20 +01:00
Kashargul
a2c673ab7a
refactors most spans
2024-10-02 21:10:31 +02:00
Guti
409aaba802
Remove
2024-09-09 02:36:53 +02:00
Heroman
ef61023c04
A variety of miscellaneous bugfixes
2023-07-02 09:13:10 +10:00
Killian
8c8c24e180
Update stack.dm
2023-05-14 13:37:26 +01:00
Heroman
547382e647
Fixes autolathe and smartfridge issues
2022-12-28 17:43:04 +10:00
Heroman
62c6b9c50c
fixes runtime with stack dna transfer
2022-09-04 10:35:13 +10:00
Novacat
1aa4c73e8d
Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]"
2022-08-27 08:49:56 -04:00
MistakeNot4892
d717a4b50a
Merge branch 'master' of https://github.com/VOREStation/VOREStation into upstream-merge-8298
2022-08-25 14:26:20 +10:00
ItsSelis
2d7b081a55
Input Conversion Part 2
2022-06-19 03:40:24 +02:00
Killian
f5200c2694
initialize cleanup
2022-03-23 03:51:29 +00:00
VerySoft
ed8c68e74a
Item Bank - Do not store things crafted from material stacks
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The item bank doesn't store what such things are made out of, and so, such things will not be correct when retrieved.
This does not block things from being stored when made from the common crafting menu though, since those things spawn a defined item type instead of setting up material properties.
2022-02-19 20:23:42 -05:00
Aronai Sieyes
8c90e32ef3
Fix annoying runtime with exosuit fab
2021-08-26 19:51:00 -04:00
Aronai Sieyes
e52031d6aa
Make stack amount var private
2021-08-19 21:06:46 -04:00
Heroman
9a690a41df
Fixes in split instead of input
2021-08-11 07:17:21 +10:00
Heroman
face394b62
Fixes infinite material duplication in R&D
2021-08-11 06:57:48 +10:00
MarinaGryphon
7820442652
Fix log examine being weird.
2021-07-09 08:35:11 -05:00
Aronai Sieyes
4c12504e3b
Replace list inputs with tgui_input_list
2021-06-26 10:39:56 -04:00
Aronai Sieyes
85c31e9fda
WIP fix of this PR
2021-06-21 19:29:43 -04:00
ShadowLarkens
f1f0c3c7b2
Stack: Fix stack/use having a potential to sleep
2021-06-12 18:17:47 -07:00
Neerti
767e655310
Linter Introduction + Cleanup
2021-05-25 23:19:34 -04:00
Novacat
cc7f72a991
Merge branch 'master' into upstream-merge-7756
2021-03-09 15:11:54 -05:00
MistakeNot4892
3e804dc799
Sideports a couple of init unit tests from Neb.
2021-02-27 13:05:16 -05:00
Atermonera
e052ff9517
Sheet Recipe Unexclusivity.
2021-01-14 01:11:20 -05:00
Mechoid
814375ea3b
Matter Matters
2020-12-02 02:30:32 -05:00
Mechoid
019926cbc7
Fresh Meat, Leatherworking
2020-11-07 15:08:04 -05:00
ShadowLarkens
3d7b051f2b
Convert /material to /datum/material
2020-09-27 16:16:44 -07:00
ShadowLarkens
735230d642
TGUI Metal Menu (Travis stop it)
2020-09-11 21:21:50 -07:00
Aronai Sieyes
6809133d75
Port Eris' extensive floor blending system
2020-05-29 14:00:43 -04:00
Aronai Sieyes
a03a3c0960
Change stack autocombine
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Only happens when dropped or pulled by a mob, to avoid problems with stack-using machines and conveyors in mining
2020-05-18 22:35:13 -04:00
Arokha Sieyes
3911e14936
tg(?) style stack autocombining
2020-05-17 00:47:42 -04:00
Aronai Sieyes
0b19c528da
Allows do_mob and do_after to be exclusive, to prevent stacking
2020-05-05 19:10:55 -04:00
Aronai Sieyes
6ebd249748
Rewrite examine() to pass a list around
2020-04-29 16:42:50 -04:00
Atermonera
11eed81b92
Ports precision placement of items
2020-02-22 02:35:41 -05:00
Arokha Sieyes
47ccc655db
Deprecate the stream operator
2020-02-12 19:38:43 -05:00
Mechoid
169d8acedd
Medical Expansion
2019-10-19 23:28:38 -04:00
Neerti
2f173dd16b
Adds differing stack sprites
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Ports most of /tg/'s sprites for stacks displaying their contents. I added some of my own as well to fill in materials that we have but they didn't.
Moves all stack icons to their own dmi.
Reworks fifty_spawners to use paths instead of strings, as it prevents bugs in the long term.
2017-09-28 01:04:19 -04:00
Techhead0
deaac36479
Clicking a stack no longer transfers one sheet at a time.
2016-06-27 11:30:55 -05:00
Datraen
beda3185eb
Reverts the second mob clean up because of incomplete implementation.
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This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius
df5a0d7941
Mob inventory cleanup
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Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Hubblenaut
5baf93722a
Fixes subcategories of floor tiles not being placable
2015-12-10 16:28:40 +01:00
Hubblenaut
470d2bb54a
Fixes stack creation logic and return value
2015-12-04 15:49:31 +01:00
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
PsiOmegaDelta
3fd172ee63
Merge pull request #11294 from Baystation12/master
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Dev-freeze
2015-10-14 08:40:03 +02:00
Hubblenaut
1c8ec1a700
Fixes stack creation logic and return value
2015-10-11 22:02:05 +02:00
PsiOmegaDelta
070ca0adea
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/holodeck/HolodeckControl.dm
code/modules/mob/living/carbon/breathe.dm
code/modules/mob/living/carbon/human/life.dm
code/setup.dm
2015-10-11 17:17:41 +02:00
PsiOmegaDelta
bd7c475fcc
Stack material use now depends on charge costs.
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This ensures one does not have to remember to set uses_charge equal to the length of the charge_cost list. Fixes #10943 .
2015-10-08 20:29:39 +02:00
PsiOmegaDelta
c376c08cc0
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/structures/girders.dm
code/modules/mob/living/carbon/human/human_damage.dm
2015-08-24 10:23:12 +02:00