Capitalizes all the words in the not_included section so that they actually get removed from the name check system.
Names can't be lowercase so there is no point in keeping the previous version.
* Fixes chairs/beds/etc acting as handcuffs.
It's been at least 7 years without anyone noticing a broken feature with a false comment so the unintentional "balancing" caused by this may have ingrained a standard some folks would rather keep in, but that kind of nerfs have proper ways of implementing at their own appropriate places in the code.
Basically this just lets folks use hands when buckled. May also have a side effect of allowing self-surgery if it never had a proper prevention method implemented. Keeps an exception for xeno nests tho. Any other seat has no reason to be handcuffs.
* Fixes another thing causing chairs to incapacitate
"Are you seated" and "Are you incapacitated" should not be used as the same thing yet here we are.
I should probably also do a refactor to remove all the inappropriate use of canmove var. Seriously, even the specifically cartridge exclusive PDA menu buttons are using that for what???
-Mountable mobs/borgs/taurs can now let the rider in control without requiring a riding crop.
-And yes, riding crop has always been "the key" for rider control for these mechanics.
-Also tweaks the AO a little bit more because ouch my ocd.
-Taller icons no longer sink into the tile below on the resize mechanics.
-Living mobs now have a var (vis_height) for their icon height, and humanmob species have a new var (icon_height) that overrides the vis_height for the resize proc.
-Also earlyports some tweaks to ambient occlusion. The new filter system took the old filter's settings as "make the shadows megathick and dummy intense" and that was ugly.