Fully implements DNA-integrated secondary & tertiary colouration for ears, wings and tails.
Adds some new ears, wings, tails and markings from Hestia.
Everything working in mint condition
EVERYTHING
That's all folks.
The updated teshari_uniform.dmi is coing to be straight up copy pasta'd to Polaris
Also moves Teshari aerogel goggles to non _vr file since that's going to Polaris
All changes to eyes, gloves, suit and ties.dmi are due to be ported upstream to Polaris
The orange goggles are going to be ported to Polaris
Adds Teshari-fitted collar sprites
Adds Teshari-fitted sleek orange goggles
Adds Teshari-fitted rings
Adds better Teshari-fitted Space Suit & Helmet sprites
Adds full sets of Teshari standard & job cloaks from CitRP (different sprites than Polaris) - job cloaks can be selected as an option when selected in loadout. Captain, Psych, RD, HoS & HoP cloaks are net-new from CitRP.
Adds the dark retrowave & black + glowing Teshari cloaks from Chomp.
Adds full sets of Teshari standard & job belted cloaks from Chomp.
Adds full set of Teshari belted cloaks from Chomp.
Accepted Fluff Request: https://forum.vore-station.net/viewtopic.php?f=26&t=1831
Load out cost is one, the same as a standard vacuum flask, no freebies here!
Big thanks to everyone who put up with my confused screaming, especially Heroman :)
Self-explanatory.
Adds toggle to go back to the old-school SS13 legacy airlock sounds, including the glass windoor airlock sounds, and a toggle to disable the per-department door sounds, which some found jarring/unrealistic.
If Per-Department sounds are disabled, the department doors will use hall1o/c for open/close respectively, following maintainer-requested behavior for these doors.
This also relocates the following sounds to be inside machines/door for more consistency:
- airlock.ogg
- airlockclose.ogg
- airlockforced.ogg
- airlock_creaking.ogg
- boltsup.ogg
- boltsdown.ogg
- blastdoorclose.ogg
- blastdooropen.ogg
- windowdoor.ogg