procs to appear AFTER the screen object is defined. They were in a random file
instead of where the objects are. If you double-click and 'screen' object in the
object browser it now takes you to the definition instead of some random file.
- Clicking a grille with a glass or r-glass sheet in your hand, when the grille
is in one of your cardinal directions (North, south, east or west) will make you
start building a window. It takes 2s to build the window, which spawns
unfastened (same as when you create one.) This should make fixing damaged
grille-window combinations easier. If you are standing on a grille and click it
with a glass / r-glass sheet in your hand, the window will face the direction
you're currently facing.
Screenshot:
http://www.kamletos.si/placing%20windows%20on%20grilles.PNG
Revision: r3081
Author: baloh.matevz
- CE's locker spawns with an industrial backpack at the bottom
- Sec locker spawns with a sec backpack at the bottom
- HoS locker spawns with the injectors lockbox above the flashbang box
- HoS locker spawns with an armor vest at the bottom for the convenience of HoS' who want to play with regular armor.
- Added this to the changelog, I used the old format because the new one is just too tedious to do by hand, sorry.
Revision: r3062
Author: baloh.matevz
- Added an atmostech belt that spawns with the same tools as the engineer full
belt, just the wire is replaced by an analyzer.
- Atmos techs now spawn with this belt
- Added a detective-styled personal closet, that contains a satchel, which
contains a wallet, which contains one or two spacecash items and a coin.
- Slightly redesigned two of the dorm rooms so they have this new cabinet -
closet with the stuff mentioned above.
- Slightly changed the spawn order of items in engineering closets so that
hazard vests spawn above toolboxes. Hopefully this will spare a few fiddly
clicks for engineers.
- Detective locker now spawns with the locked sprite
- Engineering now has the L2 radioactive suit lockers that contain rad suits
instead of that crate.
Revision: r3039
Author: baloh.matevz
Date: Feb 5, 2012
The cheap lighter can be purchased at vending machines and comes in 4 colors:
green, yellow, cyan and red.
Technical info:
The path
/obj/item/weapon/zippo
was changed to
/obj/item/weapon/lighter/zippo
The new lighter is
/obj/item/weapon/lighter/random
Revision: r3033
Author: baloh.matevz
Date: Feb 4, 2012
Review scores: No one has yet scored this revision.
- Boxes can now be collapsed down into cardboard sheets.
- Cardboard sheets are stackable (like glass and metal).
- Cardboard sheets can be made back into boxes when needed.
- Cardboard sheets can also be made into a cardboard cyborg costume.
Revision: r3028
Author: trubblebass
- The first makes it so floor tiles are actually used up when placed on lattice.
- The second fixes the pepperspray so it isn't blocked by
cigarettes/cigars/etc...
Revision: r3022
Author: trubblebass
Silences CentCom report with no auto code blue, fixes ERT headsets, adds a click sounds for empty guns, adds supervisor text for the AI, adds some A17 implants and sprites
dispensers.
- Readded the pepper-spray dispensers to the Armoury and to Sec.
- Readded the pepper-spray to Sec Lockers.
Revision: r3011
Author: trubblebass
Monkeys now take damage in crit, and cyborgs now have a supervisor defined, from
Nodrak.
Removed borg RCD sparks, as per Donkieyo's suggestion.
-Borg RCD can no longer take down r-walls.
Revision: r2988
Author: petethegoat
Ectoplasm can now be used to make GHOST BURGERS.
Fixed a bug from my last commit involving simple mobs interacting with walls.
Revision: r2978
Author: kortgstation
the toxins gas storage room and one in the incinerator. They are controlled by
an area air control computer, so you can turn them on at a distance.
Added into code a legacy emergency closet which contains one oxygen tank and one
gas mask, committing my version of oldstation. It still needs lighting and wires
added as well as room wall-mounted things like air alarms, fire alarms, light
switches and lights.
Revision: r2955
Author: baloh.matevz
Eye damage over 20 units now causes permanent vision impairment,
Eye damage over 30 units now causes permanent welder-vision.
Eye damage is treated by Imidazoline or eye surgery. Full blindness still only
treatable by eye surgery.
Revision: r2951
Author: VivianFoxfoot
supposed to be committed. My bad.
Adds the ability for door buttons to both close the doors they're attached to,
and also a framework for controlling their other functions like idscan/bolts.
Adds a secure safe to the HoS's office and a new flashbang grenade!
Secure safes can now hold 8 weight units of stuff by default.
Adds a reply function to the comm. console prayers as well as a confirmation
button on BSA.
Revision: r2946
Author: VivianFoxfoot
•Improved bodybags, also changed sprites. Scream at me if you don't like them,
I'll change them back. Also sorry for the 114KB new sound.
•Sorry but I really have to defecate while writing this
•You can find the unused newscaster sprite of my new project in terminals.dmi
Revision: r2928
Author: polyxenitopalidou