* map stuff first
get this out of my changes
* Update vorestation.dme
* rest of it
* Better Bags
* Update ore_bag.dm
* Gets rid of bag override
* edits
* Less Jank
* aaa
* this doesnt work
* LOL WHY
* The future is NOW old man
* bye bye
* no hard refs~
* Update dog_sleeper.dm
* Update dog_sleeper.dm
* bunch of runtimes
* fix that nif ref properly
* .
* Makes this more clear it's overriding
* Update geiger.dm
* Update geiger.dm
* Implement TG attack_ui
Makes get_item_by_slot actually work. It's the TG naming for our proc get_equipped_item(slot)
* Fixes geiger and ore signals
* These
* Update inventory.dm
* Unneeded
* These
* Leave this for another PR
* Update bags.dm
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* access dev tool
* debug
* basic ui
* invalid ids
* fix start
* lets make that a unittest instead
* oop
* test that too
* oop
* death
* cleanup
* trying to sublist
* no idea what i am doing
* more stuff
* ugh
* .
* labels
* consts
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* yay explosions
* i have no idea what i am doing with tgui
* experiment stuff done
* time title
* tabs
* .
* searh handling
* -
* make it a bit easier to understand
* use correct time
* tuned
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Update supermatter.dm
* fix
* clamps these
* gwah
* Stops tesla from zapping unwrenched coils
* tesla upgrade
* unglobals this
* fix these
* Update coil.dm
* Update coil.dm
* Descriptions
* Update coil.dm
* Update coil.dm
* Update coil.dm
* Update coil.dm
* Update coil.dm
* ranges
* UGH
* Update vorestation.dme
* meth
* monster math
* Update coil.dm
* Update coil.dm
* Update coil.dm
* THEY DID THE MATH
* the monster math
* egwah
* desc
* Update coil.dm
* Returns
* Update coil.dm
* Lowers amount gained
* this
* im dumb
* tesy
* Update coil.dm
* Update coil.dm
* fixes initial density on blast doors
* dot
* fixes these
* Mapper Tools
* icon
* these
* Fixes the sound following people
* recursive geigers
* Make this a proc
* Update supermatter.dm
* less ear destroying
* these
* makes canisters not get softlocked
* Hotkeys
* proper return
* Makes shield gen useful. Gets rid of a harddel
Adds hydromagnetic trap
* math
* Makes buttons more clear.
* lol
* Fixes ancient runtime
* Adds craftable mass driver buttons
* button
* fixes this
* Makes misclicks not destroy solar panels
* Update solar.dm
* fix this
* make them both numbers
* upports reflectors
* Update reflector.dm
* Update reflectors.dm
* solar panel and climbable
* Gets rid of 'as X'
* Adds account console
* Update vorestation.dme
* Craftable message server
* Update message_server.dm
* These
* con struct
* Update smartfridge.dm
* whoop
* edits
* fixes per pile lootable counts
* shovel digging element
* retooled to flag
* take two
* proc that
* sand digging
* collapse that system in too
* allow base loot
* desc
* potat
* fix that
* no making that on rocks
* oops
* var version
* prevent that dupe
* fixes
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* BYTECRAWL: NtOS idle hacking game
Hack the world
* Add jobs clear command and expand explain with cipher table
commands/jobs.ts: jobs clear subcommand strips all failed jobs from the list
commands/autocomplete.ts: offer clear and --filter as first-arg completions after jobs
commands/meta.ts:
- help jobs entry updated to document jobs clear
- explain: new CIPHERS section with full abbrev/tier/name/types/uptime table;
T4/T5 uptime warning highlighted; market section trimmed of inline tier list
- explain tips: note added for jobs clear
* bytecrawl: ascend confirmation gate, sell all command
ascend now requires --confirm to execute; running ascend alone shows a
preview of the GHOST bonuses and a reset warning, matching the upgrade
--confirm pattern. sell all sells the entire cache at current market
prices, printing per-item lines and a total. autocomplete updated for
both: ascend offers --confirm alongside --preview, sell offers all as a
first-arg candidate.
* bytecrawl: merge connect into scan subcommand
scan <id> now probes a target directly; scan with no args or flags
still refreshes the list. connect command removed. autocomplete updated
to offer scan pool IDs at argPos 1 for scan (non-flag). constants and
help entries updated throughout.
* Unangy the belly lint
Make Linters happy
* fix(bytecrawl): resolve all remaining biome lint errors and warnings
* Exlpicitly return FALSE
* Make var h more verbose as handle
* unasterisk the react
he will be missed
* Add more Style points
get it
* remove stale bread
we dont need you
* forgor the other asterisks, not they gone for good